913 lines
32 KiB
TypeScript
913 lines
32 KiB
TypeScript
import type { Material, Object3D } from 'three'
|
||
import type { TargetType } from './type'
|
||
import type { IPersonConfig } from '@/types/storeType'
|
||
import * as TWEEN from '@tweenjs/tween.js'
|
||
import { storeToRefs } from 'pinia'
|
||
import { PerspectiveCamera, Scene } from 'three'
|
||
import { CSS3DObject, CSS3DRenderer } from 'three-css3d'
|
||
import { TrackballControls } from 'three/examples/jsm/controls/TrackballControls.js'
|
||
import { nextTick, onMounted, onUnmounted, ref } from 'vue'
|
||
import { useToast } from 'vue-toast-notification'
|
||
import dongSound from '@/assets/audio/end.mp3'
|
||
import enterAudio from '@/assets/audio/enter.wav'
|
||
import worldCupAudio from '@/assets/audio/worldcup.mp3'
|
||
import { SINGLE_TIME_MAX_PERSON_COUNT } from '@/constant/config'
|
||
import { useElementPosition, useElementStyle } from '@/hooks/useElement'
|
||
import i18n from '@/locales/i18n'
|
||
import useStore from '@/store'
|
||
import { selectCard } from '@/utils'
|
||
import { rgba } from '@/utils/color'
|
||
import { LotteryStatus } from './type'
|
||
import { confettiFire, createSphereVertices, createTableVertices, getRandomElements, initTableData } from './utils'
|
||
|
||
const maxAudioLimit = 10
|
||
export function useViewModel() {
|
||
const toast = useToast()
|
||
// store里面存储的值
|
||
const { personConfig, globalConfig, prizeConfig } = useStore()
|
||
const {
|
||
getAllPersonList: allPersonList,
|
||
getNotPersonList: notPersonList,
|
||
getNotThisPrizePersonList: notThisPrizePersonList,
|
||
} = storeToRefs(personConfig)
|
||
const { getCurrentPrize: currentPrize } = storeToRefs(prizeConfig)
|
||
const {
|
||
getCardColor: cardColor,
|
||
getPatterColor: patternColor,
|
||
getPatternList: patternList,
|
||
getTextColor: textColor,
|
||
getLuckyColor: luckyColor,
|
||
getCardSize: cardSize,
|
||
getTextSize: textSize,
|
||
getRowCount: rowCount,
|
||
getIsShowAvatar: isShowAvatar,
|
||
getTitleFont: titleFont,
|
||
getTitleFontSyncGlobal: titleFontSyncGlobal,
|
||
getDefiniteTime: definiteTime,
|
||
getWinMusic: isPlayWinMusic,
|
||
} = storeToRefs(globalConfig)
|
||
// three初始值
|
||
const ballRotationY = ref(0)
|
||
const containerRef = ref<HTMLElement>()
|
||
const canOperate = ref(true)
|
||
const cameraZ = ref(3000)
|
||
const scene = ref()
|
||
const camera = ref()
|
||
const renderer = ref()
|
||
const controls = ref()
|
||
const objects = ref<any[]>([])
|
||
const targets: TargetType = {
|
||
grid: [],
|
||
helix: [],
|
||
table: [],
|
||
sphere: [],
|
||
}
|
||
// 页面数据初始值
|
||
const currentStatus = ref<LotteryStatus>(LotteryStatus.init) // 0为初始状态, 1为抽奖准备状态,2为抽奖中状态,3为抽奖结束状态
|
||
const tableData = ref<any[]>([])
|
||
const luckyTargets = ref<any[]>([])
|
||
const luckyCardList = ref<number[]>([])
|
||
const luckyCount = ref(10)
|
||
const personPool = ref<IPersonConfig[]>([])
|
||
const intervalTimer = ref<any>(null)
|
||
const isInitialDone = ref<boolean>(false)
|
||
const animationFrameId = ref<any>(null)
|
||
const playingAudios = ref<HTMLAudioElement[]>([])
|
||
|
||
// 抽奖音乐相关
|
||
const lotteryMusic = ref<HTMLAudioElement | null>(null)
|
||
|
||
