@@ -8,9 +8,9 @@ import { CSS3DObject, CSS3DRenderer } from 'three-css3d'
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import { TrackballControls } from 'three/examples/jsm/controls/TrackballControls.js'
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import { TrackballControls } from 'three/examples/jsm/controls/TrackballControls.js'
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import { nextTick, onMounted, onUnmounted, ref } from 'vue'
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import { nextTick, onMounted, onUnmounted, ref } from 'vue'
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import { useToast } from 'vue-toast-notification'
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import { useToast } from 'vue-toast-notification'
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import dongSound from '@/assets/audio/end.mp3'
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import enterAudio from '@/assets/audio/enter.wav'
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import enterAudio from '@/assets/audio/enter.wav'
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import worldCupAudio from '@/assets/audio/worldcup.mp3'
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import worldCupAudio from '@/assets/audio/worldcup.mp3'
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import dongSound from '@/assets/audio/end.mp3'
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import { useElementPosition, useElementStyle } from '@/hooks/useElement'
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import { useElementPosition, useElementStyle } from '@/hooks/useElement'
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import i18n from '@/locales/i18n'
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import i18n from '@/locales/i18n'
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import useStore from '@/store'
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import useStore from '@/store'
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@@ -72,10 +72,10 @@ export function useViewModel() {
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const isInitialDone = ref<boolean>(false)
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const isInitialDone = ref<boolean>(false)
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const animationFrameId = ref<any>(null)
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const animationFrameId = ref<any>(null)
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const playingAudios = ref<HTMLAudioElement[]>([])
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const playingAudios = ref<HTMLAudioElement[]>([])
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// 抽奖音乐相关
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// 抽奖音乐相关
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const lotteryMusic = ref<HTMLAudioElement | null>(null)
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const lotteryMusic = ref<HTMLAudioElement | null>(null)
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function initThreeJs() {
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function initThreeJs() {
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const felidView = 40
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const felidView = 40
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const width = window.innerWidth
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const width = window.innerWidth
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@@ -322,86 +322,100 @@ export function useViewModel() {
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* @description: 开始抽奖音乐
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* @description: 开始抽奖音乐
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*/
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*/
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function startLotteryMusic() {
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function startLotteryMusic() {
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if (!isPlayWinMusic.value) {
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return
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}
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if (lotteryMusic.value) {
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if (lotteryMusic.value) {
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lotteryMusic.value.pause()
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lotteryMusic.value.pause()
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lotteryMusic.value = null
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lotteryMusic.value = null
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}
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}
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lotteryMusic.value = new Audio(worldCupAudio)
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lotteryMusic.value = new Audio(worldCupAudio)
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lotteryMusic.value.loop = true
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lotteryMusic.value.loop = true
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lotteryMusic.value.volume = 0.7
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lotteryMusic.value.volume = 0.7
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lotteryMusic.value.play().catch((error) => {
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lotteryMusic.value.play().catch((error) => {
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console.error('播放抽奖音乐失败:', error)
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console.error('播放抽奖音乐失败:', error)
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})
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})
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}
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}
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/**
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/**
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* @description: 停止抽奖音乐
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* @description: 停止抽奖音乐
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*/
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*/
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function stopLotteryMusic() {
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function stopLotteryMusic() {
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if (!isPlayWinMusic.value) {
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return
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}
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if (lotteryMusic.value) {
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if (lotteryMusic.value) {
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lotteryMusic.value.pause()
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lotteryMusic.value.pause()
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lotteryMusic.value = null
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lotteryMusic.value = null
