From 2018e34473006a65181f85db00b12d9dcea1f4dc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=8E=8B=E5=86=95?= Date: Wed, 1 Apr 2026 13:28:56 +0800 Subject: [PATCH] =?UTF-8?q?feat(web):=20=E5=90=8C=E6=AD=A5=E5=BD=93?= =?UTF-8?q?=E5=89=8D=E5=8E=9F=E5=9E=8B=E9=A1=B5=E4=B8=8E=E5=B7=A5=E5=85=B7?= =?UTF-8?q?=E9=85=8D=E7=BD=AE=E6=94=B9=E5=8A=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 统一提交当前工作区内的页面原型调整、新增运维相关页面以及本地工具配置目录变更,便于整体同步到远端环境继续联调与演示。 Made-with: Cursor --- .DS_Store | Bin 8196 -> 8196 bytes .agents/skills/ui-ux-pro-max/SKILL.md | 659 ++++++ .../skills/ui-ux-pro-max/data/_sync_all.py | 414 ++++ .../ui-ux-pro-max/data/app-interface.csv | 31 + .agents/skills/ui-ux-pro-max/data/charts.csv | 26 + .agents/skills/ui-ux-pro-max/data/colors.csv | 162 ++ .agents/skills/ui-ux-pro-max/data/design.csv | 1776 +++++++++++++++ .agents/skills/ui-ux-pro-max/data/draft.csv | 1779 +++++++++++++++ .../ui-ux-pro-max/data/google-fonts.csv | 1924 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b/.agents/skills/ui-ux-pro-max/SKILL.md @@ -0,0 +1,659 @@ +--- +name: ui-ux-pro-max +description: "UI/UX design intelligence for web and mobile. Includes 50+ styles, 161 color palettes, 57 font pairings, 161 product types, 99 UX guidelines, and 25 chart types across 10 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, and HTML/CSS). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, and check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, and mobile app. Elements: button, modal, navbar, sidebar, card, table, form, and chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, and flat design. Topics: color systems, accessibility, animation, layout, typography, font pairing, spacing, interaction states, shadow, and gradient. Integrations: shadcn/ui MCP for component search and examples." +--- + +# UI/UX Pro Max - Design Intelligence + +Comprehensive design guide for web and mobile applications. Contains 50+ styles, 161 color palettes, 57 font pairings, 161 product types with reasoning rules, 99 UX guidelines, and 25 chart types across 10 technology stacks. Searchable database with priority-based recommendations. + +## When to Apply + +This Skill should be used when the task involves **UI structure, visual design decisions, interaction patterns, or user experience quality control**. + +### Must Use + +This Skill must be invoked in the following situations: + +- Designing new pages (Landing Page, Dashboard, Admin, SaaS, Mobile App) +- Creating or refactoring UI components (buttons, modals, forms, tables, charts, etc.) +- Choosing color schemes, typography systems, spacing standards, or layout systems +- Reviewing UI code for user experience, accessibility, or visual consistency +- Implementing navigation structures, animations, or responsive behavior +- Making product-level design decisions (style, information hierarchy, brand expression) +- Improving perceived quality, clarity, or usability of interfaces + +### Recommended + +This Skill is recommended in the following situations: + +- UI looks "not professional enough" but the reason is unclear +- Receiving feedback on usability or experience +- Pre-launch UI quality optimization +- Aligning cross-platform design (Web / iOS / Android) +- Building design systems or reusable component libraries + +### Skip + +This Skill is not needed in the following situations: + +- Pure backend logic development +- Only involving API or database design +- Performance optimization unrelated to the interface +- Infrastructure or DevOps work +- Non-visual scripts or automation tasks + +**Decision criteria**: If the task will change how a feature **looks, feels, moves, or is interacted with**, this Skill should be used. + +## Rule Categories by Priority + +*For human/AI reference: follow priority 1→10 to decide which rule category to focus on first; use `--domain ` to query details when needed. Scripts do not read this table.* + +| Priority | Category | Impact | Domain | Key Checks (Must Have) | Anti-Patterns (Avoid) | +|----------|----------|--------|--------|------------------------|------------------------| +| 1 | Accessibility | CRITICAL | `ux` | Contrast 4.5:1, Alt text, Keyboard nav, Aria-labels | Removing focus rings, Icon-only buttons without labels | +| 2 | Touch & Interaction | CRITICAL | `ux` | Min size 44×44px, 8px+ spacing, Loading feedback | Reliance on hover only, Instant state changes (0ms) | +| 3 | Performance | HIGH | `ux` | WebP/AVIF, Lazy loading, Reserve space (CLS < 0.1) | Layout thrashing, Cumulative Layout Shift | +| 4 | Style Selection | HIGH | `style`, `product` | Match product type, Consistency, SVG icons (no emoji) | Mixing flat & skeuomorphic randomly, Emoji as icons | +| 5 | Layout & Responsive | HIGH | `ux` | Mobile-first breakpoints, Viewport meta, No horizontal scroll | Horizontal scroll, Fixed px container widths, Disable zoom | +| 6 | Typography & Color | MEDIUM | `typography`, `color` | Base 16px, Line-height 1.5, Semantic color tokens | Text < 12px body, Gray-on-gray, Raw hex in components | +| 7 | Animation | MEDIUM | `ux` | Duration 150–300ms, Motion conveys meaning, Spatial continuity | Decorative-only animation, Animating width/height, No reduced-motion | +| 8 | Forms & Feedback | MEDIUM | `ux` | Visible labels, Error near field, Helper text, Progressive disclosure | Placeholder-only label, Errors only at top, Overwhelm upfront | +| 9 | Navigation Patterns | HIGH | `ux` | Predictable back, Bottom nav ≤5, Deep linking | Overloaded nav, Broken back behavior, No deep links | +| 10 | Charts & Data | LOW | `chart` | Legends, Tooltips, Accessible colors | Relying on color alone to convey meaning | + +## Quick Reference + +### 1. Accessibility (CRITICAL) + +- `color-contrast` - Minimum 4.5:1 ratio for normal text (large text 3:1); Material Design +- `focus-states` - Visible focus rings on interactive elements (2–4px; Apple HIG, MD) +- `alt-text` - Descriptive alt text for meaningful images +- `aria-labels` - aria-label for icon-only buttons; accessibilityLabel in native (Apple HIG) +- `keyboard-nav` - Tab order matches visual order; full keyboard support (Apple HIG) +- `form-labels` - Use label with for attribute +- `skip-links` - Skip to main content for keyboard users +- `heading-hierarchy` - Sequential h1→h6, no level skip +- `color-not-only` - Don't convey info by color alone (add icon/text) +- `dynamic-type` - Support system text scaling; avoid truncation as text grows (Apple Dynamic Type, MD) +- `reduced-motion` - Respect prefers-reduced-motion; reduce/disable animations when requested (Apple Reduced Motion API, MD) +- `voiceover-sr` - Meaningful accessibilityLabel/accessibilityHint; logical reading order for VoiceOver/screen readers (Apple HIG, MD) +- `escape-routes` - Provide cancel/back in modals and multi-step flows (Apple HIG) +- `keyboard-shortcuts` - Preserve system and a11y shortcuts; offer keyboard alternatives for drag-and-drop (Apple HIG) + +### 2. Touch & Interaction (CRITICAL) + +- `touch-target-size` - Min 44×44pt (Apple) / 48×48dp (Material); extend hit area beyond visual bounds if needed +- `touch-spacing` - Minimum 8px/8dp gap between touch targets (Apple HIG, MD) +- `hover-vs-tap` - Use click/tap for primary interactions; don't rely on hover alone +- `loading-buttons` - Disable button during async operations; show spinner or progress +- `error-feedback` - Clear error messages near problem +- `cursor-pointer` - Add cursor-pointer to clickable elements (Web) +- `gesture-conflicts` - Avoid horizontal swipe on main content; prefer vertical scroll +- `tap-delay` - Use touch-action: manipulation to reduce 300ms delay (Web) +- `standard-gestures` - Use platform standard gestures consistently; don't redefine (e.g. swipe-back, pinch-zoom) (Apple HIG) +- `system-gestures` - Don't block system gestures (Control Center, back swipe, etc.) (Apple HIG) +- `press-feedback` - Visual feedback on press (ripple/highlight; MD state layers) +- `haptic-feedback` - Use haptic for confirmations and important actions; avoid overuse (Apple HIG) +- `gesture-alternative` - Don't rely on gesture-only interactions; always provide visible controls for critical actions +- `safe-area-awareness` - Keep primary touch targets away from notch, Dynamic Island, gesture bar and screen edges +- `no-precision-required` - Avoid requiring pixel-perfect taps on small icons or thin edges +- `swipe-clarity` - Swipe actions must show clear affordance or hint (chevron, label, tutorial) +- `drag-threshold` - Use a movement threshold before starting drag to avoid accidental drags + +### 3. Performance (HIGH) + +- `image-optimization` - Use WebP/AVIF, responsive images (srcset/sizes), lazy load non-critical assets +- `image-dimension` - Declare width/height or use aspect-ratio to prevent layout shift (Core Web Vitals: CLS) +- `font-loading` - Use font-display: swap/optional to avoid invisible text (FOIT); reserve space to reduce layout shift (MD) +- `font-preload` - Preload only critical fonts; avoid overusing preload on every variant +- `critical-css` - Prioritize above-the-fold CSS (inline critical CSS or early-loaded stylesheet) +- `lazy-loading` - Lazy load non-hero components via dynamic import / route-level splitting +- `bundle-splitting` - Split code by route/feature (React Suspense / Next.js dynamic) to reduce initial load and TTI +- `third-party-scripts` - Load third-party scripts async/defer; audit and remove unnecessary ones (MD) +- `reduce-reflows` - Avoid frequent layout reads/writes; batch DOM reads then writes +- `content-jumping` - Reserve space for async content to avoid layout jumps (Core Web Vitals: CLS) +- `lazy-load-below-fold` - Use loading="lazy" for below-the-fold images and heavy media +- `virtualize-lists` - Virtualize lists with 50+ items to improve memory efficiency and scroll performance +- `main-thread-budget` - Keep per-frame work under ~16ms for 60fps; move heavy tasks off main thread (HIG, MD) +- `progressive-loading` - Use skeleton screens / shimmer instead of long blocking spinners for >1s operations (Apple HIG) +- `input-latency` - Keep input latency under ~100ms for taps/scrolls (Material responsiveness standard) +- `tap-feedback-speed` - Provide visual feedback within 100ms of tap (Apple HIG) +- `debounce-throttle` - Use debounce/throttle for high-frequency events (scroll, resize, input) +- `offline-support` - Provide offline state messaging and basic fallback (PWA / mobile) +- `network-fallback` - Offer degraded modes for slow networks (lower-res images, fewer animations) + +### 4. Style Selection (HIGH) + +- `style-match` - Match style to product type (use `--design-system` for recommendations) +- `consistency` - Use same style across all pages +- `no-emoji-icons` - Use SVG icons (Heroicons, Lucide), not emojis +- `color-palette-from-product` - Choose palette from product/industry (search `--domain color`) +- `effects-match-style` - Shadows, blur, radius aligned with chosen style (glass / flat / clay etc.) +- `platform-adaptive` - Respect platform idioms (iOS HIG vs Material): navigation, controls, typography, motion +- `state-clarity` - Make hover/pressed/disabled states visually distinct while staying on-style (Material state layers) +- `elevation-consistent` - Use a consistent elevation/shadow scale for cards, sheets, modals; avoid random shadow values +- `dark-mode-pairing` - Design light/dark variants together to keep brand, contrast, and style consistent +- `icon-style-consistent` - Use one icon set/visual language (stroke width, corner radius) across the product +- `system-controls` - Prefer native/system controls over fully custom ones; only customize when branding requires it (Apple HIG) +- `blur-purpose` - Use blur to indicate background dismissal (modals, sheets), not as decoration (Apple HIG) +- `primary-action` - Each screen should have only one primary CTA; secondary actions visually subordinate (Apple HIG) + +### 5. Layout & Responsive (HIGH) + +- `viewport-meta` - width=device-width initial-scale=1 (never disable zoom) +- `mobile-first` - Design mobile-first, then scale up to tablet and desktop +- `breakpoint-consistency` - Use systematic breakpoints (e.g. 375 / 768 / 1024 / 1440) +- `readable-font-size` - Minimum 16px body text on mobile (avoids iOS auto-zoom) +- `line-length-control` - Mobile 35–60 chars per line; desktop 60–75 chars +- `horizontal-scroll` - No horizontal scroll on mobile; ensure content fits viewport width +- `spacing-scale` - Use 4pt/8dp incremental spacing system (Material Design) +- `touch-density` - Keep component spacing comfortable for touch: not cramped, not causing mis-taps +- `container-width` - Consistent max-width on desktop (max-w-6xl / 7xl) +- `z-index-management` - Define layered z-index scale (e.g. 0 / 10 / 20 / 40 / 100 / 1000) +- `fixed-element-offset` - Fixed navbar/bottom bar must reserve safe padding for underlying content +- `scroll-behavior` - Avoid nested scroll regions that interfere with the main scroll experience +- `viewport-units` - Prefer min-h-dvh over 100vh on mobile +- `orientation-support` - Keep layout readable and operable in landscape mode +- `content-priority` - Show core content first on mobile; fold or hide secondary content +- `visual-hierarchy` - Establish hierarchy via size, spacing, contrast — not color alone + +### 6. Typography & Color (MEDIUM) + +- `line-height` - Use 1.5-1.75 for body text +- `line-length` - Limit to 65-75 characters per line +- `font-pairing` - Match heading/body font personalities +- `font-scale` - Consistent type scale (e.g. 12 14 16 18 24 32) +- `contrast-readability` - Darker text on light backgrounds (e.g. slate-900 on white) +- `text-styles-system` - Use platform type system: iOS 11 Dynamic Type styles / Material 5 type roles (display, headline, title, body, label) (HIG, MD) +- `weight-hierarchy` - Use font-weight to reinforce hierarchy: Bold headings (600–700), Regular body (400), Medium labels (500) (MD) +- `color-semantic` - Define semantic color tokens (primary, secondary, error, surface, on-surface) not raw hex in components (Material color system) +- `color-dark-mode` - Dark mode uses desaturated / lighter tonal variants, not inverted colors; test contrast separately (HIG, MD) +- `color-accessible-pairs` - Foreground/background pairs must meet 4.5:1 (AA) or 7:1 (AAA); use tools to verify (WCAG, MD) +- `color-not-decorative-only` - Functional color (error red, success green) must include icon/text; avoid color-only meaning (HIG, MD) +- `truncation-strategy` - Prefer wrapping over truncation; when truncating use ellipsis and provide full text via tooltip/expand (Apple HIG) +- `letter-spacing` - Respect default letter-spacing per platform; avoid tight tracking on body text (HIG, MD) +- `number-tabular` - Use tabular/monospaced figures for data columns, prices, and timers to prevent layout shift +- `whitespace-balance` - Use whitespace intentionally to group related items and separate sections; avoid visual clutter (Apple HIG) + +### 7. Animation (MEDIUM) + +- `duration-timing` - Use 150–300ms for micro-interactions; complex transitions ≤400ms; avoid >500ms (MD) +- `transform-performance` - Use transform/opacity only; avoid animating width/height/top/left +- `loading-states` - Show skeleton or progress indicator when loading exceeds 300ms +- `excessive-motion` - Animate 1-2 key elements per view max +- `easing` - Use ease-out for entering, ease-in for exiting; avoid linear for UI transitions +- `motion-meaning` - Every animation must express a cause-effect relationship, not just be decorative (Apple HIG) +- `state-transition` - State changes (hover / active / expanded / collapsed / modal) should animate smoothly, not snap +- `continuity` - Page/screen transitions should maintain spatial continuity (shared element, directional slide) (Apple HIG) +- `parallax-subtle` - Use parallax sparingly; must respect reduced-motion and not cause disorientation (Apple HIG) +- `spring-physics` - Prefer spring/physics-based curves over linear or cubic-bezier for natural feel (Apple HIG fluid animations) +- `exit-faster-than-enter` - Exit animations shorter than enter (~60–70% of enter duration) to feel responsive (MD motion) +- `stagger-sequence` - Stagger list/grid item entrance by 30–50ms per item; avoid all-at-once or too-slow reveals (MD) +- `shared-element-transition` - Use shared element / hero transitions for visual continuity between screens (MD, HIG) +- `interruptible` - Animations must be interruptible; user tap/gesture cancels in-progress animation immediately (Apple HIG) +- `no-blocking-animation` - Never block user input during an animation; UI must stay interactive (Apple HIG) +- `fade-crossfade` - Use crossfade for content replacement within the same container (MD) +- `scale-feedback` - Subtle scale (0.95–1.05) on press for tappable cards/buttons; restore on release (HIG, MD) +- `gesture-feedback` - Drag, swipe, and pinch must provide real-time visual response