function initThreeJs() {
|
||
const felidView = 40
|
||
const width = window.innerWidth
|
||
const height = window.innerHeight
|
||
const aspect = width / height
|
||
const nearPlane = 1
|
||
const farPlane = 10000
|
||
const WebGLoutput = containerRef.value
|
||
|
||
scene.value = new Scene()
|
||
camera.value = new PerspectiveCamera(felidView, aspect, nearPlane, farPlane)
|
||
camera.value.position.z = cameraZ.value
|
||
renderer.value = new CSS3DRenderer()
|
||
renderer.value.setSize(width, height * 0.9)
|
||
renderer.value.domElement.style.position = 'absolute'
|
||
// 垂直居中
|
||
renderer.value.domElement.style.paddingTop = '50px'
|
||
renderer.value.domElement.style.top = '50%'
|
||
renderer.value.domElement.style.left = '50%'
|
||
renderer.value.domElement.style.transform = 'translate(-50%, -50%)'
|
||
WebGLoutput!.appendChild(renderer.value.domElement)
|
||
|
||
controls.value = new TrackballControls(camera.value, renderer.value.domElement)
|
||
controls.value.rotateSpeed = 1
|
||
controls.value.staticMoving = true
|
||
controls.value.minDistance = 500
|
||
controls.value.maxDistance = 6000
|
||
controls.value.addEventListener('change', render)
|
||
|
||
const tableLen = tableData.value.length
|
||
for (let i = 0; i < tableLen; i++) {
|
||
let element = document.createElement('div')
|
||
element.className = 'element-card'
|
||
|
||
const number = document.createElement('div')
|
||
number.className = 'card-id'
|
||
number.textContent = tableData.value[i].uid
|
||
if (isShowAvatar.value)
|
||
number.style.display = 'none'
|
||
element.appendChild(number)
|
||
|
||
const symbol = document.createElement('div')
|
||
symbol.className = 'card-name'
|
||
symbol.textContent = tableData.value[i].name
|
||
if (isShowAvatar.value)
|
||
symbol.className = 'card-name card-avatar-name'
|
||
element.appendChild(symbol)
|
||
|
||
const detail = document.createElement('div')
|
||
detail.className = 'card-detail'
|
||
detail.innerHTML = `${tableData.value[i].department}<br/>${tableData.value[i].identity}`
|
||
if (isShowAvatar.value)
|
||
detail.style.display = 'none'
|
||
element.appendChild(detail)
|
||
|
||
if (isShowAvatar.value) {
|
||
const avatar = document.createElement('img')
|
||
avatar.className = 'card-avatar'
|
||
avatar.src = tableData.value[i].avatar
|
||
avatar.alt = 'avatar'
|
||
avatar.style.width = '140px'
|
||
avatar.style.height = '140px'
|
||
element.appendChild(avatar)
|
||
}
|
||
else {
|
||
const avatarEmpty = document.createElement('div')
|
||
avatarEmpty.style.display = 'none'
|
||
element.appendChild(avatarEmpty)
|
||
}
|
||
|
||
element = useElementStyle({
|
||
element,
|
||
person: tableData.value[i],
|
||
index: i,
|
||
patternList: patternList.value,
|
||
patternColor: patternColor.value,
|
||
cardColor: cardColor.value,
|
||
cardSize: cardSize.value,
|
||
scale: 1,
|
||
textSize: textSize.value,
|
||
mod: 'default',
|
||
},
|
||
)
|
||
const object = new CSS3DObject(element)
|
||
object.position.x = Math.random() * 4000 - 2000
|
||
object.position.y = Math.random() * 4000 - 2000
|
||
object.position.z = Math.random() * 4000 - 2000
|
||
scene.value.add(object)
|
||
|
||
objects.value.push(object)
|
||
}
|
||
// 创建横铺的界面
|
