初始化项目版本

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---
name: stitch::manage-design-system
description: >-
Manage design systems in Stitch using MCP tools. Includes retrieval of assets,
creating/updating design systems in Stitch, and applying them to screens.
allowed-tools:
- "stitch*:*"
- "Bash"
- "Read"
- "Write"
- "web_fetch"
---
# Design-System
Create a "source of truth" for your project's design language to ensure
consistency across all future screens.
> [!NOTE]
> Refer to your system prompt for instruction on handling MCP tool prefixes for
> all tools mentioned in this skill (e.g., `get_screen`,
> `create_design_system_from_design_md`, `apply_design_system`).
## 📥 Retrieval
To analyze a Stitch project, you must retrieve metadata and assets using the
Stitch MCP tools:
1. **Project lookup**: Use `list_projects` to find the target `projectId`.
2. **Screen lookup**: Use `list_screens` for that `projectId` to find
representative screens (e.g., "Home", "Main Dashboard").
3. **Metadata fetch**: Call `get_screen` for the target screen to get
`screenshot.downloadUrl` and `htmlCode.downloadUrl`.
4. **Asset download**: Use `read_url_content` to fetch the HTML code.
## 🧠 Synthesis from Description
If you need to extract a design system from existing screens, use the `design-md` skill (in the `stitch-utilities` plugin).
If there are no existing screens (new project), or the user provides a direct description (e.g., "dark theme, blue and purple, rounded, Inter font"):
1. Map the user's vague terms to precise values using the design mappings (see `design-md` skill in `stitch-utilities` or `generate-design` skill).
2. Select concrete hex codes, font families, and roundness values.
3. Generate the `DESIGN.md` file (refer to the `design-md` skill in `stitch-utilities` for structure).
4. Proceed to the "Create or Update Design System in Stitch" step below.
## 📝 Output Structure
The `DESIGN.md` file should follow the structure defined in the `design-md` skill (in the `stitch-utilities` plugin).
## 🚀 Create or Update Design System in Stitch
After generating `.stitch/DESIGN.md`, make sure to also create or update the
design system in Stitch.
**Two-step design system creation:**
> [!WARNING]
> **Checkpoint — User Confirmation Required.**
> Before uploading, you **MUST** pause and ask the user for
> confirmation. Present a summary of the design system you are about to create
> (display name, key colors, fonts, and roundness) and wait for explicit approval
> before proceeding. Do **NOT** upload until the user confirms.
1. **Upload `DESIGN.md`**:
- **Option A (Recommended - Uploader Script)**: Use the modified `upload-to-stitch` Python script which natively handles `.md` files. It base64-encodes the markdown file in-process and sends it to the `/v1/projects/{projectId}/screens:batchCreate` endpoint, bypassing output token limits.
```bash
python3 stitch-skills/plugins/stitch-design/skills/upload-to-stitch/scripts/upload_to_stitch.py \
--project-id <PROJECT_ID> \
--file-path /path/to/DESIGN.md \
--api-key <API_KEY> \
--generated-by <GENERATED_BY>
```
Set `<GENERATED_BY>` to identify the skill or tool that produced the
`DESIGN.md`. Use the calling skill name when invoked from another skill
(e.g. `stitch::code-to-design`), or the agent/tool name for standalone
use (e.g. `Gemini`, `Claude Code`). If omitted, the script defaults to
`UserUploadedDesignMd`.
This returns the `sourceScreen` ID and the `screenInstance` ID.
- **Option B (Direct MCP Tool)**: If the `DESIGN.md` is small (under ~5KB), you can call the `upload_design_md` MCP tool directly, passing the base64-encoded design markdown content as `designMdBase64`.
2. **Create Design System**: Call the `create_design_system_from_design_md` tool immediately after the upload, passing the `projectId` and the `selectedScreenInstance` (containing the `id` and `sourceScreen` returned from the upload step).
Once the upload script and `create_design_system_from_design_md` have both completed,
Stitch holds the design tokens at the project level — you do NOT need to repeat
them in generation prompts.
## 🎨 Apply Design System to Screens
Use `apply_design_system` to apply a design system to existing screens.