tracking the finger (MD Motion) +- `hierarchy-motion` - Use translate/scale direction to express hierarchy: enter from below = deeper, exit upward = back (MD) +- `motion-consistency` - Unify duration/easing tokens globally; all animations share the same rhythm and feel +- `opacity-threshold` - Fading elements should not linger below opacity 0.2; either fade fully or remain visible +- `modal-motion` - Modals/sheets should animate from their trigger source (scale+fade or slide-in) for spatial context (HIG, MD) +- `navigation-direction` - Forward navigation animates left/up; backward animates right/down — keep direction logically consistent (HIG) +- `layout-shift-avoid` - Animations must not cause layout reflow or CLS; use transform for position changes + +### 8. Forms & Feedback (MEDIUM) + +- `input-labels` - Visible label per input (not placeholder-only) +- `error-placement` - Show error below the related field +- `submit-feedback` - Loading then success/error state on submit +- `required-indicators` - Mark required fields (e.g. asterisk) +- `empty-states` - Helpful message and action when no content +- `toast-dismiss` - Auto-dismiss toasts in 3-5s +- `confirmation-dialogs` - Confirm before destructive actions +- `input-helper-text` - Provide persistent helper text below complex inputs, not just placeholder (Material Design) +- `disabled-states` - Disabled elements use reduced opacity (0.38–0.5) + cursor change + semantic attribute (MD) +- `progressive-disclosure` - Reveal complex options progressively; don't overwhelm users upfront (Apple HIG) +- `inline-validation` - Validate on blur (not keystroke); show error only after user finishes input (MD) +- `input-type-keyboard` - Use semantic input types (email, tel, number) to trigger the correct mobile keyboard (HIG, MD) +- `password-toggle` - Provide show/hide toggle for password fields (MD) +- `autofill-support` - Use autocomplete / textContentType attributes so the system can autofill (HIG, MD) +- `undo-support` - Allow undo for destructive or bulk actions (e.g. "Undo delete" toast) (Apple HIG) +- `success-feedback` - Confirm completed actions with brief visual feedback (checkmark, toast, color flash) (MD) +- `error-recovery` - Error messages must include a clear recovery path (retry, edit, help link) (HIG, MD) +- `multi-step-progress` - Multi-step flows show step indicator or progress bar; allow back navigation (MD) +- `form-autosave` - Long forms should auto-save drafts to prevent data loss on accidental dismissal (Apple HIG) +- `sheet-dismiss-confirm` - Confirm before dismissing a sheet/modal with unsaved changes (Apple HIG) +- `error-clarity` - Error messages must state cause + how to fix (not just "Invalid input") (HIG, MD) +- `field-grouping` - Group related fields logically (fieldset/legend or visual grouping) (MD) +- `read-only-distinction` - Read-only state should be visually and semantically different from disabled (MD) +- `focus-management` - After submit error, auto-focus the first invalid field (WCAG, MD) +- `error-summary` - For multiple errors, show summary at top with anchor links to each field (WCAG) +- `touch-friendly-input` - Mobile input height ≥44px to meet touch target requirements (Apple HIG) +- `destructive-emphasis` - Destructive actions use semantic danger color (red) and are visually separated from primary actions (HIG, MD) +- `toast-accessibility` - Toasts must not steal focus; use aria-live="polite" for screen reader announcement (WCAG) +- `aria-live-errors` - Form errors use aria-live region or role="alert" to notify screen readers (WCAG) +- `contrast-feedback` - Error and success state colors must meet 4.5:1 contrast ratio (WCAG, MD) +- `timeout-feedback` - Request timeout must show clear feedback with retry option (MD) + +### 9. Navigation Patterns (HIGH) + +- `bottom-nav-limit` - Bottom navigation max 5 items; use labels with icons (Material Design) +- `drawer-usage` - Use drawer/sidebar for secondary navigation, not primary actions (Material Design) +- `back-behavior` - Back navigation must be predictable and consistent; preserve scroll/state (Apple HIG, MD) +- `deep-linking` - All key screens must be reachable via deep link / URL for sharing and notifications (Apple HIG, MD) +- `tab-bar-ios` - iOS: use bottom Tab Bar for top-level navigation (Apple HIG) +- `top-app-bar-android` - Android: use Top App Bar with navigation icon for primary structure (Material Design) +- `nav-label-icon` - Navigation items must have both icon and text label; icon-only nav harms discoverability (MD) +- `nav-state-active` - Current location must be visually highlighted (color, weight, indicator) in navigation (HIG, MD) +- `nav-hierarchy` - Primary nav (tabs/bottom bar) vs secondary nav (drawer/settings) must be clearly separated (MD) +- `modal-escape` - Modals and sheets must offer a clear close/dismiss affordance; swipe-down to dismiss on mobile (Apple HIG) +- `search-accessible` - Search must be easily reachable (top bar or tab); provide recent/suggested queries (MD) +- `breadcrumb-web` - Web: use breadcrumbs for 3+ level deep hierarchies to aid orientation (MD) +- `state-preservation` - Navigating back must restore previous scroll position, filter state, and input (HIG, MD) +- `gesture-nav-support` - Support system gesture navigation (iOS swipe-back, Android predictive back) without conflict (HIG, MD) +- `tab-badge` - Use badges on nav items sparingly to indicate unread/pending; clear after user visits (HIG, MD) +- `overflow-menu` - When actions exceed available space, use overflow/more menu instead of cramming (MD) +- `bottom-nav-top-level` - Bottom nav is for top-level screens only; never nest sub-navigation inside it (MD) +- `adaptive-navigation` - Large screens (≥1024px) prefer sidebar; small screens use bottom/top nav (Material Adaptive) +- `back-stack-integrity` - Never silently reset the navigation stack or unexpectedly jump to home (HIG, MD) +- `navigation-consistency` - Navigation placement must stay the same across all pages; don't change by page type +- `avoid-mixed-patterns` - Don't mix Tab + Sidebar + Bottom Nav at the same hierarchy level +- `modal-vs-navigation` - Modals must not be used for primary navigation flows; they break the user's path (HIG) +- `focus-on-route-change` - After page transition, move focus to main content region for screen reader users (WCAG) +- `persistent-nav` - Core navigation must remain reachable from deep pages; don't hide it entirely in sub-flows (HIG, MD) +- `destructive-nav-separation` - Dangerous actions (delete account, logout) must be visually and spatially separated from normal nav items (HIG, MD) +- `empty-nav-state` - When a nav destination is unavailable, explain why instead of silently hiding it (MD) + +### 10. Charts & Data (LOW) + +- `chart-type` - Match chart type to data type (trend → line, comparison → bar, proportion → pie/donut) +- `color-guidance` - Use accessible color palettes; avoid red/green only pairs for colorblind users (WCAG, MD) +- `data-table` - Provide table alternative for accessibility; charts alone are not screen-reader friendly (WCAG) +- `pattern-texture` - Supplement color with patterns, textures, or shapes so data is distinguishable without color (WCAG, MD) +- `legend-visible` - Always show legend; position near the chart, not detached below a scroll fold (MD) +- `tooltip-on-interact` - Provide tooltips/data labels on hover (Web) or tap (mobile) showing exact values (HIG, MD) +- `axis-labels` - Label axes with units and readable scale; avoid truncated or rotated labels on mobile +- `responsive-chart` - Charts must reflow or simplify on small screens (e.g. horizontal bar instead of vertical, fewer ticks) +- `empty-data-state` - Show meaningful empty state when no data exists ("No data yet" + guidance), not a blank chart (MD) +- `loading-chart` - Use skeleton or shimmer placeholder while chart data loads; don't show an empty axis frame +- `animation-optional` - Chart entrance animations must respect prefers-reduced-motion; data should be readable immediately (HIG) +- `large-dataset` - For 1000+ data points, aggregate or sample; provide drill-down for detail instead of rendering all (MD) +- `number-formatting` - Use locale-aware formatting for numbers, dates, currencies on axes and labels (HIG, MD) +- `touch-target-chart` - Interactive chart elements (points, segments) must have ≥44pt tap area or expand on touch (Apple HIG) +- `no-pie-overuse` - Avoid pie/donut for >5 categories; switch