fix: 🐛 fix pr-185 #185

为播放音效添加控制
This commit is contained in:
LOG1997
2026-01-08 20:14:03 +08:00
parent b47582b25a
commit 5bbbcda390

View File

@@ -8,9 +8,9 @@ import { CSS3DObject, CSS3DRenderer } from 'three-css3d'
import { TrackballControls } from 'three/examples/jsm/controls/TrackballControls.js'
import { nextTick, onMounted, onUnmounted, ref } from 'vue'
import { useToast } from 'vue-toast-notification'
import dongSound from '@/assets/audio/end.mp3'
import enterAudio from '@/assets/audio/enter.wav'
import worldCupAudio from '@/assets/audio/worldcup.mp3'
import dongSound from '@/assets/audio/end.mp3'
import { useElementPosition, useElementStyle } from '@/hooks/useElement'
import i18n from '@/locales/i18n'
import useStore from '@/store'
@@ -72,10 +72,10 @@ export function useViewModel() {
const isInitialDone = ref<boolean>(false)
const animationFrameId = ref<any>(null)
const playingAudios = ref<HTMLAudioElement[]>([])
// 抽奖音乐相关
const lotteryMusic = ref<HTMLAudioElement | null>(null)
function initThreeJs() {
const felidView = 40
const width = window.innerWidth
@@ -322,86 +322,100 @@ export function useViewModel() {
* @description: 开始抽奖音乐
*/
function startLotteryMusic() {
if (!isPlayWinMusic.value) {
return
}
if (lotteryMusic.value) {
lotteryMusic.value.pause()
lotteryMusic.value = null
}
lotteryMusic.value = new Audio(worldCupAudio)
lotteryMusic.value.loop = true
lotteryMusic.value.volume = 0.7
lotteryMusic.value.play().catch((error) => {
console.error('播放抽奖音乐失败:', error)
})
}
/**
* @description: 停止抽奖音乐
*/
function stopLotteryMusic() {
if (!isPlayWinMusic.value) {
return
}
if (lotteryMusic.value) {
lotteryMusic.value.pause()
lotteryMusic.value = null
}
}
/**
* @description: 播放结束音效
*/
function playEndSound() {
if (!isPlayWinMusic.value) {
return
}
console.log('准备播放结束音效', dongSound)
// 清理已结束的音频
playingAudios.value = playingAudios.value.filter(audio => !audio.ended)
try {
const endSound = new Audio(dongSound)
endSound.volume = 1.0
// 简化播放逻辑
const playPromise = endSound.play()
if (playPromise) {
playPromise
.then(() => {
console.log('结束音效播放成功')
playingAudios.value.push(endSound)
})
.catch(err => {
console.error('播放失败:', err.name, err.message)
if (err.name === 'NotAllowedError') {
console.warn('自动播放被阻止,需用户交互后播放')
}
})
}
endSound.onended = () => {
console.log('结束音效播放完成')
const index = playingAudios.value.indexOf(endSound)
if (index > -1) playingAudios.value.splice(index, 1)
}
} catch (error) {
console.error('创建音频对象失败:', error)
const endSound = new Audio(dongSound)
endSound.volume = 1.0
// 简化播放逻辑
const playPromise = endSound.play()
if (playPromise) {
playPromise
.then(() => {
console.log('结束音效播放成功')
playingAudios.value.push(endSound)
})
.catch((err) => {
console.error('播放失败:', err.name, err.message)
if (err.name === 'NotAllowedError') {
console.warn('自动播放被阻止,需用户交互后播放')
}
})
}
endSound.onended = () => {
console.log('结束音效播放完成')
const index = playingAudios.value.indexOf(endSound)
if (index > -1)
playingAudios.value.splice(index, 1)
}
}
}
catch (error) {
console.error('创建音频对象失败:', error)
}
}
/**
* @description: 重置音频状态
*/
function resetAudioState() {
if (!isPlayWinMusic.value) {
return
}
// 停止抽奖音乐
stopLotteryMusic()
// 清理所有正在播放的音频
playingAudios.value.forEach(audio => {
playingAudios.value.forEach((audio) => {
if (!audio.ended && !audio.paused) {
audio.pause()
}
})
playingAudios.value = []
}
/**
* @description: 开始抽奖,由横铺变换为球体(或其他图形)
* @returns 随机抽取球数据
@@ -411,20 +425,21 @@ export function useViewModel() {
if (!canOperate.value) {
return
}
// 重置音频状态
resetAudioState()
// 预加载音频资源以解决浏览器自动播放策略
try {
const audioContext = window.AudioContext || (window as any).webkitAudioContext
if (audioContext) {
console.log('音频上下文可用')
}
} catch (e) {
}
catch (e) {
console.warn('音频上下文不可用:', e)
}
if (!intervalTimer.value) {
randomBallData()
}
@@ -500,10 +515,10 @@ export function useViewModel() {
position: 'top-right',
duration: 8000,
})
// 开始播放抽奖音乐
startLotteryMusic()
currentStatus.value = LotteryStatus.running
rollBall(10, 3000)
if (definiteTime.value) {
@@ -523,10 +538,10 @@ export function useViewModel() {
}
// 停止抽奖音乐
stopLotteryMusic()
// 播放结束音效
playEndSound()
// clearInterval(intervalTimer.value)
// intervalTimer.value = null
canOperate.value = false
@@ -563,9 +578,8 @@ export function useViewModel() {
.easing(TWEEN.Easing.Exponential.InOut)
.start()
.onComplete(() => {
if (isPlayWinMusic.value) {
playWinMusic()
}
playWinMusic()
confettiFire()
resetCamera()
})
@@ -573,17 +587,20 @@ export function useViewModel() {
}
// 播放音频中将卡片越多audio对象越多声音越大
function playWinMusic() {
if (!isPlayWinMusic.value) {
return
}
// 清理已结束的音频
playingAudios.value = playingAudios.value.filter(audio => !audio.ended && !audio.paused)
if (playingAudios.value.length > maxAudioLimit) {
console.log('音频播放数量已达到上限,请勿重复播放')
return
}
const enterNewAudio = new Audio(enterAudio)
enterNewAudio.volume = 0.8
playingAudios.value.push(enterNewAudio)
enterNewAudio.play()
.then(() => {
@@ -603,7 +620,7 @@ export function useViewModel() {
playingAudios.value.splice(index, 1)
}
})
// 播放错误时从数组中移除
enterNewAudio.onerror = () => {
const index = playingAudios.value.indexOf(enterNewAudio)
@@ -644,7 +661,7 @@ export function useViewModel() {
function quitLottery() {
// 停止抽奖音乐
stopLotteryMusic()
enterLottery()
currentStatus.value = LotteryStatus.init
}
@@ -654,7 +671,7 @@ export function useViewModel() {
* @param {string} mod 模式
*/
function randomBallData(mod: 'default' | 'lucky' | 'sphere' = 'default') {
// 两秒执行一次
// 两秒执行一次
intervalTimer.value = setInterval(() => {
// 产生随机数数组
const indexLength = 4
@@ -721,12 +738,12 @@ export function useViewModel() {
}
clearInterval(intervalTimer.value)
intervalTimer.value = null
// 停止抽奖音乐
stopLotteryMusic()
// 清理所有音频资源
playingAudios.value.forEach(audio => {
playingAudios.value.forEach((audio) => {
if (!audio.ended && !audio.paused) {
audio.pause()
}
@@ -735,7 +752,7 @@ export function useViewModel() {
audio.load()
})
playingAudios.value = []
if (scene.value) {
scene.value.traverse((object: Object3D) => {
if ((object as any).material) {