994 lines
29 KiB
Vue
994 lines
29 KiB
Vue
<script setup lang="ts">
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import { ref, onMounted, onUnmounted, } from 'vue'
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import PrizeList from './PrizeList.vue'
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import { useElementStyle, useElementPosition } from '@/hooks/useElement'
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import StarsBackground from '@/components/StarsBackground/index.vue'
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import confetti from 'canvas-confetti'
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import { filterData, selectCard } from '@/utils'
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import { rgba } from '@/utils/color'
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import { IPersonConfig } from '@/types/storeType'
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// import * as THREE from 'three'
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import { Scene, PerspectiveCamera, Object3D, Vector3 } from 'three'
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// import {
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// CSS3DRenderer, CSS3DObject
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// } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
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import { CSS3DRenderer, CSS3DObject } from 'three-css3d'
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import { TrackballControls } from 'three/examples/jsm/controls/TrackballControls.js';
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// import TrackballControls from 'three-trackballcontrols';
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// import TWEEN from 'three/examples/jsm/libs/tween.module.js';
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import * as TWEEN from '@tweenjs/tween.js'
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import useStore from '@/store'
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import { storeToRefs } from 'pinia'
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import { useRouter } from 'vue-router'
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import { useToast } from 'vue-toast-notification';
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import 'vue-toast-notification/dist/theme-sugar.css';
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const toast = useToast();
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const router = useRouter()
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const personConfig = useStore().personConfig
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const globalConfig = useStore().globalConfig
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const prizeConfig = useStore().prizeConfig
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const { getAllPersonList: allPersonList, getNotPersonList: notPersonList, getNotThisPrizePersonList: notThisPrizePersonList } = storeToRefs(personConfig)
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const { getCurrentPrize: currentPrize } = storeToRefs(prizeConfig)
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const { getTopTitle: topTitle, getCardColor: cardColor, getPatterColor: patternColor, getPatternList: patternList, getTextColor: textColor, getLuckyColor: luckyColor, getCardSize: cardSize, getTextSize: textSize, getRowCount: rowCount } = storeToRefs(globalConfig)
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const tableData = ref<any[]>([])
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// const tableData = ref<any[]>(JSON.parse(JSON.stringify(alreadyPersonList.value)).concat(JSON.parse(JSON.stringify(notPersonList.value))))
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const currentStatus = ref(0) // 0为初始状态, 1为抽奖准备状态,2为抽奖中状态,3为抽奖结束状态
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const ballRotationY = ref(0)
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const containerRef = ref<HTMLElement>()
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// const LuckyViewRef= ref()
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const canOperate = ref(true)
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const cameraZ = ref(3000)
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const scene = ref()
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const camera = ref()
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const renderer = ref()
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const controls = ref()
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const objects = ref<any[]>([])
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const targets = {
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grid: <any[]>[],
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helix: <any[]>[],
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table: <any[]>[],
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sphere: <any[]>[]
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};
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const luckyTargets = ref<any[]>([])
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const luckyCardList = ref<number[]>([])
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let luckyCount = ref(10)
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const personPool = ref<IPersonConfig[]>([])
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const intervalTimer = ref<any>(null)
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// const currentPrizeValue = ref(JSON.parse(JSON.stringify(currentPrize.value)))
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// 填充数据,填满七行
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function initTableData() {
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if (allPersonList.value.length <= 0) {
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return
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}
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const totalCount = rowCount.value * 7
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tableData.value = JSON.parse(JSON.stringify(allPersonList.value))