to bar chart for clarity +- `contrast-data` - Data lines/bars vs background ≥3:1; data text labels ≥4.5:1 (WCAG) +- `legend-interactive` - Legends should be clickable to toggle series visibility (MD) +- `direct-labeling` - For small datasets, label values directly on the chart to reduce eye travel +- `tooltip-keyboard` - Tooltip content must be keyboard-reachable and not rely on hover alone (WCAG) +- `sortable-table` - Data tables must support sorting with aria-sort indicating current sort state (WCAG) +- `axis-readability` - Axis ticks must not be cramped; maintain readable spacing, auto-skip on small screens +- `data-density` - Limit information density per chart to avoid cognitive overload; split into multiple charts if needed +- `trend-emphasis` - Emphasize data trends over decoration; avoid heavy gradients/shadows that obscure the data +- `gridline-subtle` - Grid lines should be low-contrast (e.g. gray-200) so they don't compete with data +- `focusable-elements` - Interactive chart elements (points, bars, slices) must be keyboard-navigable (WCAG) +- `screen-reader-summary` - Provide a text summary or aria-label describing the chart's key insight for screen readers (WCAG) +- `error-state-chart` - Data load failure must show error message with retry action, not a broken/empty chart +- `export-option` - For data-heavy products, offer CSV/image export of chart data +- `drill-down-consistency` - Drill-down interactions must maintain a clear back-path and hierarchy breadcrumb +- `time-scale-clarity` - Time series charts must clearly label time granularity (day/week/month) and allow switching + +## How to Use + +Search specific domains using the CLI tool below. + +--- + +## Prerequisites + +Check if Python is installed: + +```bash +python3 --version || python --version +``` + +If Python is not installed, install it based on user's OS: + +**macOS:** +```bash +brew install python3 +``` + +**Ubuntu/Debian:** +```bash +sudo apt update && sudo apt install python3 +``` + +**Windows:** +```powershell +winget install Python.Python.3.12 +``` + +--- + +## How to Use This Skill + +Use this skill when the user requests any of the following: + +| Scenario | Trigger Examples | Start From | +|----------|-----------------|------------| +| **New project / page** | "Build a landing page", "Build a dashboard" | Step 1 → Step 2 (design system) | +| **New component** | "Create a pricing card", "Add a modal" | Step 3 (domain search: style, ux) | +| **Choose style / color / font** | "What style fits a fintech app?", "Recommend a color palette" | Step 2 (design system) | +| **Review existing UI** | "Review this page for UX issues", "Check accessibility" | Quick Reference checklist above | +| **Fix a UI bug** | "Button hover is broken", "Layout shifts on load" | Quick Reference → relevant section | +| **Improve / optimize** | "Make this faster", "Improve mobile experience" | Step 3 (domain search: ux, react) | +| **Implement dark mode** | "Add dark mode support" | Step 3 (domain: style "dark mode") | +| **Add charts / data viz** | "Add an analytics dashboard chart" | Step 3 (domain: chart) | +| **Stack best practices** | "React performance tips"、"SwiftUI navigation" | Step 4 (stack search) | + +Follow this workflow: + +### Step 1: Analyze User Requirements + +Extract key information from user request: +- **Product type**: Entertainment (social, video, music, gaming), Tool (scanner, editor, converter), Productivity (task manager, notes, calendar), or hybrid +- **Target audience**: C-end consumer users; consider age group, usage context (commute, leisure, work) +- **Style keywords**: playful, vibrant, minimal, dark mode, content-first, immersive, etc. +- **Stack**: React Native (this project's only tech stack) + +### Step 2: Generate Design System (REQUIRED) + +**Always start with `--design-system`** to get comprehensive recommendations with reasoning: + +```bash +python3 skills/ui-ux-pro-max/scripts/search.py " " --design-system [-p "Project Name"] +``` + +This command: +1. Searches domains in parallel (product, style, color, landing, typography) +2. Applies reasoning rules from `ui-reasoning.csv` to select best matches +3. Returns complete design system: pattern, style, colors, typography, effects +4. Includes anti-patterns to avoid + +**Example:** +```bash +python3 skills/ui-ux-pro-max/scripts/search.py "beauty spa wellness service" --design-system -p "Serenity Spa" +``` + +### Step 2b: Persist Design System (Master + Overrides Pattern) + +To save the design system for **hierarchical retrieval across sessions**, add `--persist`: + +```bash +python3 skills/ui-ux-pro-max/scripts/search.py "" --design-system --persist -p "Project Name" +``` + +This creates: +- `design-system/MASTER.md` — Global Source of Truth with all design rules +- `design-system/pages/` — Folder for page-specific overrides + +**With page-specific override:** +```bash +python3 skills/ui-ux-pro-max/scripts/search.py "" --design-system --persist -p "Project Name" --page "dashboard" +``` + +This also creates: +- `design-system/pages/dashboard.md` — Page-specific deviations from Master + +**How hierarchical retrieval works:** +1. When building a specific page (e.g., "Checkout"), first check `design-system/pages/checkout.md` +2. If the page file exists, its rules **override** the Master file +3. If not, use `design-system/MASTER.md` exclusively + +**Context-aware retrieval prompt:** +``` +I am building the [Page Name] page. Please read design-system/MASTER.md. +Also check if design-system/pages/[page-name].md exists. +If the page file exists, prioritize its rules. +If not, use the Master rules exclusively. +Now, generate the code... +``` + +### Step 3: Supplement with Detailed Searches (as needed) + +After getting the design system, use domain searches to get additional details: + +```bash +python3 skills/ui-ux-pro-max/scripts/search.py "" --domain [-n ] +``` + +**When to use detailed searches:** + +| Need | Domain | Example | +|------|--------|---------| +| Product type patterns | `product` | `--domain product "entertainment social"` | +| More style options | `style` | `--domain style "glassmorphism dark"` | +| Color palettes | `color` | `--domain color "entertainment vibrant"` | +| Font pairings | `typography` | `--domain typography "playful modern"` | +| Chart recommendations | `chart` | `--domain chart "real-time dashboard"` | +| UX best practices | `ux` | `--domain ux "animation accessibility"` | +| Alternative fonts | `typography` | `--domain typography "elegant luxury"` | +| Individual Google Fonts | `google-fonts` | `--domain google-fonts "sans serif popular variable"` | +| Landing structure | `landing` | `--domain landing "hero social-proof"` | +| React Native perf | `react` | `--domain react "rerender memo list"` | +| App interface a11y | `web` | `--domain web "accessibilityLabel touch safe-areas"` | +| AI prompt / CSS keywords | `prompt` | `--domain prompt "minimalism"` | + +### Step 4: Stack Guidelines (React Native) + +Get React Native implementation-specific best practices: + +```bash +python3 skills/ui-ux-pro-max/scripts/search.py "" --stack react-native +``` + +--- + +## Search Reference + +### Available Domains + +| Domain | Use For | Example Keywords | +|--------|---------|------------------| +| `product` | Product type recommendations | SaaS, e-commerce, portfolio, healthcare, beauty, service | +| `style` | UI styles, colors, effects | glassmorphism, minimalism, dark mode, brutalism | +| `typography` | Font pairings, Google Fonts | elegant, playful, professional, modern | +| `color` | Color palettes by product type | saas, ecommerce, healthcare, beauty, fintech, service | +| `landing` | Page structure, CTA strategies | hero, hero-centric, testimonial, pricing, social-proof | +| `chart` | Chart types, library recommendations | trend, comparison, timeline, funnel, pie | +| `ux` | Best practices, anti-patterns | animation, accessibility, z-index, loading | +| `google-fonts` | Individual Google Fonts lookup | sans serif, monospace, japanese, variable font, popular | +| `react` | React/Next.js performance | waterfall, bundle, suspense, memo, rerender, cache | +| `web` | App interface guidelines (iOS/Android/React Native) | accessibilityLabel, touch targets, safe areas, Dynamic Type | +| `prompt` | AI prompts, CSS keywords | (style name) | + +### Available Stacks + +| Stack | Focus | +|-------|-------| +| `react-native` | Components, Navigation, Lists | + +--- + +## Example