||
const tableVertices = createTableVertices({ tableData: tableData.value, rowCount: rowCount.value, cardSize: cardSize.value })
|
||
targets.table = tableVertices
|
||
// 创建球体
|
||
const sphereVertices = createSphereVertices({ objectsLength: objects.value.length })
|
||
targets.sphere = sphereVertices
|
||
window.addEventListener('resize', onWindowResize, false)
|
||
transform(targets.table, 1000)
|
||
render()
|
||
}
|
||
function render() {
|
||
if (renderer.value) {
|
||
renderer.value.render(scene.value, camera.value)
|
||
}
|
||
}
|
||
/**
|
||
* @description: 位置变换
|
||
* @param targets 目标位置
|
||
* @param duration 持续时间
|
||
*/
|
||
function transform(targets: any[], duration: number) {
|
||
TWEEN.removeAll()
|
||
if (intervalTimer.value) {
|
||
clearInterval(intervalTimer.value)
|
||
intervalTimer.value = null
|
||
randomBallData('sphere')
|
||
}
|
||
|
||
return new Promise((resolve) => {
|
||
const objLength = objects.value.length
|
||
for (let i = 0; i < objLength; ++i) {
|
||
const object = objects.value[i]
|
||
const target = targets[i]
|
||
new TWEEN.Tween(object.position)
|
||
.to({ x: target.position.x, y: target.position.y, z: target.position.z }, Math.random() * duration + duration)
|
||
.easing(TWEEN.Easing.Exponential.InOut)
|
||
.start()
|
||
|
||
new TWEEN.Tween(object.rotation)
|
||
.to({ x: target.rotation.x, y: target.rotation.y, z: target.rotation.z }, Math.random() * duration + duration)
|
||
.easing(TWEEN.Easing.Exponential.InOut)
|
||
.start()
|
||
.onComplete(() => {
|
||
if (luckyCardList.value.length) {
|
||
luckyCardList.value.forEach((cardIndex: any) => {
|
||
const item = objects.value[cardIndex]
|
||
useElementStyle({
|
||
element: item.element,
|
||
person: {} as any,
|
||
index: i,
|
||
patternList: patternList.value,
|
||
patternColor: patternColor.value,
|
||
cardColor: cardColor.value,
|
||
cardSize: cardSize.value,
|
||
scale: 1,
|
||
textSize: textSize.value,
|
||
mod: 'sphere',
|
||
})
|
||
})
|
||
}
|
||
luckyTargets.value = []
|
||
luckyCardList.value = []
|
||
canOperate.value = true
|
||
})
|
||
}
|
||
|
||
// 这个补间用来在位置与旋转补间同步执行,通过onUpdate在每次更新数据后渲染scene和camera
|
||
new TWEEN.Tween({})
|
||
.to({}, duration * 2)
|
||
.onUpdate(render)
|
||
.start()
|
||
.onComplete(() => {
|
||
canOperate.value = true
|
||
resolve('')
|
||
})
|
||
})
|
||
}
|
||
/**
|
||
* @description: 窗口大小改变时重新设置渲染器的大小
|
||
*/
|
||
function onWindowResize() {
|
||
camera.value.aspect = window.innerWidth / window.innerHeight
|
||
camera.value.updateProjectionMatrix()
|
||
|
||
renderer.value.setSize(window.innerWidth, window.innerHeight)
|
||
render()
|
||
}
|
||
|
||
/**
|
||
* [animation update all tween && controls]
|
||
*/
|
||
function animation() {
|
||
TWEEN.update()
|
||
if (controls.value) {
|
||
controls.value.update()
|
||
}
|
||
// 设置自动旋转
|
||
// 设置相机位置
|
||
animationFrameId.value = requestAnimationFrame(animation)
|
||
}
|
||
/**
|
||
* @description: 旋转的动画
|
||
* @param rotateY 绕y轴旋转圈数
|
||
* @param duration 持续时间,单位秒
|
||
*/
|
||
function rollBall(rotateY: number, duration: number) {
|
||
TWEEN.removeAll()
|
||
|
||
return new Promise((resolve) => {
|
||
scene.value.rotation.y = 0
|
||
ballRotationY.value = Math.PI * rotateY * 1000