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const tableDataLength = tableData.value.length
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if (tableDataLength < totalCount) {
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const repeatCount = Math.ceil(totalCount / tableDataLength)
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// 复制数据
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for (let i = 0; i < repeatCount; i++) {
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tableData.value = tableData.value.concat(JSON.parse(JSON.stringify(tableData.value)))
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}
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}
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tableData.value = filterData(tableData.value.slice(0, totalCount), rowCount.value)
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}
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const init = () => {
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const felidView = 40;
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const width = window.innerWidth;
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const height = window.innerHeight;
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const aspect = width / height;
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const nearPlane = 1;
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const farPlane = 10000;
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const WebGLoutput = containerRef.value
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scene.value = new Scene();
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camera.value = new PerspectiveCamera(felidView, aspect, nearPlane, farPlane);
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camera.value.position.z = cameraZ.value
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renderer.value = new CSS3DRenderer()
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renderer.value.setSize(width, height * 0.9)
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renderer.value.domElement.style.position = 'absolute';
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// 垂直居中
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renderer.value.domElement.style.paddingTop = '50px'
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renderer.value.domElement.style.top = '50%';
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renderer.value.domElement.style.left = '50%';
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renderer.value.domElement.style.transform = 'translate(-50%, -50%)';
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WebGLoutput!.appendChild(renderer.value.domElement);
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controls.value = new TrackballControls(camera.value, renderer.value.domElement);
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controls.value.rotateSpeed = 1;
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controls.value.staticMoving = true;
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controls.value.minDistance = 500;
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controls.value.maxDistance = 6000;
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controls.value.addEventListener('change', render);
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const tableLen = tableData.value.length
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for (let i = 0; i < tableLen; i++) {
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let element = document.createElement('div');
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element.className = 'element-card';
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const number = document.createElement('div');
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number.className = 'card-id';
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number.textContent = tableData.value[i].uid;
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element.appendChild(number);
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const symbol = document.createElement('div');
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symbol.className = 'card-name';
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symbol.textContent = tableData.value[i].name;
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element.appendChild(symbol);
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const detail = document.createElement('div');
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detail.className = 'card-detail';
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detail.innerHTML = `${tableData.value[i].department}<br/>${tableData.value[i].identity}`;
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element.appendChild(detail);
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element = useElementStyle(element, tableData.value[i], i, patternList.value, patternColor.value, cardColor.value, cardSize.value, textSize.value)
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const object = new CSS3DObject(element);
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object.position.x = Math.random() * 4000 - 2000;
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object.position.y = Math.random() * 4000 - 2000;
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object.position.z = Math.random() * 4000 - 2000;
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scene.value.add(object);
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objects.value.push(object);
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}
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createTableVertices();
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createSphereVertices();
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createHelixVertices();
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function createTableVertices() {
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const tableLen = tableData.value.length;
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for (let i = 0; i < tableLen; i++) {
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const object = new Object3D();