Workflow + +**User request:** "Make an AI search homepage." + +### Step 1: Analyze Requirements +- Product type: Tool (AI search engine) +- Target audience: C-end users looking for fast, intelligent search +- Style keywords: modern, minimal, content-first, dark mode +- Stack: React Native + +### Step 2: Generate Design System (REQUIRED) + +```bash +python3 skills/ui-ux-pro-max/scripts/search.py "AI search tool modern minimal" --design-system -p "AI Search" +``` + +**Output:** Complete design system with pattern, style, colors, typography, effects, and anti-patterns. + +### Step 3: Supplement with Detailed Searches (as needed) + +```bash +# Get style options for a modern tool product +python3 skills/ui-ux-pro-max/scripts/search.py "minimalism dark mode" --domain style + +# Get UX best practices for search interaction and loading +python3 skills/ui-ux-pro-max/scripts/search.py "search loading animation" --domain ux +``` + +### Step 4: Stack Guidelines + +```bash +python3 skills/ui-ux-pro-max/scripts/search.py "list performance navigation" --stack react-native +``` + +**Then:** Synthesize design system + detailed searches and implement the design. + +--- + +## Output Formats + +The `--design-system` flag supports two output formats: + +```bash +# ASCII box (default) - best for terminal display +python3 skills/ui-ux-pro-max/scripts/search.py "fintech crypto" --design-system + +# Markdown - best for documentation +python3 skills/ui-ux-pro-max/scripts/search.py "fintech crypto" --design-system -f markdown +``` + +--- + +## Tips for Better Results + +### Query Strategy + +- Use **multi-dimensional keywords** — combine product + industry + tone + density: `"entertainment social vibrant content-dense"` not just `"app"` +- Try different keywords for the same need: `"playful neon"` → `"vibrant dark"` → `"content-first minimal"` +- Use `--design-system` first for full recommendations, then `--domain` to deep-dive any dimension you're unsure about +- Always add `--stack react-native` for implementation-specific guidance + +### Common Sticking Points + +| Problem | What to Do | +|---------|------------| +| Can't decide on style/color | Re-run `--design-system` with different keywords | +| Dark mode contrast issues | Quick Reference §6: `color-dark-mode` + `color-accessible-pairs` | +| Animations feel unnatural | Quick Reference §7: `spring-physics` + `easing` + `exit-faster-than-enter` | +| Form UX is poor | Quick Reference §8: `inline-validation` + `error-clarity` + `focus-management` | +| Navigation feels confusing | Quick Reference §9: `nav-hierarchy` + `bottom-nav-limit` + `back-behavior` | +| Layout breaks on small screens | Quick Reference §5: `mobile-first` + `breakpoint-consistency` | +| Performance / jank | Quick Reference §3: `virtualize-lists` + `main-thread-budget` + `debounce-throttle` | + +### Pre-Delivery Checklist + +- Run `--domain ux "animation accessibility z-index loading"` as a UX validation pass before implementation +- Run through Quick Reference **§1–§3** (CRITICAL + HIGH) as a final review +- Test on 375px (small phone) and landscape orientation +- Verify behavior with **reduced-motion** enabled and **Dynamic Type** at largest size +- Check dark mode contrast independently (don't assume light mode values work) +- Confirm all touch targets ≥44pt and no content hidden behind safe areas + +--- + +## Common Rules for Professional UI + +These are frequently overlooked issues that make UI look unprofessional: +Scope notice: The rules below are for App UI (iOS/Android/React Native/Flutter), not desktop-web interaction patterns. + +### Icons & Visual Elements + +| Rule | Standard | Avoid | Why It Matters | +|------|----------|--------|----------------| +| **No Emoji as Structural Icons** | Use vector-based icons (e.g., Lucide, react-native-vector-icons, @expo/vector-icons). | Using emojis (🎨 🚀 ⚙️) for navigation, settings, or system controls. | Emojis are font-dependent, inconsistent across platforms, and cannot be controlled via design tokens. | +| **Vector-Only Assets** | Use SVG or platform vector icons that scale cleanly and support theming. | Raster PNG icons that blur or pixelate. | Ensures scalability, crisp rendering, and dark/light mode adaptability. | +| **Stable Interaction States** | Use color, opacity, or elevation transitions for press states without changing layout bounds. | Layout-shifting transforms that move surrounding content or trigger visual jitter. | Prevents unstable interactions and preserves smooth motion/perceived quality on mobile. | +| **Correct Brand Logos** | Use official brand assets and follow their usage guidelines (spacing, color, clear space). | Guessing logo paths, recoloring unofficially, or modifying proportions. | Prevents brand misuse and ensures legal/platform compliance. | +| **Consistent Icon Sizing** | Define icon sizes as design tokens (e.g., icon-sm, icon-md = 24pt, icon-lg). | Mixing arbitrary values like 20pt / 24pt / 28pt randomly. | Maintains rhythm and visual hierarchy across the interface. | +| **Stroke Consistency** | Use a consistent stroke width within the same visual layer (e.g., 1.5px or 2px). | Mixing thick and thin stroke styles arbitrarily. | Inconsistent strokes reduce perceived polish and cohesion. | +| **Filled vs Outline Discipline** | Use one icon style per hierarchy level. | Mixing filled and outline icons at the same hierarchy level. | Maintains semantic clarity and stylistic coherence. | +| **Touch Target Minimum** | Minimum 44×44pt interactive area (use hitSlop if icon is smaller). | Small icons without expanded tap area. | Meets accessibility and platform usability standards. | +| **Icon Alignment** | Align icons to text baseline and maintain consistent padding. | Misaligned icons or inconsistent spacing around them. | Prevents subtle visual imbalance that reduces perceived quality. | +| **Icon Contrast** | Follow WCAG contrast standards: 4.5:1 for small elements, 3:1 minimum for larger UI glyphs. | Low-contrast icons that blend into the background. | Ensures accessibility in both light and dark modes. | + + +### Interaction (App) + +| Rule | Do | Don't | +|------|----|----- | +| **Tap feedback** | Provide clear pressed feedback (ripple/opacity/elevation) within 80-150ms | No visual response on tap | +| **Animation timing** | Keep micro-interactions around 150-300ms with platform-native easing | Instant transitions or slow animations (>500ms) | +| **Accessibility focus** | Ensure screen reader focus order matches visual order and labels are descriptive | Unlabeled controls or confusing focus traversal | +| **Disabled state clarity** | Use disabled semantics (`disabled`/native disabled props), reduced emphasis, and no tap action | Controls that look tappable but do nothing | +| **Touch target minimum** | Keep tap areas >=44x44pt (iOS) or >=48x48dp (Android), expand hit area when icon is smaller | Tiny tap targets or icon-only hit areas without padding | +| **Gesture conflict prevention** | Keep one primary gesture per region and avoid nested tap/drag conflicts | Overlapping gestures causing accidental actions | +| **Semantic native controls** | Prefer native interactive primitives (`Button`, `Pressable`, platform equivalents) with proper accessibility roles | Generic containers used as primary controls without semantics | + +### Light/Dark Mode Contrast + +| Rule | Do | Don't | +|------|----|----- | +| **Surface readability (light)** | Keep cards/surfaces clearly separated from background with sufficient opacity/elevation | Overly transparent surfaces that blur hierarchy | +| **Text contrast (light)** | Maintain body text contrast >=4.5:1 against light surfaces | Low-contrast gray body text | +| **Text contrast (dark)** | Maintain primary text contrast >=4.5:1 and secondary text >=3:1 on dark surfaces | Dark mode text that blends into background | +| **Border and divider visibility** | Ensure separators are visible in both themes (not just light mode) | Theme-specific borders disappearing in one mode | +| **State contrast parity** | Keep pressed/focused/disabled states equally distinguishable in light and dark themes | Defining interaction states for one theme only | +| **Token-driven theming** | Use semantic color tokens mapped per theme across app surfaces/text/icons | Hardcoded per-screen hex values | +| **Scrim and modal legibility** | Use a modal scrim strong enough to isolate foreground content (typically 40-60% black) | Weak scrim that