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}
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}
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}
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}
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/**
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/**
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* @description: 播放结束音效
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* @description: 播放结束音效
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*/
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*/
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function playEndSound() {
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function playEndSound() {
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if (!isPlayWinMusic.value) {
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return
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}
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console.log('准备播放结束音效', dongSound)
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console.log('准备播放结束音效', dongSound)
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// 清理已结束的音频
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// 清理已结束的音频
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playingAudios.value = playingAudios.value.filter(audio => !audio.ended)
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playingAudios.value = playingAudios.value.filter(audio => !audio.ended)
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try {
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try {
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const endSound = new Audio(dongSound)
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const endSound = new Audio(dongSound)
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endSound.volume = 1.0
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endSound.volume = 1.0
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// 简化播放逻辑
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// 简化播放逻辑
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const playPromise = endSound.play()
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const playPromise = endSound.play()
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if (playPromise) {
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if (playPromise) {
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playPromise
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playPromise
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.then(() => {
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.then(() => {
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console.log('结束音效播放成功')
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console.log('结束音效播放成功')
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playingAudios.value.push(endSound)
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playingAudios.value.push(endSound)
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})
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})
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.catch(err => {
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.catch((err) => {
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console.error('播放失败:', err.name, err.message)
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console.error('播放失败:', err.name, err.message)
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if (err.name === 'NotAllowedError') {
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if (err.name === 'NotAllowedError') {
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console.warn('自动播放被阻止,需用户交互后播放')
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console.warn('自动播放被阻止,需用户交互后播放')
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}
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}
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})
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})
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}
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}
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endSound.onended = () => {
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endSound.onended = () => {
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console.log('结束音效播放完成')
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console.log('结束音效播放完成')
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const index = playingAudios.value.indexOf(endSound)
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const index = playingAudios.value.indexOf(endSound)
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if (index > -1) playingAudios.value.splice(index, 1)
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if (index > -1)
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}
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playingAudios.value.splice(index, 1)
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} catch (error) {
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}
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console.error('创建音频对象失败:', error)
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}
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}
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}
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catch (error) {
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console.error('创建音频对象失败:', error)
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}
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}
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/**
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/**
|
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* @description: 重置音频状态
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* @description: 重置音频状态
|
||||||
*/
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*/
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function resetAudioState() {
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function resetAudioState() {
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if (!isPlayWinMusic.value) {
|
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return
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}
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// 停止抽奖音乐
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// 停止抽奖音乐
|
||||||
stopLotteryMusic()
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stopLotteryMusic()
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// 清理所有正在播放的音频
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// 清理所有正在播放的音频
|
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playingAudios.value.forEach(audio => {
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playingAudios.value.forEach((audio) => {
|
||||||
if (!audio.ended && !audio.paused) {
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if (!audio.ended && !audio.paused) {
|
||||||
audio.pause()
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audio.pause()
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}
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}