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object.position.x = tableData.value[i].x * (cardSize.value.width + 40) - rowCount.value * 90;
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object.position.y = -tableData.value[i].y * (cardSize.value.height + 20) + 1000;
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object.position.z = 0;
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targets.table.push(object);
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}
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}
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function createSphereVertices() {
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let i = 0;
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const objLength = objects.value.length;
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const vector = new Vector3();
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for (; i < objLength; ++i) {
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let phi = Math.acos(-1 + (2 * i) / objLength);
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let theta = Math.sqrt(objLength * Math.PI) * phi;
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const object = new Object3D();
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object.position.x = 800 * Math.cos(theta) * Math.sin(phi);
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object.position.y = 800 * Math.sin(theta) * Math.sin(phi);
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object.position.z = -800 * Math.cos(phi);
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// rotation object
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vector.copy(object.position).multiplyScalar(2);
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object.lookAt(vector);
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targets.sphere.push(object);
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}
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}
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function createHelixVertices() {
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let i = 0;
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const vector = new Vector3();
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const objLength = objects.value.length;
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for (; i < objLength; ++i) {
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let phi = i * 0.213 + Math.PI;
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const object = new Object3D();
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object.position.x = 800 * Math.sin(phi);
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object.position.y = -(i * 8) + 450;
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object.position.z = 800 * Math.cos(phi + Math.PI);
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object.scale.set(1.1, 1.1, 1.1);
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vector.x = object.position.x * 2;
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vector.y = object.position.y;
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vector.z = object.position.z * 2;
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object.lookAt(vector);
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targets.helix.push(object);
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}
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}
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window.addEventListener('resize', onWindowResize, false);
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transform(targets.table, 1000)
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render();
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}
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const transform = (targets: any[], duration: number) => {
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TWEEN.removeAll();
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if (intervalTimer.value) {
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clearInterval(intervalTimer.value);
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intervalTimer.value = null
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randomBallData('sphere')
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}
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return new Promise((resolve) => {
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const objLength = objects.value.length;
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for (let i = 0; i < objLength; ++i) {
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let object = objects.value[i];
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let target = targets[i];
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new TWEEN.Tween(object.position)
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.to({ x: target.position.x, y: target.position.y, z: target.position.z },
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Math.random() * duration + duration)
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.easing(TWEEN.Easing.Exponential.InOut)
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.start();
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new TWEEN.Tween(object.rotation)
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.to({ x: target.rotation.x, y: target.rotation.y, z: target.rotation.z }, Math.random() * duration + duration)
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.easing(TWEEN.Easing.Exponential.InOut)
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.start()
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.onComplete(() => {
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if (luckyCardList.value.length) {
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luckyCardList.value.forEach((cardIndex: any) => {
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const item = objects.value[cardIndex]
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useElementStyle(item.element, {} as any, i, patternList.value, patternColor.value, cardColor.value, cardSize.value, textSize.value, 'sphere')
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})