|
||
const rotateObj = new TWEEN.Tween(scene.value.rotation)
|
||
rotateObj
|
||
.to(
|
||
{
|
||
// x: Math.PI * rotateX * 1000,
|
||
x: 0,
|
||
y: ballRotationY.value,
|
||
// z: Math.PI * rotateZ * 1000
|
||
z: 0,
|
||
},
|
||
duration * 1000,
|
||
)
|
||
.onUpdate(render)
|
||
.start()
|
||
.onStop(() => {
|
||
resolve('')
|
||
})
|
||
.onComplete(() => {
|
||
resolve('')
|
||
})
|
||
})
|
||
}
|
||
/**
|
||
* @description: 视野转回正面
|
||
*/
|
||
function resetCamera() {
|
||
new TWEEN.Tween(camera.value.position)
|
||
.to(
|
||
{
|
||
x: 0,
|
||
y: 0,
|
||
z: 3000,
|
||
},
|
||
1000,
|
||
)
|
||
.onUpdate(render)
|
||
.start()
|
||
.onComplete(() => {
|
||
new TWEEN.Tween(camera.value.rotation)
|
||
.to(
|
||
{
|
||
x: 0,
|
||
y: 0,
|
||
z: 0,
|
||
},
|
||
1000,
|
||
)
|
||
.onUpdate(render)
|
||
.start()
|
||
.onComplete(() => {
|
||
canOperate.value = true
|
||
// camera.value.lookAt(scene.value.position)
|
||
camera.value.position.y = 0
|
||
camera.value.position.x = 0
|
||
camera.value.position.z = 3000
|
||
camera.value.rotation.x = 0
|
||
camera.value.rotation.y = 0
|
||
camera.value.rotation.z = -0
|
||
controls.value.reset()
|
||
})
|
||
})
|
||
}
|
||
|
||
/**
|
||
* @description: 开始抽奖音乐
|
||
*/
|
||
function startLotteryMusic() {
|
||
if (!isPlayWinMusic.value) {
|
||
return
|
||
}
|
||
if (lotteryMusic.value) {
|
||
lotteryMusic.value.pause()
|
||
lotteryMusic.value = null
|
||
}
|
||
|
||
lotteryMusic.value = new Audio(worldCupAudio)
|
||
lotteryMusic.value.loop = true
|
||
lotteryMusic.value.volume = 0.7
|
||
|
||
lotteryMusic.value.play().catch((error) => {
|
||
console.error('播放抽奖音乐失败:', error)
|
||
})
|
||
}
|
||
|
||
/**
|
||
* @description: 停止抽奖音乐
|
||
*/
|
||
function stopLotteryMusic() {
|
||
if (!isPlayWinMusic.value) {
|
||
return
|
||
}
|
||
if (lotteryMusic.value) {
|
||
lotteryMusic.value.pause()
|
||
lotteryMusic.value = null
|
||
}
|
||
}
|
||
|
||
/**
|
||
* @description: 播放结束音效
|
||
*/
|
||
function playEndSound() {
|
||
if (!isPlayWinMusic.value) {
|
||
return
|
||
}
|
||
console.log('准备播放结束音效', dongSound)
|
||
|
||
// 清理已结束的音频
|
||
playingAudios.value = playingAudios.value.filter(audio => !audio.ended)
|
||
|
||
try {
|
||
const endSound = new Audio(dongSound)
|
||
endSound.volume = 1.0
|
||
|
||
// 简化播放逻辑
|
||
const playPromise = endSound.play()
|
||
|
||
if (playPromise) {
|
||
playPromise
|
||
.then(() => {
|
||
console.log('结束音效播放成功')
|
||
playingAudios.value.push(endSound)
|
||
})
|
||
.catch((err) => {
|
||
console.error('播放失败:', err.name, err.message)
|
||
if (err.name === 'NotAllowedError') {
|
||
console.warn('自动播放被阻止,需用户交互后播放')
|
||
}
|
||
})
|
||
}
|
||
|
||
endSound.onended = () => {
|
||
console.log('结束音效播放完成')
|
||
const index = playingAudios.value.indexOf(endSound)
|
||
if (index > -1)
|
||
playingAudios.value.splice(index, 1)
|
||
}
|
||
}
|
||
catch (error) {
|
||
console.error('创建音频对象失败:', error)
|
||
}
|
||
}
|
||
|
||
/**
|
||
* @description: 重置音频状态
|
||
*/
|
||
function resetAudioState() {
|
||
if (!isPlayWinMusic.value) {
|
||
return
|
||
}
|
||
// 停止抽奖音乐
|
||
stopLotteryMusic()
|
||
|
||
// 清理所有正在播放的音频
|
||
playingAudios.value.forEach((audio) => {
|
||
if (!audio.ended && !audio.paused) {