|
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})
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})
|
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playingAudios.value = []
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playingAudios.value = []
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||||||
}
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}
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|
||||||
/**
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/**
|
||||||
* @description: 开始抽奖,由横铺变换为球体(或其他图形)
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* @description: 开始抽奖,由横铺变换为球体(或其他图形)
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* @returns 随机抽取球数据
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* @returns 随机抽取球数据
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@@ -411,20 +425,21 @@ export function useViewModel() {
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|||||||
if (!canOperate.value) {
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if (!canOperate.value) {
|
||||||
return
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return
|
||||||
}
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}
|
||||||
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|
||||||
// 重置音频状态
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// 重置音频状态
|
||||||
resetAudioState()
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resetAudioState()
|
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|
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// 预加载音频资源以解决浏览器自动播放策略
|
// 预加载音频资源以解决浏览器自动播放策略
|
||||||
try {
|
try {
|
||||||
const audioContext = window.AudioContext || (window as any).webkitAudioContext
|
const audioContext = window.AudioContext || (window as any).webkitAudioContext
|
||||||
if (audioContext) {
|
if (audioContext) {
|
||||||
console.log('音频上下文可用')
|
console.log('音频上下文可用')
|
||||||
}
|
}
|
||||||
} catch (e) {
|
}
|
||||||
|
catch (e) {
|
||||||
console.warn('音频上下文不可用:', e)
|
console.warn('音频上下文不可用:', e)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!intervalTimer.value) {
|
if (!intervalTimer.value) {
|
||||||
randomBallData()
|
randomBallData()
|
||||||
}
|
}
|
||||||
@@ -500,10 +515,10 @@ export function useViewModel() {
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|||||||
position: 'top-right',
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position: 'top-right',
|
||||||
duration: 8000,
|
duration: 8000,
|
||||||
})
|
})
|
||||||
|
|
||||||
// 开始播放抽奖音乐
|
// 开始播放抽奖音乐
|
||||||
startLotteryMusic()
|
startLotteryMusic()
|
||||||
|
|
||||||
currentStatus.value = LotteryStatus.running
|
currentStatus.value = LotteryStatus.running
|
||||||
rollBall(10, 3000)
|
rollBall(10, 3000)
|
||||||
if (definiteTime.value) {
|
if (definiteTime.value) {
|
||||||
@@ -523,10 +538,10 @@ export function useViewModel() {
|
|||||||
}
|
}
|
||||||
// 停止抽奖音乐
|
// 停止抽奖音乐
|
||||||
stopLotteryMusic()
|
stopLotteryMusic()
|
||||||
|
|
||||||
// 播放结束音效
|
// 播放结束音效
|
||||||
playEndSound()
|
playEndSound()
|
||||||
|
|
||||||
// clearInterval(intervalTimer.value)
|
// clearInterval(intervalTimer.value)
|
||||||
// intervalTimer.value = null
|
// intervalTimer.value = null
|
||||||
canOperate.value = false
|
canOperate.value = false
|
||||||
@@ -563,9 +578,8 @@ export function useViewModel() {
|
|||||||
.easing(TWEEN.Easing.Exponential.InOut)
|
.easing(TWEEN.Easing.Exponential.InOut)
|
||||||
.start()
|
.start()
|
||||||
.onComplete(() => {
|
.onComplete(() => {
|
||||||
if (isPlayWinMusic.value) {
|
playWinMusic()
|
||||||
playWinMusic()
|
|
||||||
}
|
|
||||||
confettiFire()
|
confettiFire()
|
||||||
resetCamera()
|
resetCamera()
|
||||||
})
|
})
|
||||||
@@ -573,17 +587,20 @@ export function useViewModel() {
|
|||||||
}
|
}
|
||||||
// 播放音频,中将卡片越多audio对象越多,声音越大
|
// 播放音频,中将卡片越多audio对象越多,声音越大
|
||||||
function playWinMusic() {
|
function playWinMusic() {
|
||||||
|
if (!isPlayWinMusic.value) {
|
||||||
|
return
|
||||||
|
}
|
||||||
// 清理已结束的音频
|
// 清理已结束的音频
|
||||||
playingAudios.value = playingAudios.value.filter(audio => !audio.ended && !audio.paused)
|
playingAudios.value = playingAudios.value.filter(audio => !audio.ended && !audio.paused)
|
||||||
|
|
||||||
if (playingAudios.value.length > maxAudioLimit) {
|
if (playingAudios.value.length > maxAudioLimit) {
|
||||||
console.log('音频播放数量已达到上限,请勿重复播放')
|
console.log('音频播放数量已达到上限,请勿重复播放')
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
const enterNewAudio = new Audio(enterAudio)
|
const enterNewAudio = new Audio(enterAudio)
|
||||||
enterNewAudio.volume = 0.8
|
enterNewAudio.volume = 0.8
|
||||||
|
|
||||||
playingAudios.value.push(enterNewAudio)
|
playingAudios.value.push(enterNewAudio)
|
||||||
enterNewAudio.play()
|
enterNewAudio.play()
|
||||||
.then(() => {
|
.then(() => {
|
||||||
@@ -603,7 +620,7 @@ export function useViewModel() {
|
|||||||
playingAudios.value.splice(index, 1)
|
playingAudios.value.splice(index, 1)
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
// 播放错误时从数组中移除
|
// 播放错误时从数组中移除
|
||||||
enterNewAudio.onerror = () => {
|
enterNewAudio.onerror = () => {
|
||||||
const index = playingAudios.value.indexOf(enterNewAudio)
|
const index = playingAudios.value.indexOf(enterNewAudio)
|
||||||
@@ -644,7 +661,7 @@ export function useViewModel() {
|
|||||||
function quitLottery() {
|
function quitLottery() {
|
||||||
// 停止抽奖音乐
|
// 停止抽奖音乐
|
||||||
stopLotteryMusic()
|
stopLotteryMusic()
|
||||||
|
|
||||||
enterLottery()
|
enterLottery()
|
||||||
currentStatus.value = LotteryStatus.init
|
currentStatus.value = LotteryStatus.init
|
||||||
}
|
}
|
||||||
@@ -654,7 +671,7 @@ export function useViewModel() {
|
|||||||
* @param {string} mod 模式
|
* @param {string} mod 模式
|
||||||
*/
|
*/
|
||||||
function randomBallData(mod: 'default' | 'lucky' | 'sphere' = 'default') {
|
function randomBallData(mod: 'default' | 'lucky' | 'sphere' = 'default') {
|
||||||
// 两秒执行一次
|
// 两秒执行一次
|
||||||
intervalTimer.value = setInterval(() => {
|
intervalTimer.value = setInterval(() => {
|
||||||
// 产生随机数数组
|
// 产生随机数数组
|
||||||
const indexLength = 4
|
const indexLength = 4
|
||||||
@@ -721,12 +738,12 @@ export function useViewModel() {
|
|||||||
}
|
}
|
||||||
clearInterval(intervalTimer.value)
|
clearInterval(intervalTimer.value)
|
||||||
intervalTimer.value = null
|
intervalTimer.value = null
|
||||||
|
|
||||||
// 停止抽奖音乐
|
// 停止抽奖音乐
|
||||||
stopLotteryMusic()
|
stopLotteryMusic()
|
||||||
|
|
||||||
// 清理所有音频资源
|
// 清理所有音频资源
|
||||||
playingAudios.value.forEach(audio => {
|
playingAudios.value.forEach((audio) => {
|
||||||
if (!audio.ended && !audio.paused) {
|
if (!audio.ended && !audio.paused) {
|
||||||
audio.pause()
|
audio.pause()
|
||||||
}
|
}
|
||||||
@@ -735,7 +752,7 @@ export function useViewModel() {
|
|||||||
audio.load()
|
audio.load()
|
||||||
})
|
})
|
||||||
playingAudios.value = []
|
playingAudios.value = []
|
||||||
|
|
||||||
if (scene.value) {
|
if (scene.value) {
|
||||||
scene.value.traverse((object: Object3D) => {
|
scene.value.traverse((object: Object3D) => {
|
||||||
if ((object as any).material) {
|
if ((object as any).material) {
|
||||||
|
|||||||
Reference in New Issue
Block a user