diff --git a/src/views/Home/useViewModel.ts b/src/views/Home/useViewModel.ts index 066bd3b..1d780e9 100644 --- a/src/views/Home/useViewModel.ts +++ b/src/views/Home/useViewModel.ts @@ -8,9 +8,9 @@ import { CSS3DObject, CSS3DRenderer } from 'three-css3d' import { TrackballControls } from 'three/examples/jsm/controls/TrackballControls.js' import { nextTick, onMounted, onUnmounted, ref } from 'vue' import { useToast } from 'vue-toast-notification' +import dongSound from '@/assets/audio/end.mp3' import enterAudio from '@/assets/audio/enter.wav' import worldCupAudio from '@/assets/audio/worldcup.mp3' -import dongSound from '@/assets/audio/end.mp3' import { useElementPosition, useElementStyle } from '@/hooks/useElement' import i18n from '@/locales/i18n' import useStore from '@/store' @@ -72,10 +72,10 @@ export function useViewModel() { const isInitialDone = ref(false) const animationFrameId = ref(null) const playingAudios = ref([]) - + // 抽奖音乐相关 const lotteryMusic = ref(null) - + function initThreeJs() { const felidView = 40 const width = window.innerWidth @@ -322,86 +322,100 @@ export function useViewModel() { * @description: 开始抽奖音乐 */ function startLotteryMusic() { + if (!isPlayWinMusic.value) { + return + } if (lotteryMusic.value) { lotteryMusic.value.pause() lotteryMusic.value = null } - + lotteryMusic.value = new Audio(worldCupAudio) lotteryMusic.value.loop = true lotteryMusic.value.volume = 0.7 - + lotteryMusic.value.play().catch((error) => { console.error('播放抽奖音乐失败:', error) }) } - + /** * @description: 停止抽奖音乐 */ function stopLotteryMusic() { + if (!isPlayWinMusic.value) { + return + } if (lotteryMusic.value) { lotteryMusic.value.pause() lotteryMusic.value = null } } - + /** * @description: 播放结束音效 */ function playEndSound() { + if (!isPlayWinMusic.value) { + return + } console.log('准备播放结束音效', dongSound) - + // 清理已结束的音频 playingAudios.value = playingAudios.value.filter(audio => !audio.ended) - + try { - const endSound = new Audio(dongSound) - endSound.volume = 1.0 - - // 简化播放逻辑 - const playPromise = endSound.play() - - if (playPromise) { - playPromise - .then(() => { - console.log('结束音效播放成功') - playingAudios.value.push(endSound) - }) - .catch(err => { - console.error('播放失败:', err.name, err.message) - if (err.name === 'NotAllowedError') { - console.warn('自动播放被阻止,需用户交互后播放') - } - }) - } - - endSound.onended = () => { - console.log('结束音效播放完成') - const index = playingAudios.value.indexOf(endSound) - if (index > -1) playingAudios.value.splice(index, 1) - } - } catch (error) { - console.error('创建音频对象失败:', error) + const endSound = new Audio(dongSound) + endSound.volume = 1.0 + + // 简化播放逻辑 + const playPromise = endSound.play() + + if (playPromise) { + playPromise + .then(() => { + console.log('结束音效播放成功') + playingAudios.value.push(endSound) + }) + .catch((err) => { + console.error('播放失败:', err.name, err.message) + if (err.name === 'NotAllowedError') { + console.warn('自动播放被阻止,需用户交互后播放') + } + }) + } + + endSound.onended = () => { + console.log('结束音效播放完成') + const index = playingAudios.value.indexOf(endSound) + if (index > -1) + playingAudios.value.splice(index, 1) + } } - } + catch (error) { + console.error('创建音频对象失败:', error) + } + } /** * @description: 重置音频状态 */ function resetAudioState() { + if (!isPlayWinMusic.value) { + return + } // 停止抽奖音乐 stopLotteryMusic() - + // 清理所有正在播放的音频 - playingAudios.value.forEach(audio => { + playingAudios.value.forEach((audio) => { if (!audio.ended && !audio.paused) { audio.pause() } }) playingAudios.value = [] } - + /** * @description: 开始抽奖,由横铺变换为球体(或其他图形) * @returns 随机抽取球数据 @@ -411,20 +425,21 @@ export function useViewModel() { if (!canOperate.value) { return } - + // 重置音频状态 resetAudioState() - + // 预加载音频资源以解决浏览器自动播放策略 try { const audioContext = window.AudioContext || (window as any).webkitAudioContext if (audioContext) { console.log('音频上下文可用') } - } catch (e) { + } + catch (e) { console.warn('音频上下文不可用:', e) } - + if (!intervalTimer.value) { randomBallData() } @@ -500,10 +515,10 @@ export function useViewModel() { position: 'top-right', duration: 8000, }) - + // 开始播放抽奖音乐 startLotteryMusic() - + currentStatus.value = LotteryStatus.running rollBall(10, 3000) if (definiteTime.value) { @@ -523,10 +538,10 @@ export function useViewModel() { } // 停止抽奖音乐 stopLotteryMusic() - + // 播放结束音效 playEndSound() - + // clearInterval(intervalTimer.value) // intervalTimer.value = null canOperate.value = false @@ -563,9 +578,8 @@ export function useViewModel() { .easing(TWEEN.Easing.Exponential.InOut) .start() .onComplete(() => { - if (isPlayWinMusic.value) { - playWinMusic() - } + playWinMusic() + confettiFire() resetCamera() }) @@ -573,17 +587,20 @@ export function useViewModel() { } // 播放音频,中将卡片越多audio对象越多,声音越大 function playWinMusic() { + if (!isPlayWinMusic.value) { + return + } // 清理已结束的音频 playingAudios.value = playingAudios.value.filter(audio => !audio.ended && !audio.paused) - + if (playingAudios.value.length > maxAudioLimit) { console.log('音频播放数量已达到上限,请勿重复播放') return } - + const enterNewAudio = new Audio(enterAudio) enterNewAudio.volume = 0.8 - + playingAudios.value.push(enterNewAudio) enterNewAudio.play() .then(() => { @@ -603,7 +620,7 @@ export function useViewModel() { playingAudios.value.splice(index, 1) } }) - + // 播放错误时从数组中移除 enterNewAudio.onerror = () => { const index = playingAudios.value.indexOf(enterNewAudio) @@ -644,7 +661,7 @@ export function useViewModel() { function quitLottery() { // 停止抽奖音乐 stopLotteryMusic() - + enterLottery() currentStatus.value = LotteryStatus.init } @@ -654,7 +671,7 @@ export function useViewModel() { * @param {string} mod 模式 */ function randomBallData(mod: 'default' | 'lucky' | 'sphere' = 'default') { - // 两秒执行一次 + // 两秒执行一次 intervalTimer.value = setInterval(() => { // 产生随机数数组 const indexLength = 4 @@ -721,12 +738,12 @@ export function useViewModel() { } clearInterval(intervalTimer.value) intervalTimer.value = null - + // 停止抽奖音乐 stopLotteryMusic() - + // 清理所有音频资源 - playingAudios.value.forEach(audio => { + playingAudios.value.forEach((audio) => { if (!audio.ended && !audio.paused) { audio.pause() } @@ -735,7 +752,7 @@ export function useViewModel() { audio.load() }) playingAudios.value = [] - + if (scene.value) { scene.value.traverse((object: Object3D) => { if ((object as any).material) {