|
||
audio.pause()
|
||
}
|
||
})
|
||
playingAudios.value = []
|
||
}
|
||
|
||
/**
|
||
* @description: 开始抽奖,由横铺变换为球体(或其他图形)
|
||
* @returns 随机抽取球数据
|
||
*/
|
||
/// <IP_ADDRESS>description 进入抽奖准备状态
|
||
async function enterLottery() {
|
||
if (!canOperate.value) {
|
||
return
|
||
}
|
||
|
||
// 重置音频状态
|
||
resetAudioState()
|
||
|
||
// 预加载音频资源以解决浏览器自动播放策略
|
||
try {
|
||
const audioContext = window.AudioContext || (window as any).webkitAudioContext
|
||
if (audioContext) {
|
||
console.log('音频上下文可用')
|
||
}
|
||
}
|
||
catch (e) {
|
||
console.warn('音频上下文不可用:', e)
|
||
}
|
||
|
||
if (!intervalTimer.value) {
|
||
randomBallData()
|
||
}
|
||
if (patternList.value.length) {
|
||
for (let i = 0; i < patternList.value.length; i++) {
|
||
if (i < rowCount.value * 7) {
|
||
objects.value[patternList.value[i] - 1].element.style.backgroundColor = rgba(cardColor.value, Math.random() * 0.5 + 0.25)
|
||
}
|
||
}
|
||
}
|
||
canOperate.value = false
|
||
await transform(targets.sphere, 1000)
|
||
currentStatus.value = LotteryStatus.ready
|
||
rollBall(0.1, 2000)
|
||
}
|
||
/**
|
||
* @description 开始抽奖
|
||
*/
|
||
function startLottery() {
|
||
if (!canOperate.value) {
|
||
return
|
||
}
|
||
// 验证是否已抽完全部奖项
|
||
if (currentPrize.value.isUsed || !currentPrize.value) {
|
||
toast.open({
|
||
message: i18n.global.t('error.personIsAllDone'),
|
||
type: 'warning',
|
||
position: 'top-right',
|
||
duration: 10000,
|
||
})
|
||
|
||
return
|
||
}
|
||
personPool.value = currentPrize.value.isAll ? notThisPrizePersonList.value : notPersonList.value
|
||
// 验证抽奖人数是否还够
|
||
if (personPool.value.length < currentPrize.value.count - currentPrize.value.isUsedCount) {
|
||
toast.open({
|
||
message: i18n.global.t('error.personNotEnough'),
|
||
type: 'warning',
|
||
position: 'top-right',
|
||
duration: 10000,
|
||
})
|
||
|
||
return
|
||
}
|
||
// 默认置为单次抽奖最大个数
|
||
luckyCount.value = SINGLE_TIME_MAX_PERSON_COUNT
|
||
// 还剩多少人未抽
|
||
let leftover = currentPrize.value.count - currentPrize.value.isUsedCount
|
||
const customCount = currentPrize.value.separateCount
|
||
if (customCount && customCount.enable && customCount.countList.length > 0) {
|
||
for (let i = 0; i < customCount.countList.length; i++) {
|
||
if (customCount.countList[i].isUsedCount < customCount.countList[i].count) {
|
||
// 根据自定义人数来抽取
|
||
leftover = customCount.countList[i].count - customCount.countList[i].isUsedCount
|
||
break
|
||
}
|
||
}
|
||
}
|
||
luckyCount.value = leftover < luckyCount.value ? leftover : luckyCount.value
|
||
// 重构抽奖函数
|
||
luckyTargets.value = getRandomElements(personPool.value, luckyCount.value)
|
||
luckyTargets.value.forEach((item) => {
|
||
const index = personPool.value.findIndex(person => person.id === item.id)
|
||
if (index > -1) {
|
||
personPool.value.splice(index, 1)
|
||
}
|
||
})
|
||
|
||
toast.open({
|
||
// message: `现在抽取${currentPrize.value.name} ${leftover}人`,
|
||
message: i18n.global.t('error.startDraw', { count: currentPrize.value.name, leftover }),
|
||
type: 'default',
|
||
position: 'top-right',
|
||
duration: 8000,
|
||
})
|
||
|
||
// 开始播放抽奖音乐
|
||
startLotteryMusic()
|
||
|
||
currentStatus.value = LotteryStatus.running
|
||