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}
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luckyTargets.value = [];
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luckyCardList.value = [];
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canOperate.value = true
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});
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}
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// 这个补间用来在位置与旋转补间同步执行,通过onUpdate在每次更新数据后渲染scene和camera
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new TWEEN.Tween({})
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.to({}, duration * 2)
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.onUpdate(render)
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.start()
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.onComplete(() => {
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canOperate.value = true
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resolve('')
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});
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})
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}
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function onWindowResize() {
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camera.value.aspect = window.innerWidth / window.innerHeight
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camera.value.updateProjectionMatrix();
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renderer.value.setSize(window.innerWidth, window.innerHeight);
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render();
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}
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/**
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* [animation update all tween && controls]
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*/
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function animation() {
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TWEEN.update();
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controls.value.update();
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// 设置自动旋转
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// 设置相机位置
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requestAnimationFrame(animation);
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}
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// // 旋转的动画
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function rollBall(rotateY: number, duration: number) {
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TWEEN.removeAll();
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return new Promise((resolve) => {
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scene.value.rotation.y = 0;
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ballRotationY.value = Math.PI * rotateY * 1000
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const rotateObj = new TWEEN.Tween(scene.value.rotation);
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rotateObj
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.to(
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{
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// x: Math.PI * rotateX * 1000,
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x: 0,
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y: ballRotationY.value,
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// z: Math.PI * rotateZ * 1000
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z: 0
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},
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duration * 1000
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)
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.onUpdate(render)
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.start()
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.onStop(() => {
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resolve('')
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})
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.onComplete(() => {
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resolve('')
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})
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})
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}
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// 将视野转回正面
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function resetCamera() {
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new TWEEN.Tween(camera.value.position)
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.to(
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{
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x: 0,
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y: 0,
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z: 3000
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},
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1000
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)
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.onUpdate(render)
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.start()
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.onComplete(() => {
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new TWEEN.Tween(camera.value.rotation)
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.to(
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{
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x: 0,
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y: 0,
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z: 0
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},
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1000
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)
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.onUpdate(render)
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.start()
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.onComplete(() => {
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canOperate.value = true
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// camera.value.lookAt(scene.value.position)
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camera.value.position.y = 0