> [!IMPORTANT]
> `selectedScreenInstances` must contain **only** `id` and `sourceScreen` — do
> NOT include position/dimension fields (`x`, `y`, `width`, `height`) or the
> request will fail with "invalid argument". Get the screen instance IDs from
> `get_project`.
```json
{
"projectId": "...",
"assetId": "...",
"selectedScreenInstances": [
{
"id": "...",
"sourceScreen": "projects/.../screens/..."
}
]
}
```
**How to get the required IDs:**
1. Call `get_project` to retrieve `screenInstances` — each has an `id` and
`sourceScreen`.
2. Call `list_design_systems` to retrieve the design system `name` (format:
`assets/{assetId}`) — use the part after `assets/` as the `assetId`.
3. Filter out any instances with `type: "DESIGN_SYSTEM_INSTANCE"` — only pass
real screens.
## 📋 Update Project Metadata
After writing `.stitch/DESIGN.md`, also create or update `.stitch/metadata.json`
to track the `projectId`, `title`, all known screens, and design system summary.
See [examples/metadata.json](examples/metadata.json) for the format.
## Schema Reference
See [reference/tool-schema.md](reference/tool-schema.md) for the full
`designSystem` object schema with all available options.
## 💡 Best Practices
Refer to the `design-md` skill (in the `stitch-utilities` plugin) for best practices on describing design elements.

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# Design System Tool Schemas
Use these examples to format your Stitch MCP design system tool calls correctly.
---
## Upload `DESIGN.md` (via `upload_to_stitch.py` script)
Uploads a `DESIGN.md` file to a project via the `BatchCreateScreens` endpoint.
This is the first step in creating a design system from a markdown file.
> [!NOTE]
> Use the `upload-to-stitch` skill's script instead of the `upload_design_md`
> MCP tool. The script handles base64 encoding in-process, avoiding the model's
> output token limit.
```bash
python3 <SKILL_DIR>/scripts/upload_to_stitch.py \
--project-id <PROJECT_ID> \
--file-path /path/to/DESIGN.md \
--api-key <API_KEY>
```
---
## `create_design_system_from_design_md`
Creates a design system for a project using the uploaded `DESIGN.md` file.
```json
{
"projectId": "4044680601076201931",
"selectedScreenInstance": {
"id": "98b50e2ddc9943efb387052637738f61",
"sourceScreen": "projects/4044680601076201931/screens/98b50e2ddc9943efb387052637738f61"
},
"deviceType": "DESKTOP"
}
```
> [!NOTE]
> You must upload `DESIGN.md` via the script first to get the source screen ID, and then fetch the project details with `get_project` to find the corresponding screen instance ID to pass as `id` in `selectedScreenInstance`.
---
## `update_design_system`
Updates an existing design system for a project. This is **required** immediately after calling `create_design_system` to set the theme and display the design system in the UI.
> [!NOTE]
> While `update_design_system` is mandatory after the basic `create_design_system` call, you do **not** need to call it after `create_design_system_from_design_md`. The latter automatically populates and updates all theme tokens directly from the parsed YAML frontmatter of the uploaded `DESIGN.md`.
```json
{
"name": "assets/15996705518239280238",
"projectId": "4044680601076201931",
"designSystem": {
"displayName": "My Design System", // OPTIONAL. Display name of the design system
"theme": { // REQUIRED. The design theme object
"colorMode": "LIGHT", // REQUIRED. Options: LIGHT, DARK
"headlineFont": "INTER", // REQUIRED. Options: INTER, ROBOTO, OPEN_SANS, LATO, MONTSERRAT, NOTO_SANS, NOTO_SERIF, etc.