rollBall(10, 3000)
|
||
if (definiteTime.value) {
|
||
setTimeout(() => {
|
||
if (currentStatus.value === LotteryStatus.running) {
|
||
stopLottery()
|
||
}
|
||
}, definiteTime.value * 1000)
|
||
}
|
||
}
|
||
/**
|
||
* @description: 停止抽奖,抽出幸运人
|
||
*/
|
||
async function stopLottery() {
|
||
if (!canOperate.value) {
|
||
return
|
||
}
|
||
// 停止抽奖音乐
|
||
stopLotteryMusic()
|
||
|
||
// 播放结束音效
|
||
playEndSound()
|
||
|
||
// clearInterval(intervalTimer.value)
|
||
// intervalTimer.value = null
|
||
canOperate.value = false
|
||
rollBall(0, 1)
|
||
|
||
const windowSize = { width: window.innerWidth, height: window.innerHeight }
|
||
luckyTargets.value.forEach((person: IPersonConfig, index: number) => {
|
||
const cardIndex = selectCard(luckyCardList.value, tableData.value.length, person.id)
|
||
luckyCardList.value.push(cardIndex)
|
||
const totalLuckyCount = luckyTargets.value.length
|
||
const item = objects.value[cardIndex]
|
||
const { xTable, yTable, scale } = useElementPosition(
|
||
item,
|
||
rowCount.value,
|
||
totalLuckyCount,
|
||
{ width: cardSize.value.width, height: cardSize.value.height },
|
||
windowSize,
|
||
index,
|
||
)
|
||
new TWEEN.Tween(item.position)
|
||
.to({
|
||
x: xTable,
|
||
y: yTable,
|
||
z: 1000,
|
||
}, 1200)
|
||
.easing(TWEEN.Easing.Exponential.InOut)
|
||
.onStart(() => {
|
||
item.element = useElementStyle({
|
||
element: item.element,
|
||
person,
|
||
index: cardIndex,
|
||
patternList: patternList.value,
|
||
patternColor: patternColor.value,
|
||
cardColor: luckyColor.value,
|
||
cardSize: { width: cardSize.value.width, height: cardSize.value.height },
|
||
scale,
|
||
textSize: textSize.value,
|
||
mod: 'lucky',
|
||
})
|
||
})
|
||
.start()
|
||
.onComplete(() => {
|
||
canOperate.value = true
|
||
currentStatus.value = LotteryStatus.end
|
||
})
|
||
new TWEEN.Tween(item.rotation)
|
||
.to({
|
||
x: 0,
|
||
y: 0,
|
||
z: 0,
|
||
}, 900)
|
||
.easing(TWEEN.Easing.Exponential.InOut)
|
||
.start()
|
||
.onComplete(() => {
|
||
playWinMusic()
|
||
|
||
confettiFire()
|
||
resetCamera()
|
||
})
|
||
})
|
||
}
|
||
// 播放音频,中将卡片越多audio对象越多,声音越大
|
||
function playWinMusic() {
|
||
if (!isPlayWinMusic.value) {
|
||
return
|
||
}
|
||
// 清理已结束的音频
|
||
playingAudios.value = playingAudios.value.filter(audio => !audio.ended && !audio.paused)
|
||
|
||
if (playingAudios.value.length > maxAudioLimit) {
|
||
console.log('音频播放数量已达到上限,请勿重复播放')
|
||
return
|
||
}
|
||
|
||
const enterNewAudio = new Audio(enterAudio)
|
||
enterNewAudio.volume = 0.8
|
||
|
||
playingAudios.value.push(enterNewAudio)
|
||
enterNewAudio.play()
|
||
.then(() => {
|
||
// 当音频播放结束后,从数组中移除
|
||
enterNewAudio.onended = () => {
|
||
const index = playingAudios.value.indexOf(enterNewAudio)
|
||
if (index > -1) {
|
||
playingAudios.value.splice(index, 1)
|
||
}
|
||
}
|
||
})
|
||
.catch((error) => {
|
||
console.error('播放音频失败:', error)
|
||
// 如果播放失败,也从数组中移除
|
||
const index = playingAudios.value.indexOf(enterNewAudio)
|
||
if (index > -1) {
|
||
playingAudios.value.splice(index, 1)
|
||
}
|
||
})
|
||
|
||
// 播放错误时从数组中移除
|
||
enterNewAudio.onerror = () => {
|
||
const index = playingAudios.value.indexOf(enterNewAudio)
|
||
if (index > -1) {