leaves background visually competing | + +### Layout & Spacing + +| Rule | Do | Don't | +|------|----|----- | +| **Safe-area compliance** | Respect top/bottom safe areas for all fixed headers, tab bars, and CTA bars | Placing fixed UI under notch, status bar, or gesture area | +| **System bar clearance** | Add spacing for status/navigation bars and gesture home indicator | Let tappable content collide with OS chrome | +| **Consistent content width** | Keep predictable content width per device class (phone/tablet) | Mixing arbitrary widths between screens | +| **8dp spacing rhythm** | Use a consistent 4/8dp spacing system for padding/gaps/section spacing | Random spacing increments with no rhythm | +| **Readable text measure** | Keep long-form text readable on large devices (avoid edge-to-edge paragraphs on tablets) | Full-width long text that hurts readability | +| **Section spacing hierarchy** | Define clear vertical rhythm tiers (e.g., 16/24/32/48) by hierarchy | Similar UI levels with inconsistent spacing | +| **Adaptive gutters by breakpoint** | Increase horizontal insets on larger widths and in landscape | Same narrow gutter on all device sizes/orientations | +| **Scroll and fixed element coexistence** | Add bottom/top content insets so lists are not hidden behind fixed bars | Scroll content obscured by sticky headers/footers | + +--- + +## Pre-Delivery Checklist + +Before delivering UI code, verify these items: +Scope notice: This checklist is for App UI (iOS/Android/React Native/Flutter). + +### Visual Quality +- [ ] No emojis used as icons (use SVG instead) +- [ ] All icons come from a consistent icon family and style +- [ ] Official brand assets are used with correct proportions and clear space +- [ ] Pressed-state visuals do not shift layout bounds or cause jitter +- [ ] Semantic theme tokens are used consistently (no ad-hoc per-screen hardcoded colors) + +### Interaction +- [ ] All tappable elements provide clear pressed feedback (ripple/opacity/elevation) +- [ ] Touch targets meet minimum size (>=44x44pt iOS, >=48x48dp Android) +- [ ] Micro-interaction timing stays in the 150-300ms range with native-feeling easing +- [ ] Disabled states are visually clear and non-interactive +- [ ] Screen reader focus order matches visual order, and interactive labels are descriptive +- [ ] Gesture regions avoid nested/conflicting interactions (tap/drag/back-swipe conflicts) + +### Light/Dark Mode +- [ ] Primary text contrast >=4.5:1 in both light and dark mode +- [ ] Secondary text contrast >=3:1 in both light and dark mode +- [ ] Dividers/borders and interaction states are distinguishable in both modes +- [ ] Modal/drawer scrim opacity is strong enough to preserve foreground legibility (typically 40-60% black) +- [ ] Both themes are tested before delivery (not inferred from a single theme) + +### Layout +- [ ] Safe areas are respected for headers, tab bars, and bottom CTA bars +- [ ] Scroll content is not hidden behind fixed/sticky bars +- [ ] Verified on small phone, large phone, and tablet (portrait + landscape) +- [ ] Horizontal insets/gutters adapt correctly by device size and orientation +- [ ] 4/8dp spacing rhythm is maintained across component, section, and page levels +- [ ] Long-form text measure remains readable on larger devices (no edge-to-edge paragraphs) + +### Accessibility +- [ ] All meaningful images/icons have accessibility labels +- [ ] Form fields have labels, hints, and clear error messages +- [ ] Color is not the only indicator +- [ ] Reduced motion and dynamic text size are supported without layout breakage +- [ ] Accessibility traits/roles/states (selected, disabled, expanded) are announced correctly \ No newline at end of file diff --git a/.agents/skills/ui-ux-pro-max/data/_sync_all.py b/.agents/skills/ui-ux-pro-max/data/_sync_all.py new file mode 100644 index 0000000..37f7c3a --- /dev/null +++ b/.agents/skills/ui-ux-pro-max/data/_sync_all.py @@ -0,0 +1,414 @@ +#!/usr/bin/env python3 +""" +Sync colors.csv and ui-reasoning.csv with the updated products.csv (161 entries). +- Remove deleted product types +- Rename mismatched entries +- Add new entries for missing product types +- Keep colors.csv aligned 1:1 with products.csv +- Renumber everything +""" +import csv, os, json + +BASE = os.path.dirname(os.path.abspath(__file__)) + +# ─── Color derivation helpers ──────────────────────────────────────────────── +def h2r(h): + h = h.lstrip("#") + return tuple(int(h[i:i+2], 16) for i in (0, 2, 4)) + +def r2h(r, g, b): + return f"#{max(0,min(255,int(r))):02X}{max(0,min(255,int(g))):02X}{max(0,min(255,int(b))):02X}" + +def lum(h): + r, g, b = [x/255.0 for x in h2r(h)] + r, g, b = [(x/12.92 if x<=0.03928 else ((x+0.055)/1.055)**2.4) for x in (r, g, b)] + return 0.2126*r + 0.7152*g + 0.0722*b + +def is_dark(bg): + return lum(bg) < 0.18 + +def on_color(bg): + return "#FFFFFF" if lum(bg) < 0.4 else "#0F172A" + +def blend(a, b, f=0.15): + ra, ga, ba = h2r(a) + rb, gb, bb = h2r(b) + return r2h(ra+(rb-ra)*f, ga+(gb-ga)*f, ba+(bb-ba)*f) + +def shift(h, n): + r, g, b = h2r(h) + return r2h(r+n, g+n, b+n) + +def derive_row(pt, pri, sec, acc, bg, notes=""): + """Generate full 16-token color row from 4 base colors.""" + dark = is_dark(bg) + fg = "#FFFFFF" if dark else "#0F172A" + on_pri = on_color(pri) + on_sec = on_color(sec) + on_acc = on_color(acc) + card = shift(bg, 10) if dark else "#FFFFFF" + card_fg = "#FFFFFF" if dark else "#0F172A" + muted = blend(bg, pri, 0.08) if dark else blend("#FFFFFF", pri, 0.06) + muted_fg = "#94A3B8" if dark else "#64748B" + border = f"rgba(255,255,255,0.08)" if dark else blend("#FFFFFF", pri, 0.12) + destr = "#DC2626" + on_destr = "#FFFFFF" + ring = pri + return [pt, pri, on_pri, sec, on_sec, acc, on_acc, bg, fg, card, card_fg, muted, muted_fg, border, destr, on_destr, ring, notes] + +# ─── Rename maps ───────────────────────────────────────────────────────────── +COLOR_RENAMES = { + "Quantum Computing": "Quantum Computing Interface", + "Biohacking / Longevity": "Biohacking / Longevity App", + "Autonomous Systems": "Autonomous Drone Fleet Manager", + "Generative AI Art": "Generative Art Platform", + "Spatial / Vision OS": "Spatial Computing OS / App", + "Climate Tech": "Sustainable Energy / Climate Tech", +} +UI_RENAMES = { + "Architecture/Interior": "Architecture / Interior", + "Autonomous Drone Fleet": "Autonomous Drone Fleet Manager", + "B2B SaaS Enterprise": "B2B Service", + "Biohacking/Longevity App": "Biohacking / Longevity App", + "Biotech/Life Sciences": "Biotech / Life Sciences", + "Developer Tool/IDE": "Developer Tool / IDE", + "Education": "Educational App", + "Fintech (Banking)": "Fintech/Crypto", + "Government/Public": "Government/Public Service", + "Home Services": "Home Services (Plumber/Electrician)", + "Micro-Credentials/Badges": "Micro-Credentials/Badges Platform", + "Music/Entertainment": "Music Streaming", + "Quantum Computing": "Quantum Computing Interface", + "Real Estate": "Real Estate/Property", + "Remote Work/Collaboration": "Remote Work/Collaboration Tool", + "Restaurant/Food": "Restaurant/Food Service", + "SaaS Dashboard": "Analytics Dashboard", + "Space Tech/Aerospace": "Space Tech / Aerospace", + "Spatial Computing OS": "Spatial Computing OS / App", + "Startup Landing": "Micro SaaS", + "Sustainable Energy/Climate": "Sustainable Energy / Climate Tech", + "Travel/Tourism": "Travel/Tourism Agency", + "Wellness/Mental Health": "Mental Health App", +} + +REMOVE_TYPES = { + "Service Landing Page", "Sustainability/ESG Platform", + "Cleaning Service", "Coffee Shop", + "Consulting Firm", "Conference/Webinar Platform", +} + +# ─── New color definitions: (primary, secondary, accent, bg, notes) ────────── +# Grouped by category for clarity. Each tuple generates a full 16-token row. +NEW_COLORS = { + # ── Old #97-#116 that never got colors ── + "Todo & Task Manager": ("#2563EB","#3B82F6","#059669","#F8FAFC","Functional blue + progress green"), + "Personal Finance Tracker": ("#1E40AF","#3B82F6","#059669","#0F172A","Trust blue + profit green on dark"), + "Chat & Messaging App": ("#2563EB","#6366F1","#059669","#FFFFFF","Messenger blue + online green"), + "Notes & Writing App": ("#78716C","#A8A29E","#D97706","#FFFBEB","Warm ink + amber accent on cream"), + "Habit Tracker": ("#D97706","#F59E0B","#059669","#FFFBEB","Streak amber + habit green"), + "Food Delivery / On-Demand": ("#EA580C","#F97316","#2563EB","#FFF7ED","Appetizing orange + trust blue"), + "Ride Hailing / Transportation":("#1E293B","#334155","#2563EB","#0F172A","Map dark + route blue"), + "Recipe & Cooking App": ("#9A3412","#C2410C","#059669","#FFFBEB","Warm terracotta + fresh green"), + "Meditation & Mindfulness": ("#7C3AED","#8B5CF6","#059669","#FAF5FF","Calm lavender + mindful green"), + "Weather App": ("#0284C7","#0EA5E9","#F59E0B","#F0F9FF","Sky blue + sun amber"), + "Diary & Journal App": ("#92400E","#A16207","#6366F1","#FFFBEB","Warm journal brown + ink violet"), + "CRM & Client Management": ("#2563EB","#3B82F6","#059669","#F8FAFC","Professional blue + deal green"), + "Inventory & Stock Management":("#334155","#475569","#059669","#F8FAFC","Industrial slate + stock green"), + "Flashcard & Study Tool": ("#7C3AED","#8B5CF6","#059669","#FAF5FF","Study purple + correct green"), + "Booking & Appointment App": ("#0284C7","#0EA5E9","#059669","#F0F9FF","Calendar blue + available green"), + "Invoice & Billing Tool": ("#1E3A5F","#2563EB","#059669","#F8FAFC","Navy professional + paid green"), + "Grocery & Shopping List": ("#059669","#10B981","#D97706","#ECFDF5","Fresh green + food amber"), + "Timer & Pomodoro": ("#DC2626","#EF4444","#059669","#0F172A","Focus red on dark + break green"), + "Parenting & Baby Tracker": ("#EC4899","#F472B6","#0284C7","#FDF2F8","Soft pink + trust blue"), + "Scanner & Document Manager": ("#1E293B","#334155","#2563EB","#F8FAFC","Document grey + scan blue"), + # ── A. Utility / Productivity ── + "Calendar & Scheduling App": ("#2563EB","#3B82F6","#059669","#F8FAFC","Calendar blue + event green"), + "Password Manager": ("#1E3A5F","#334155","#059669","#0F172A","Vault dark blue + secure green"), + "Expense Splitter / Bill Split":("#059669","#10B981","#DC2626","#F8FAFC","Balance green + owe red"), + "Voice Recorder & Memo": ("#DC2626","#EF4444","#2563EB","#FFFFFF","Recording red + waveform blue"), + "Bookmark & Read-Later": ("#D97706","#F59E0B","#2563EB","#FFFBEB","Warm amber + link blue"), + "Translator App": ("#2563EB","#0891B2","#EA580C","#F8FAFC","Global blue + teal + accent orange"), + "Calculator & Unit Converter": ("#EA580C","#F97316","#2563EB","#1C1917","Operation orange on dark"), + "Alarm & World Clock": ("#D97706","#F59E0B","#6366F1","#0F172A","Time amber + night indigo on dark"), + "File Manager & Transfer": ("#2563EB","#3B82F6","#D97706","#F8FAFC","Folder blue + file amber"), + "Email Client": ("#2563EB","#3B82F6","#DC2626","#FFFFFF","Inbox blue + priority red"), + # ── B. Games ── + "Casual Puzzle Game": ("#EC4899","#8B5CF6","#F59E0B","#FDF2F8","Cheerful pink + reward gold"), + "Trivia & Quiz Game": ("#2563EB","#7C3AED","#F59E0B","#EFF6FF","Quiz blue + gold leaderboard"), + "Card & Board Game": ("#15803D","#166534","#D97706","#0F172A","Felt green + gold on dark"), + "Idle & Clicker Game": ("#D97706","#F59E0B","#7C3AED","#FFFBEB","Coin gold + prestige purple"), + "Word & Crossword Game": ("#15803D","#059669","#D97706","#FFFFFF","Word green + letter amber"), + "Arcade & Retro Game": ("#DC2626","#2563EB","#22C55E","#0F172A","Neon red+blue on dark + score green"), + # ── C. Creator Tools ── + "Photo Editor & Filters": ("#7C3AED","#6366F1","#0891B2","#0F172A","Editor violet + filter cyan on dark"), + "Short Video Editor": ("#EC4899","#DB2777","#2563EB","#0F172A","Video pink on dark + timeline blue"), + "Drawing & Sketching Canvas": ("#7C3AED","#8B5CF6","#0891B2","#1C1917","Canvas purple + tool teal on dark"), + "Music Creation & Beat Maker": ("#7C3AED","#6366F1","#22C55E","#0F172A","Studio purple + waveform green on dark"), + "Meme & Sticker Maker": ("#EC4899","#F59E0B","#2563EB","#FFFFFF","Viral pink + comedy yellow + share blue"), + "AI Photo & Avatar Generator": ("#7C3AED","#6366F1","#EC4899","#FAF5FF","AI purple + generation pink"), + "Link-in-Bio Page Builder": ("#2563EB","#7C3AED","#EC4899","#FFFFFF","Brand blue + creator purple"), + # ── D. Personal Life ── + "Wardrobe & Outfit Planner": ("#BE185D","#EC4899","#D97706","#FDF2F8","Fashion rose + gold accent"), + "Plant Care Tracker": ("#15803D","#059669","#D97706","#F0FDF4","Nature green + sun yellow"), + "Book & Reading Tracker": ("#78716C","#92400E","#D97706","#FFFBEB","Book brown + page amber"), + "Couple & Relationship App": ("#BE185D","#EC4899","#DC2626","#FDF2F8","Romance rose + love red"), + "Family Calendar & Chores": ("#2563EB","#059669","#D97706","#F8FAFC","Family blue + chore green"), + "Mood Tracker": ("#7C3AED","#6366F1","#D97706","#FAF5FF","Mood purple + insight amber"), + "Gift & Wishlist": ("#DC2626","#D97706","#EC4899","#FFF1F2","Gift red + gold + surprise pink"), + # ── E. Health ── + "Running & Cycling GPS": ("#EA580C","#F97316","#059669","#0F172A","Energetic orange + pace green on dark"), + "Yoga & Stretching Guide": ("#6B7280","#78716C","#0891B2","#F5F5F0","Sage neutral + calm teal"), + "Sleep Tracker": ("#4338CA","#6366F1","#7C3AED","#0F172A","Night indigo + dream violet on dark"), + "Calorie & Nutrition Counter": ("#059669","#10B981","#EA580C","#ECFDF5","Healthy green + macro orange"), + "Period & Cycle Tracker": ("#BE185D","#EC4899","#7C3AED","#FDF2F8","Blush rose + fertility lavender"), + "Medication & Pill Reminder": ("#0284C7","#0891B2","#DC2626","#F0F9FF","Medical blue + alert red"), + "Water & Hydration Reminder": ("#0284C7","#06B6D4","#0891B2","#F0F9FF","Refreshing blue + water cyan"), + "Fasting & Intermittent Timer":("#6366F1","#4338CA","#059669","#0F172A","Fasting indigo on dark + eating green"), + # ── F. Social ── + "Anonymous Community / Confession":("#475569","#334155","#0891B2","#0F172A","Protective grey + subtle teal on dark"), + "Local Events & Discovery": ("#EA580C","#F97316","#2563EB","#FFF7ED","Event orange + map blue"), + "Study Together / Virtual Coworking":("#2563EB","#3B82F6","#059669","#F8FAFC","Focus blue + session green"), + # ── G. Education ── + "Coding Challenge & Practice": ("#22C55E","#059669","#D97706","#0F172A","Code green + difficulty amber on dark"), + "Kids Learning (ABC & Math)": ("#2563EB","#F59E0B","#EC4899","#EFF6FF","Learning blue + play yellow + fun pink"), + "Music Instrument Learning": ("#DC2626","#9A3412","#D97706","#FFFBEB","Musical red + warm amber"), + # ── H. Transport ── + "Parking Finder": ("#2563EB","#059669","#DC2626","#F0F9FF","Available blue/green + occupied red"), + "Public Transit Guide": ("#2563EB","#0891B2","#EA580C","#F8FAFC","Transit blue + line colors"), + "Road Trip Planner": ("#EA580C","#0891B2","#D97706","#FFF7ED","Adventure orange + map teal"), + # ── I. Safety & Lifestyle ── + "VPN & Privacy Tool": ("#1E3A5F","#334155","#22C55E","#0F172A","Shield dark + connected green"), + "Emergency SOS & Safety": ("#DC2626","#EF4444","#2563EB","#FFF1F2","Alert red + safety blue"), + "Wallpaper & Theme App": ("#7C3AED","#EC4899","#2563EB","#FAF5FF","Aesthetic purple + trending pink"), + "White Noise & Ambient Sound": ("#475569","#334155","#4338CA","#0F172A","Ambient grey + deep indigo on dark"), + "Home Decoration & Interior Design":("#78716C","#A8A29E","#D97706","#FAF5F2","Interior warm grey + gold accent"), +} + +# ─── 1. REBUILD colors.csv ─────────────────────────────────────────────────── +def rebuild_colors(): + src = os.path.join(BASE, "colors.csv") + with open(src, newline="", encoding="utf-8") as f: + reader = csv.DictReader(f) + headers = reader.fieldnames + existing = list(reader) + + # Build lookup: Product Type -> row data + color_map = {} + for row in existing: + pt = row.get("Product Type", "").strip() + if not pt: + continue + # Remove deleted types + if pt in REMOVE_TYPES: + print(f" [colors] REMOVE: {pt}") + continue + # Rename mismatched types + if pt in COLOR_RENAMES: + new_name = COLOR_RENAMES[pt] + print(f" [colors] RENAME: {pt} → {new_name}") + row["Product Type"] = new_name + pt = new_name + color_map[pt] = row + + # Read products.csv to get the correct order + with open(os.path.join(BASE, "products.csv"), newline="", encoding="utf-8") as f: + products = list(csv.DictReader(f)) + + # Build final rows in products.csv order + final_rows = [] + added = 0 + for i, prod in enumerate(products, 1): + pt = prod["Product Type"] + if pt in color_map: + row = color_map[pt] + row["No"] = str(i) + final_rows.append(row) + elif pt in NEW_COLORS: + pri, sec, acc, bg, notes = NEW_COLORS[pt] + new_row = derive_row(pt, pri, sec, acc, bg, notes) + d = dict(zip(headers, [str(i)] + new_row)) + final_rows.append(d) + added += 1 + else: + print(f" [colors] WARNING: No color data for '{pt}' - using defaults") + new_row = derive_row(pt, "#2563EB", "#3B82F6", "#059669", "#F8FAFC", "Auto-generated