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camera.value.position.x = 0
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camera.value.position.z = 3000
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camera.value.rotation.x = 0
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camera.value.rotation.y = 0
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camera.value.rotation.z = -0
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controls.value.reset()
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})
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})
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}
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function render() {
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renderer.value.render(scene.value, camera.value);
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}
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const enterLottery = async () => {
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if (!canOperate.value) {
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return
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}
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if (!intervalTimer.value) {
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randomBallData()
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}
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if (patternList.value.length) {
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patternList.value.forEach((item: number) => {
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objects.value[item - 1].element.style.backgroundColor = rgba(cardColor.value, Math.random() * 0.5 + 0.25)
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})
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}
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canOperate.value = false
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await transform(targets.sphere, 1000)
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currentStatus.value = 1
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rollBall(0.1, 2000)
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}
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// 开始抽奖
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const startLottery = () => {
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if (!canOperate.value) {
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return
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}
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// 验证是否已抽完全部奖项
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if (currentPrize.value.isUsed||!currentPrize.value) {
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toast.open({
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message: '抽奖抽完了',
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type: 'warning',
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position: 'top-right',
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duration: 10000
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})
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return
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}
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personPool.value = currentPrize.value.isAll ? notThisPrizePersonList.value : notPersonList.value
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// 验证抽奖人数是否还够
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if (personPool.value.length < currentPrize.value.count - currentPrize.value.isUsedCount) {
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toast.open({
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message: '抽奖人数不够',
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type: 'warning',
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position: 'top-right',
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duration: 10000
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})
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return;
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}
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currentStatus.value = 2
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rollBall(10, 3000)
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}
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const stopLottery = async () => {
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if (!canOperate.value) {
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return
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}
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clearInterval(intervalTimer.value)
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intervalTimer.value = null
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canOperate.value = false
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rollBall(0, 1)
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// 抽奖池是否为全体人员
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// 每次最多抽十个
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luckyCount.value = 10
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const leftover = currentPrize.value.count - currentPrize.value.isUsedCount
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leftover < luckyCount.value ? luckyCount.value = leftover : luckyCount
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if (personPool.value.length < leftover) {
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toast.open({
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message: '抽奖人数不够',
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type: 'warning',
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position: 'top-right',
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duration: 10000
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})
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return;
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}
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for (let i = 0; i < luckyCount.value; i++) {
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if (personPool.value.length > 0) {
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const randomIndex = Math.round(Math.random() * (personPool.value.length - 1))