|
||
playingAudios.value.splice(index, 1)
|
||
}
|
||
}
|
||
}
|
||
/**
|
||
* @description: 继续,意味着这抽奖作数,计入数据库
|
||
*/
|
||
async function continueLottery() {
|
||
if (!canOperate.value) {
|
||
return
|
||
}
|
||
const customCount = currentPrize.value.separateCount
|
||
if (customCount && customCount.enable && customCount.countList.length > 0) {
|
||
for (let i = 0; i < customCount.countList.length; i++) {
|
||
if (customCount.countList[i].isUsedCount < customCount.countList[i].count) {
|
||
customCount.countList[i].isUsedCount += luckyCount.value
|
||
break
|
||
}
|
||
}
|
||
}
|
||
currentPrize.value.isUsedCount += luckyCount.value
|
||
luckyCount.value = 0
|
||
if (currentPrize.value.isUsedCount >= currentPrize.value.count) {
|
||
currentPrize.value.isUsed = true
|
||
currentPrize.value.isUsedCount = currentPrize.value.count
|
||
}
|
||
personConfig.addAlreadyPersonList(luckyTargets.value, currentPrize.value)
|
||
prizeConfig.updatePrizeConfig(currentPrize.value)
|
||
await enterLottery()
|
||
}
|
||
/**
|
||
* @description: 放弃本次抽奖,回到初始状态
|
||
*/
|
||
function quitLottery() {
|
||
// 停止抽奖音乐
|
||
stopLotteryMusic()
|
||
|
||
enterLottery()
|
||
currentStatus.value = LotteryStatus.init
|
||
}
|
||
|
||
/**
|
||
* @description: 随机替换卡片中的数据(不改变原有的值,只是显示)
|
||
* @param {string} mod 模式
|
||
*/
|
||
function randomBallData(mod: 'default' | 'lucky' | 'sphere' = 'default') {
|
||
// 两秒执行一次
|
||
intervalTimer.value = setInterval(() => {
|
||
// 产生随机数数组
|
||
const indexLength = 4
|
||
const cardRandomIndexArr: number[] = []
|
||
const personRandomIndexArr: number[] = []
|
||
for (let i = 0; i < indexLength; i++) {
|
||
// 解决随机元素概率过于不均等问题
|
||
const randomCardIndex = Math.floor(Math.random() * (tableData.value.length - 1))
|
||
const randomPersonIndex = Math.floor(Math.random() * (allPersonList.value.length - 1))
|
||
if (luckyCardList.value.includes(randomCardIndex)) {
|
||
continue
|
||
}
|
||
cardRandomIndexArr.push(randomCardIndex)
|
||
personRandomIndexArr.push(randomPersonIndex)
|
||
}
|
||
for (let i = 0; i < cardRandomIndexArr.length; i++) {
|
||
if (!objects.value[cardRandomIndexArr[i]]) {
|
||
continue
|
||
}
|
||
objects.value[cardRandomIndexArr[i]].element = useElementStyle({
|
||
element: objects.value[cardRandomIndexArr[i]].element,
|
||
person: allPersonList.value[personRandomIndexArr[i]],
|
||
index: cardRandomIndexArr[i],
|
||
patternList: patternList.value,
|
||
patternColor: patternColor.value,
|
||
cardColor: cardColor.value,
|
||
cardSize: { width: cardSize.value.width, height: cardSize.value.height },
|
||
textSize: textSize.value,
|
||
scale: 1,
|
||
mod,
|
||
type: 'change',
|
||
})
|
||
}
|
||
}, 200)
|
||
}
|
||
/**
|
||
* @description: 键盘监听,快捷键操作
|
||
*/
|
||
function listenKeyboard(e: any) {
|
||
if ((e.keyCode !== 32 || e.keyCode !== 27) && !canOperate.value) {
|
||
return
|
||
}
|
||
if (e.keyCode === 27 && currentStatus.value === LotteryStatus.running) {
|
||
quitLottery()
|
||
}
|
||
if (e.keyCode !== 32) {
|
||
return
|
||
}
|
||
switch (currentStatus.value) {
|
||
case LotteryStatus.init:
|
||
enterLottery()
|
||
break
|
||
case LotteryStatus.ready:
|
||
startLottery()
|
||
break
|
||
case LotteryStatus.running:
|
||