default") + d = dict(zip(headers, [str(i)] + new_row)) + final_rows.append(d) + added += 1 + + # Write + with open(src, "w", newline="", encoding="utf-8") as f: + writer = csv.DictWriter(f, fieldnames=headers) + writer.writeheader() + writer.writerows(final_rows) + + product_count = len(products) + print(f"\n ✅ colors.csv: {len(final_rows)} rows ({product_count} products)") + print(f" Added: {added} new color rows") + +# ─── 2. REBUILD ui-reasoning.csv ───────────────────────────────────────────── +def derive_ui_reasoning(prod): + """Generate ui-reasoning row from products.csv row.""" + pt = prod["Product Type"] + style = prod.get("Primary Style Recommendation", "") + landing = prod.get("Landing Page Pattern", "") + color_focus = prod.get("Color Palette Focus", "") + considerations = prod.get("Key Considerations", "") + keywords = prod.get("Keywords", "") + + # Typography mood derived from style + typo_map = { + "Minimalism": "Professional + Clean hierarchy", + "Glassmorphism": "Modern + Clear hierarchy", + "Brutalism": "Bold + Oversized + Monospace", + "Claymorphism": "Playful + Rounded + Friendly", + "Dark Mode": "High contrast + Light on dark", + "Neumorphism": "Subtle + Soft + Monochromatic", + "Flat Design": "Bold + Clean + Sans-serif", + "Vibrant": "Energetic + Bold + Large", + "Aurora": "Elegant + Gradient-friendly", + "AI-Native": "Conversational + Minimal chrome", + "Organic": "Warm + Humanist + Natural", + "Motion": "Dynamic + Hierarchy-shifting", + "Accessible": "Large + High contrast + Clear", + "Soft UI": "Modern + Accessible + Balanced", + "Trust": "Professional + Serif accents", + "Swiss": "Grid-based + Mathematical + Helvetica", + "3D": "Immersive + Spatial + Variable", + "Retro": "Nostalgic + Monospace + Neon", + "Cyberpunk": "Terminal + Monospace + Neon", + "Pixel": "Retro + Blocky + 8-bit", + } + typo_mood = "Professional + Clear hierarchy" + for key, val in typo_map.items(): + if key.lower() in style.lower(): + typo_mood = val + break + + # Key effects from style + eff_map = { + "Glassmorphism": "Backdrop blur (10-20px) + Translucent overlays", + "Neumorphism": "Dual shadows (light+dark) + Soft press 150ms", + "Claymorphism": "Multi-layer shadows + Spring bounce + Soft press 200ms", + "Brutalism": "No transitions + Hard borders + Instant feedback", + "Dark Mode": "Subtle glow + Neon accents + High contrast", + "Flat Design": "Color shift hover + Fast 150ms transitions + No shadows", + "Minimalism": "Subtle hover 200ms + Smooth transitions + Clean", + "Motion-Driven": "Scroll animations + Parallax + Page transitions", + "Micro-interactions": "Haptic feedback + Small 50-100ms animations", + "Vibrant": "Large section gaps 48px+ + Color shift hover + Scroll-snap", + "Aurora": "Flowing gradients 8-12s + Color morphing", + "AI-Native": "Typing indicator + Streaming text + Context reveal", + "Organic": "Rounded 16-24px + Natural shadows + Flowing SVG", + "Soft UI": "Improved shadows + Modern 200-300ms + Focus visible", + "3D": "WebGL/Three.js + Parallax 3-5 layers + Physics 300-400ms", + "Trust": "Clear focus rings + Badge hover + Metric pulse", + "Accessible": "Focus rings 3-4px + ARIA + Reduced motion", + } + key_effects = "Subtle hover (200ms) + Smooth transitions" + for key, val in eff_map.items(): + if key.lower() in style.lower(): + key_effects = val + break + + # Decision rules + rules = {} + if "dark" in style.lower() or "oled" in style.lower(): + rules["if_light_mode_needed"] = "provide-theme-toggle" + if "glass" in style.lower(): + rules["if_low_performance"] = "fallback-to-flat" + if "conversion" in landing.lower(): + rules["if_conversion_focused"] = "add-urgency-colors" + if "social" in landing.lower(): + rules["if_trust_needed"] = "add-testimonials" + if "data" in keywords.lower() or "dashboard" in keywords.lower(): + rules["if_data_heavy"] = "prioritize-data-density" + if not rules: + rules["if_ux_focused"] = "prioritize-clarity" + rules["if_mobile"] = "optimize-touch-targets" + + # Anti-patterns + anti_patterns = [] + if "minimalism" in style.lower() or "minimal" in style.lower(): + anti_patterns.append("Excessive decoration") + if "dark" in style.lower(): + anti_patterns.append("Pure white backgrounds") + if "flat" in style.lower(): + anti_patterns.append("Complex shadows + 3D effects") + if "vibrant" in style.lower(): + anti_patterns.append("Muted colors + Low energy") + if "accessible" in style.lower(): + anti_patterns.append("Color-only indicators") + if not anti_patterns: + anti_patterns = ["Inconsistent styling", "Poor contrast ratios"] + anti_str = " + ".join(anti_patterns[:2]) + + return { + "UI_Category": pt, + "Recommended_Pattern": landing, + "Style_Priority": style, + "Color_Mood": color_focus, + "Typography_Mood": typo_mood, + "Key_Effects": key_effects, + "Decision_Rules": json.dumps(rules), + "Anti_Patterns": anti_str, + "Severity": "HIGH" + } + + +def rebuild_ui_reasoning(): + src = os.path.join(BASE, "ui-reasoning.csv") + with open(src, newline="", encoding="utf-8") as f: + reader = csv.DictReader(f) + headers = reader.fieldnames + existing = list(reader) + + # Build lookup + ui_map = {} + for row in existing: + cat = row.get("UI_Category", "").strip() + if not cat: + continue + if cat in REMOVE_TYPES: + print(f" [ui-reason] REMOVE: {cat}") + continue + if cat in UI_RENAMES: + new_name = UI_RENAMES[cat] + print(f" [ui-reason] RENAME: {cat} → {new_name}") + row["UI_Category"] = new_name + cat = new_name + ui_map[cat] = row + + with open(os.path.join(BASE, "products.csv"), newline="", encoding="utf-8") as f: + products = list(csv.DictReader(f)) + + final_rows = [] + added = 0 + for i, prod in enumerate(products, 1): + pt = prod["Product Type"] + if pt in ui_map: + row = ui_map[pt] + row["No"] = str(i) + final_rows.append(row) + else: + row = derive_ui_reasoning(prod) + row["No"] = str(i) + final_rows.append(row) + added += 1 + + with open(src, "w", newline="", encoding="utf-8") as f: + writer = csv.DictWriter(f, fieldnames=headers) + writer.writeheader() + writer.writerows(final_rows) + + print(f"\n ✅ ui-reasoning.csv: {len(final_rows)} rows") + print(f" Added: {added} new reasoning rows") + + +# ─── MAIN ──────────────────────────────────────────────────────────────────── +if __name__ == "__main__": + print("=== Rebuilding colors.csv ===") + rebuild_colors() + print("\n=== Rebuilding ui-reasoning.csv ===") + rebuild_ui_reasoning() + print("\n🎉 Done!") diff --git a/.agents/skills/ui-ux-pro-max/data/app-interface.csv b/.agents/skills/ui-ux-pro-max/data/app-interface.csv new file mode 100644 index 0000000..f34c3cd --- /dev/null +++ b/.agents/skills/ui-ux-pro-max/data/app-interface.csv @@ -0,0 +1,31 @@ +No,Category,Issue,Keywords,Platform,Description,Do,Don't,Code Example Good,Code Example Bad,Severity +1,Accessibility,Icon Button Labels,icon button accessibilityLabel,iOS/Android/React Native,Icon-only buttons must expose an accessible label,Set accessibilityLabel or label prop on icon buttons,Icon buttons without accessible names,"","",Critical +2,Accessibility,Form Control Labels,form input label accessibilityLabel,iOS/Android/React Native,All inputs must have a visible label and an accessibility label,Pair Text label with input and set accessibilityLabel,Inputs with placeholder only,"Email","",Critical +3,Accessibility,Role & Traits,accessibilityRole accessibilityTraits,iOS/Android/React Native,Interactive elements must expose correct roles/traits,Use accessibilityRole/button/link/checkbox etc.,Rely on generic views with no roles,"Submit","Submit",High +4,Accessibility,Dynamic Updates,accessibilityLiveRegion announce,iOS/Android/React Native,Async status updates should be announced to screen readers,Use accessibilityLiveRegion or announceForAccessibility,Update text silently with no announcement,"{status}","{status}",Medium +5,Accessibility,Decorative Icons,accessible={false} importantForAccessibility,iOS/Android/React Native,Decorative icons should be hidden from screen readers,Mark decorative icons as not accessible,Have screen reader read every icon,"","",Medium +6,Touch,Touch Target Size,touch 44x44 hitSlop,iOS/Android/React Native,Primary touch targets must be at least 44x44pt,Increase hitSlop or padding to meet minimum,Small icons with tiny touch area,"","",Critical +7,Touch,Touch Spacing,touch spacing gap 8px,iOS/Android/React Native,Adjacent touch targets need enough spacing,Keep at least 8dp spacing between touchables,Cluster many buttons with no gap,"