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luckyTargets.value.push(personPool.value[randomIndex])
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personPool.value.splice(randomIndex, 1)
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}
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}
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const windowSize = { width: window.innerWidth, height: window.innerHeight }
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luckyTargets.value.forEach((person: IPersonConfig, index: number) => {
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let cardIndex = selectCard(luckyCardList.value, tableData.value.length, person.id)
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luckyCardList.value.push(cardIndex)
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let item = objects.value[cardIndex]
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const { xTable, yTable } = useElementPosition(item, rowCount.value, { width: cardSize.value.width * 2, height: cardSize.value.height * 2 }, windowSize, index)
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new TWEEN.Tween(item.position)
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.to({
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x: xTable,
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y: yTable,
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z: 1000
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}, 1200)
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.easing(TWEEN.Easing.Exponential.InOut)
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.onStart(() => {
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item.element = useElementStyle(item.element, person, cardIndex, patternList.value, patternColor.value, luckyColor.value, { width: cardSize.value.width * 2, height: cardSize.value.height * 2 }, textSize.value * 2, 'lucky')
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})
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.start()
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.onComplete(() => {
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canOperate.value = true
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currentStatus.value = 3
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})
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new TWEEN.Tween(item.rotation)
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.to({
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x: 0,
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y: 0,
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z: 0
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}, 900)
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.easing(TWEEN.Easing.Exponential.InOut)
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.start()
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.onComplete(() => {
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confettiFire()
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resetCamera()
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})
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})
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}
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// 继续
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const continueLottery = async () => {
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if (!canOperate.value) {
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return
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}
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currentPrize.value.isUsedCount += luckyCount.value
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luckyCount.value = 0
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if (currentPrize.value.isUsedCount >= currentPrize.value.count) {
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currentPrize.value.isUsed = true
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currentPrize.value.isUsedCount = currentPrize.value.count
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}
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personConfig.addAlreadyPersonList(luckyTargets.value, currentPrize.value)
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prizeConfig.updatePrizeConfig(currentPrize.value)
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await enterLottery()
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}
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const quitLottery = () => {
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enterLottery()
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currentStatus.value = 0
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}
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// 庆祝动画
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const confettiFire = () => {
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const duration = 3 * 1000;
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const end = Date.now() + duration;
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(function frame() {
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// launch a few confetti from the left edge
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confetti({
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particleCount: 2,
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angle: 60,
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spread: 55,
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origin: { x: 0 }
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});
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// and launch a few from the right edge
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confetti({
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particleCount: 2,
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angle: 120,
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spread: 55,
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origin: { x: 1 }
|
||
});
|
||
|
||
// keep going until we are out of time
|
||
if (Date.now() < end) {
|
||
requestAnimationFrame(frame);
|
||
}
|
||
}());