stopLottery()
|
||
break
|
||
case LotteryStatus.end:
|
||
continueLottery()
|
||
break
|
||
default:
|
||
break
|
||
}
|
||
}
|
||
/**
|
||
* @description: 清理资源,避免内存溢出
|
||
*/
|
||
function cleanup() {
|
||
// 停止所有Tween动画
|
||
TWEEN.removeAll()
|
||
|
||
// 清理动画循环
|
||
if ((window as any).cancelAnimationFrame) {
|
||
(window as any).cancelAnimationFrame(animationFrameId.value)
|
||
}
|
||
clearInterval(intervalTimer.value)
|
||
intervalTimer.value = null
|
||
|
||
// 停止抽奖音乐
|
||
stopLotteryMusic()
|
||
|
||
// 清理所有音频资源
|
||
playingAudios.value.forEach((audio) => {
|
||
if (!audio.ended && !audio.paused) {
|
||
audio.pause()
|
||
}
|
||
// 释放音频资源
|
||
audio.src = ''
|
||
audio.load()
|
||
})
|
||
playingAudios.value = []
|
||
|
||
if (scene.value) {
|
||
scene.value.traverse((object: Object3D) => {
|
||
if ((object as any).material) {
|
||
if (Array.isArray((object as any).material)) {
|
||
(object as any).material.forEach((material: Material) => {
|
||
material.dispose()
|
||
})
|
||
}
|
||
else {
|
||
(object as any).material.dispose()
|
||
}
|
||
}
|
||
if ((object as any).geometry) {
|
||
(object as any).geometry.dispose()
|
||
}
|
||
if ((object as any).texture) {
|
||
(object as any).texture.dispose()
|
||
}
|
||
})
|
||
scene.value.clear()
|
||
}
|
||
|
||
if (objects.value) {
|
||
objects.value.forEach((object) => {
|
||
if (object.element) {
|
||
object.element.remove()
|
||
}
|
||
})
|
||
objects.value = []
|
||
}
|
||
|
||
if (controls.value) {
|
||
controls.value.removeEventListener('change')
|
||
controls.value.dispose()
|
||
}
|
||
// 移除所有事件监听
|
||
window.removeEventListener('resize', onWindowResize)
|
||
scene.value = null
|
||
camera.value = null
|
||
renderer.value = null
|
||
controls.value = null
|
||
}
|
||
/**
|
||
* @description: 设置默认人员列表
|
||
*/
|
||
function setDefaultPersonList() {
|
||
personConfig.setDefaultPersonList()
|
||
// 刷新页面
|
||
window.location.reload()
|
||
}
|
||
const init = () => {
|
||
const startTime = Date.now()
|
||
const maxWaitTime = 2000 // 2秒
|
||
|
||
const checkAndInit = () => {
|
||
// 如果人员列表有数据或者等待时间超过2秒,则执行初始化
|
||
if (allPersonList.value.length > 0 || (Date.now() - startTime) >= maxWaitTime) {
|
||
console.log('初始化完成')
|
||
tableData.value = initTableData({ allPersonList: allPersonList.value, rowCount: rowCount.value })
|
||
initThreeJs()
|
||
animation()
|
||
containerRef.value!.style.color = `${textColor}`
|
||
randomBallData()
|
||
window.addEventListener('keydown', listenKeyboard)
|
||
isInitialDone.value = true
|
||
}
|
||
else {
|
||
console.log('等待人员列表数据...')
|
||
// 继续等待
|
||
setTimeout(checkAndInit, 100) // 每100毫秒检查一次
|
||
}
|
||
}
|
||
|
||
checkAndInit()
|
||
}
|
||
onMounted(() => {
|
||
init()
|
||
})
|
||
onUnmounted(() => {
|
||
nextTick(() => {
|
||
cleanup()
|
||
})
|
||
clearInterval(intervalTimer.value)
|
||
intervalTimer.value = null
|
||
window.removeEventListener('keydown', listenKeyboard)
|
||
})
|
||
|
||
return {
|
||
setDefaultPersonList,
|
||
startLottery,
|
||
continueLottery,
|
||
quitLottery,
|
||
containerRef,
|
||
stopLottery,
|
||
enterLottery,
|
||
tableData,
|
||
currentStatus,
|
||
isInitialDone,
|
||
titleFont,
|
||
titleFontSyncGlobal,
|
||
}
|
||
}
|