"bodyFont": "INTER", // REQUIRED. Same font options as headlineFont
"labelFont": "INTER", // OPTIONAL. Same font options as headlineFont
"roundness": "ROUND_EIGHT", // REQUIRED. Options: ROUND_FOUR, ROUND_EIGHT, ROUND_TWELVE, ROUND_FULL
"customColor": "#0EA5E9", // REQUIRED. Primary brand color / seed color for dynamic color system (hex)
"colorVariant": "FIDELITY", // OPTIONAL. Options: FIDELITY, TONAL, VIBRANT, EXPRESSIVE, CONTENT, MONOCHROME, FRUIT_SALAD, RAINBOW
"overridePrimaryColor": "#996e47", // OPTIONAL. Override primary color (hex)
"overrideSecondaryColor": "#0EA5E9", // OPTIONAL. Override secondary color (hex)
"overrideTertiaryColor": "#c4956a", // OPTIONAL. Override tertiary color (hex)
"overrideNeutralColor": "#0D0D0D", // OPTIONAL. Override neutral color (hex)
"designMd": "# Design System..." // OPTIONAL. Markdown string with detailed design system spec
}
}
}
```
### Field Reference
#### Required Fields
| Field | Type | Description |
|:------|:-----|:------------|
| `colorMode` | enum | `LIGHT` or `DARK` |
| `headlineFont` | enum | Font for headlines and display text. See font options below. |
| `bodyFont` | enum | Font for body text. See font options below. |
| `roundness` | enum | `ROUND_FOUR`, `ROUND_EIGHT`, `ROUND_TWELVE`, `ROUND_FULL` |
| `customColor` | hex | Primary brand / seed color for the dynamic color system (e.g., `#E8732A`) |
#### Optional Fields
| Field | Type | Description |
|:------|:-----|:------------|
| `displayName` | string | Human-readable name for the design system |
| `labelFont` | enum | Font for labels and captions. Defaults to `bodyFont` if omitted. |
| `colorVariant` | enum | `FIDELITY`, `TONAL`, `VIBRANT`, `EXPRESSIVE`, `CONTENT`, `MONOCHROME`, `FRUIT_SALAD`, `RAINBOW` |
| `overridePrimaryColor` | hex | Override primary color (e.g., `#E8732A`) |
| `overrideSecondaryColor` | hex | Override secondary color (e.g., `#1B6B93`) |
| `overrideTertiaryColor` | hex | Override tertiary color (e.g., `#F2A541`) |
| `overrideNeutralColor` | hex | Override neutral color (e.g., `#FAF7F2`) |
| `spacingScale` | integer | Spacing scale factor (observed value: `3`) |
| `designMd` | string | Markdown string with detailed design system specifications |
#### Font Options
The following font enum values are confirmed to work (server-validated):
| Value | Font Name |
|:------|:----------|
| `INTER` | Inter |
| `ROBOTO` | Roboto |
| `OPEN_SANS` | Open Sans |
| `LATO` | Lato |
| `MONTSERRAT` | Montserrat |
| `NOTO_SANS` | Noto Sans |
| `NOTO_SERIF` | Noto Serif |
| `PLUS_JAKARTA_SANS` | Plus Jakarta Sans |
| `BE_VIETNAM_PRO` | Be Vietnam Pro |
> [!WARNING]
> Omit the legacy `font` field when updating the design system to avoid "invalid argument" errors.
> [!NOTE]
> The `namedColors` object above is abbreviated. The full response contains 50+
> Material 3 color tokens including all container, fixed, and inverse variants.
---
## `apply_design_system`
Applies a design system to one or more screens in a project.
> [!IMPORTANT]
> `selectedScreenInstances` must contain **only** `id` and `sourceScreen` — do NOT
> include position/dimension fields (`x`, `y`, `width`, `height`) or the request
> will fail with "invalid argument". Get the screen instance IDs from
> `get_project`.
```json
{
"projectId": "4044680601076201931",
"assetId": "c277fcdfc1e04baf91b92d975ff4c54a",
"selectedScreenInstances": [
{
"id": "98b50e2ddc9943efb387052637738f61",
"sourceScreen": "projects/4044680601076201931/screens/98b50e2ddc9943efb387052637738f61"
},
{
"id": "ab12cd34ef56789012345678abcdef01",
"sourceScreen": "projects/4044680601076201931/screens/ab12cd34ef56789012345678abcdef01"
}
]
}
```
**How to get the required IDs:**
1. Call `get_project` to retrieve `screenInstances` — each has an `id` and
`sourceScreen`.
2. Call `list_design_systems` to retrieve the design system `name` (format:
`assets/{assetId}`) — use the part after `assets/` as the `assetId`.
3. Filter out any instances with `type: "DESIGN_SYSTEM_INSTANCE"` — only pass
real screens.