|
||
centerFire(0.25, {
|
||
spread: 26,
|
||
startVelocity: 55,
|
||
});
|
||
centerFire(0.2, {
|
||
spread: 60,
|
||
});
|
||
centerFire(0.35, {
|
||
spread: 100,
|
||
decay: 0.91,
|
||
scalar: 0.8
|
||
});
|
||
centerFire(0.1, {
|
||
spread: 120,
|
||
startVelocity: 25,
|
||
decay: 0.92,
|
||
scalar: 1.2
|
||
});
|
||
centerFire(0.1, {
|
||
spread: 120,
|
||
startVelocity: 45,
|
||
});
|
||
}
|
||
const centerFire = (particleRatio: number, opts: any) => {
|
||
const count = 200
|
||
confetti({
|
||
origin: { y: 0.7 },
|
||
...opts,
|
||
particleCount: Math.floor(count * particleRatio)
|
||
});
|
||
}
|
||
|
||
const setDefaultPersonList = () => {
|
||
personConfig.setDefaultPersonList()
|
||
// 刷新页面
|
||
window.location.reload()
|
||
}
|
||
// 随机替换数据
|
||
const randomBallData = (mod: 'default' | 'lucky' | 'sphere' = 'default') => {
|
||
// 两秒执行一次
|
||
intervalTimer.value = setInterval(() => {
|
||
// 产生随机数数组
|
||
const indexLength=4
|
||
const cardRandomIndexArr:number[]=[]
|
||
const personRandomIndexArr:number[]=[]
|
||
for(let i=0;i<indexLength;i++){
|
||
cardRandomIndexArr.push(Math.round(Math.random() * (tableData.value.length - 1)))
|
||
personRandomIndexArr.push(Math.round(Math.random() * (allPersonList.value.length - 1)))
|
||
}
|
||
for (let i = 0; i < cardRandomIndexArr.length; i++) {
|
||
objects.value[cardRandomIndexArr[i]].element = useElementStyle(objects.value[cardRandomIndexArr[i]].element, allPersonList.value[personRandomIndexArr[i]], cardRandomIndexArr[i], patternList.value, patternColor.value, cardColor.value, { width: cardSize.value.width, height: cardSize.value.height }, textSize.value, mod)
|
||
}
|
||
}, 200)
|
||
}
|
||
onMounted(() => {
|
||
initTableData();
|
||
init();
|
||
animation();
|
||
containerRef.value!.style.color = `${textColor}`
|
||
randomBallData()
|
||
});
|
||
onUnmounted(() => {
|
||
clearInterval(intervalTimer.value)
|
||
intervalTimer.value = null
|
||
})
|
||
// watch(() => currentPrize.value.isUsed, (val) => {
|
||
// if (val) {
|
||
// currentPrize.value = JSON.parse(JSON.stringify(currentPrize.value))
|
||
// }
|
||
// })
|
||
</script>
|
||
|
||
<template>
|
||
<div class="absolute z-10 flex flex-col items-center justify-center -translate-x-1/2 left-1/2">
|
||
<h2 class="pt-12 m-0 mb-12 font-mono tracking-wide text-center leading-12 header-title"
|
||
:style="{ fontSize: textSize * 1.5 + 'px', color: textColor }">{{ topTitle }}</h2>
|
||
<div class="flex gap-3">
|
||
<button v-if="tableData.length <= 0" class="cursor-pointer btn btn-outline btn-secondary btn-lg"
|
||
@click="router.push('config')">暂无人员信息,前往导入</button>
|
||
<button v-if="tableData.length <= 0" class="cursor-pointer btn btn-outline btn-secondary btn-lg"
|
||
@click="setDefaultPersonList">使用默认数据</button>
|
||
</div>
|
||
</div>
|
||
<div id="container" ref="containerRef" class="3dContainer">
|
||
|
||
<!-- 选中菜单结构 start-->
|
||
<div id="menu">
|
||
<button class="btn-end " @click="enterLottery" v-if="currentStatus == 0 && tableData.length > 0">进入抽奖</button>
|
||
|
||
<div class="start" v-if="currentStatus == 1">
|
||
<button class="btn-start" @click="startLottery"><strong>开始</strong>
|
||
<div id="container-stars">
|
||
<div id="stars"></div>
|
||
</div>
|
||
|
||
<div id="glow">
|
||
<div class="circle"></div>
|
||
<div class="circle"></div>
|
||
</div>
|
||
</button>
|
||
</div>
|
||
|
||
<button class="btn-end btn glass btn-lg" @click="stopLottery" v-if="currentStatus == 2">抽取幸运儿</button>
|
||
|
||
<div v-if="currentStatus == 3" class="flex justify-center gap-6 enStop">
|
||
<div class="start">
|
||
<button class="btn-start" @click="continueLottery"><strong>继续!</strong>
|
||
<div id="container-stars">
|
||
<div id="stars"></div>
|
||
</div>
|
||
|
||
<div id="glow">
|
||
<div class="circle"></div>
|
||
<div class="circle"></div>
|
||
</div>
|
||
</button>
|
||
</div>
|
||
|
||
<div class="start">
|
||
<button class="btn-cancel" @click="quitLottery"><strong>取消</strong>
|
||
<div id="container-stars">
|
||
<div id="stars"></div>
|
||
</div>
|
||
|
||
<div id="glow">
|
||
<div class="circle"></div>
|
||
<div class="circle"></div>
|
||
</div>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<!-- <button id="table" @click="transform(targets.table, 2000)">TABLE</button> -->
|
||
<!-- <button id="helix" @click="transform(targets.helix, 2000)">HELIX</button> -->
|
||
|
||
</div>
|
||
<!-- end -->
|
||
</div>
|
||
<StarsBackground></StarsBackground>
|
||
|
||
<!-- <LuckyView :luckyPersonList="luckyTargets" ref="LuckyViewRef"></LuckyView> -->
|
||
<!-- <PlayMusic class="absolute right-0 bottom-1/2"></PlayMusic> -->
|
||
<PrizeList class="absolute left-0 top-32"></PrizeList>
|
||
</template>
|
||
|
||
<style scoped lang="scss">
|
||
#menu {
|
||
position: absolute;
|
||
z-index: 100;
|
||
width: 100%;
|
||
bottom: 50px;
|
||
text-align: center;
|
||
margin: 0 auto;
|
||
font-size: 32px;
|
||
}
|
||
|
||
.header-title {
|
||
-webkit-animation: tracking-in-expand-fwd 0.8s cubic-bezier(0.215, 0.610, 0.355, 1.000) both;
|
||
animation: tracking-in-expand-fwd 0.8s cubic-bezier(0.215, 0.610, 0.355, 1.000) both;
|
||
}
|
||
|
||
.start {
|
||
// 居中
|
||
display: flex;
|
||
justify-content: center;
|
||
}
|
||
|
||
.btn-start {
|
||
cursor: pointer;
|
||
display: flex;
|
||
justify-content: center;
|
||
align-items: center;
|
||
width: 13rem;
|
||
overflow: hidden;
|
||
height: 3rem;
|
||
background-size: 300% 300%;
|
||
backdrop-filter: blur(1rem);
|
||
border-radius: 5rem;
|
||
transition: 0.5s;
|
||
animation: gradient_301 5s ease infinite;
|
||
border: double 4px transparent;
|
||
background-image: linear-gradient(#212121, #212121), linear-gradient(137.48deg, #ffdb3b 10%, #FE53BB 45%, #8F51EA 67%, #0044ff 87%);
|
||
background-origin: border-box;
|
||
background-clip: content-box, border-box;
|
||
-webkit-animation: pulsate-fwd 1.2s ease-in-out infinite both;
|
||
animation: pulsate-fwd 1.2s ease-in-out infinite both;
|
||
}
|
||
|
||
.btn-cancel {
|
||
cursor: pointer;
|
||
display: flex;
|
||
justify-content: center;
|
||
align-items: center;
|
||
width: 13rem;
|
||
overflow: hidden;
|
||
height: 3rem;
|
||
background-size: 300% 300%;
|
||
backdrop-filter: blur(1rem);
|
||
border-radius: 5rem;
|
||
transition: 0.5s;
|
||
animation: gradient_301 5s ease infinite;
|
||
border: double 4px transparent;
|
||
background-image: linear-gradient(#212121, #212121), linear-gradient(137.48deg, #ffdb3b 10%, #FE53BB 45%, #8F51EA 67%, #0044ff 87%);
|
||
background-origin: border-box;
|
||
background-clip: content-box, border-box;
|
||
}
|
||
|
||
#container-stars {
|
||
position: absolute;
|
||
z-index: -1;
|
||
width: 100%;
|
||
height: 100%;
|
||
overflow: hidden;
|
||
transition: 0.5s;
|
||
backdrop-filter: blur(1rem);
|
||
border-radius: 5rem;
|
||
}
|
||
|
||
strong {
|
||
z-index: 2;
|
||
font-family: 'Avalors Personal Use';
|
||
font-size: 12px;
|
||
letter-spacing: 5px;
|
||
color: #FFFFFF;
|
||
text-shadow: 0 0 4px white;
|
||
}
|
||
|
||
#glow {
|
||
position: absolute;
|
||
display: flex;
|
||
width: 12rem;
|
||
}
|
||
|
||
.circle {
|
||
width: 100%;
|
||
height: 30px;
|
||
filter: blur(2rem);
|
||
animation: pulse_3011 4s infinite;
|
||
z-index: -1;
|
||
}
|
||
|
||
.circle:nth-of-type(1) {
|
||
background: rgba(254, 83, 186, 0.636);
|
||
}
|
||
|
||
.circle:nth-of-type(2) {
|
||
background: rgba(142, 81, 234, 0.704);
|
||
}
|
||
|
||
.btn-start:hover #container-stars {
|
||
z-index: 1;
|
||
background-color: #212121;
|
||
}
|
||
|
||
.btn-start:hover {
|
||
transform: scale(1.1)
|
||
}
|
||
|
||
.btn-start:active {
|
||
border: double 4px #FE53BB;
|
||
background-origin: border-box;
|
||
background-clip: content-box, border-box;
|
||
animation: none;
|
||
}
|
||
|
||
.btn-start:active .circle {
|
||
background: #FE53BB;
|
||
}
|
||
|
||
#stars {
|
||
position: relative;
|
||
background: transparent;
|
||
width: 200rem;
|
||
height: 200rem;
|
||
}
|
||
|
||
#stars::after {
|
||
content: "";
|
||
position: absolute;
|
||
top: -10rem;
|
||
left: -100rem;
|
||
width: 100%;
|
||
height: 100%;
|
||
animation: animStarRotate 90s linear infinite;
|
||
}
|
||
|
||
#stars::after {
|
||
background-image: radial-gradient(#ffffff 1px, transparent 1%);
|
||
background-size: 50px 50px;
|
||
}
|
||
|
||
#stars::before {
|
||
content: "";
|
||
position: absolute;
|
||
top: 0;
|
||
left: -50%;
|
||
width: 170%;
|
||
height: 500%;
|
||
animation: animStar 60s linear infinite;
|
||
}
|
||
|
||
#stars::before {
|
||
background-image: radial-gradient(#ffffff 1px, transparent 1%);
|
||
background-size: 50px 50px;
|
||
opacity: 0.5;
|
||
}
|
||
|
||
@keyframes animStar {
|
||
from {
|
||
transform: translateY(0);
|
||
}
|
||
|
||
to {
|
||
transform: translateY(-135rem);
|
||
}
|
||
}
|
||
|
||
@keyframes animStarRotate {
|
||
from {
|
||
transform: rotate(360deg);
|
||
}
|
||
|
||
to {
|
||
transform: rotate(0);
|
||
}
|
||
}
|
||
|
||
@keyframes gradient_301 {
|
||
0% {
|
||
background-position: 0% 50%;
|
||
}
|
||
|
||
50% {
|
||
background-position: 100% 50%;
|
||
}
|
||
|
||
100% {
|
||
background-position: 0% 50%;
|
||
}
|
||
}
|
||
|
||
@keyframes pulse_3011 {
|
||
0% {
|
||
transform: scale(0.75);
|
||
box-shadow: 0 0 0 0 rgba(0, 0, 0, 0.7);
|
||
}
|
||
|
||
70% {
|
||
transform: scale(1);
|
||
box-shadow: 0 0 0 10px rgba(0, 0, 0, 0);
|
||
}
|
||
|
||
100% {
|
||
transform: scale(0.75);
|
||
box-shadow: 0 0 0 0 rgba(0, 0, 0, 0);
|
||
}
|
||
}
|
||
|
||
.btn-end {
|
||
-webkit-animation: pulsate-fwd 0.9s ease-in-out infinite both;
|
||
animation: pulsate-fwd 0.9s ease-in-out infinite both;
|
||
cursor: pointer;
|
||
}
|
||
|
||
.btn-end {
|
||
--glow-color: rgb(217, 176, 255);
|
||
--glow-spread-color: rgba(191, 123, 255, 0.781);
|
||
--enhanced-glow-color: rgb(231, 206, 255);
|
||
--btn-color: rgb(100, 61, 136);
|
||
border: .25em solid var(--glow-color);
|
||
padding: 1em 3em;
|
||
color: var(--glow-color);
|
||
font-size: 15px;
|
||
font-weight: bold;
|
||
background-color: var(--btn-color);
|
||
border-radius: 1em;
|
||
outline: none;
|
||
box-shadow: 0 0 1em .25em var(--glow-color),
|
||
0 0 4em 1em var(--glow-spread-color),
|
||
inset 0 0 .75em .25em var(--glow-color);
|
||
text-shadow: 0 0 .5em var(--glow-color);
|
||
position: relative;
|
||
transition: all 0.3s;
|
||
-webkit-animation: swing-in-top-fwd 0.5s cubic-bezier(0.175, 0.885, 0.320, 1.275) both;
|
||
animation: swing-in-top-fwd 0.5s cubic-bezier(0.175, 0.885, 0.320, 1.275) both;
|
||
}
|
||
|
||
.btn-end::after {
|
||
pointer-events: none;
|
||
content: "";
|
||
position: absolute;
|
||
top: 120%;
|
||
left: 0;
|
||
height: 100%;
|
||
width: 100%;
|
||
background-color: var(--glow-spread-color);
|
||
filter: blur(2em);
|
||
opacity: .7;
|
||
transform: perspective(1.5em) rotateX(35deg) scale(1, .6);
|
||
}
|
||
|
||
.btn-end:hover {
|
||
color: var(--btn-color);
|
||
background-color: var(--glow-color);
|
||
box-shadow: 0 0 1em .25em var(--glow-color),
|
||
0 0 4em 2em var(--glow-spread-color),
|
||
inset 0 0 .75em .25em var(--glow-color);
|
||
}
|
||
|
||
.btn-end:active {
|
||
box-shadow: 0 0 0.6em .25em var(--glow-color),
|
||
0 0 2.5em 2em var(--glow-spread-color),
|
||
inset 0 0 .5em .25em var(--glow-color);
|
||
}
|
||
|
||
// 按钮动画
|
||
@-webkit-keyframes pulsate-fwd {
|
||
0% {
|
||
-webkit-transform: scale(1);
|
||
transform: scale(1);
|
||
}
|
||
|
||
50% {
|
||
-webkit-transform: scale(1.1);
|
||
transform: scale(1.1);
|
||
}
|
||
|
||
100% {
|
||
-webkit-transform: scale(1);
|
||
transform: scale(1);
|
||
}
|
||
}
|
||
|
||
@keyframes pulsate-fwd {
|
||
0% {
|
||
-webkit-transform: scale(1);
|
||
transform: scale(1);
|
||
}
|
||
|
||
50% {
|
||
-webkit-transform: scale(1.2);
|
||
transform: scale(1.2);
|
||
}
|
||
|
||
100% {
|
||
-webkit-transform: scale(1);
|
||
transform: scale(1);
|
||
}
|
||
}
|
||
|
||
@-webkit-keyframes tracking-in-expand-fwd {
|
||
0% {
|
||
letter-spacing: -0.5em;
|
||
-webkit-transform: translateZ(-700px);
|
||
transform: translateZ(-700px);
|
||
opacity: 0;
|
||
}
|
||
|
||
40% {
|
||
opacity: 0.6;
|
||
}
|
||
|
||
100% {
|
||
-webkit-transform: translateZ(0);
|
||
transform: translateZ(0);
|
||
opacity: 1;
|
||
}
|
||
}
|
||
|
||
@keyframes tracking-in-expand-fwd {
|
||
0% {
|
||
letter-spacing: -0.5em;
|
||
-webkit-transform: translateZ(-700px);
|
||
transform: translateZ(-700px);
|
||
opacity: 0;
|
||
}
|
||
|
||
40% {
|
||
opacity: 0.6;
|
||
}
|
||
|
||
100% {
|
||
-webkit-transform: translateZ(0);
|
||
transform: translateZ(0);
|
||
opacity: 1;
|
||
}
|
||
}
|
||
</style>
|