Dev (#151)
* feat: 更新依赖,解决启动报错 * feat: 依赖升级后的样式修改 * refactor: 首页提取样式至单独的文件 * refactor: 重构首页代码,提取处理函数 * feat: 使用web worker来进行文件导入计算 * refactor: 提取组件,优化代码 * refactor: 人员列表代码结构重组 * feat: ✨ 修复问题 * feat: 添加Loading效果 * feat: indexdb存储人员名单,使用dexie * feat(config): 重构界面配置项布局与样式 将原有的线性表单布局调整为分组的 fieldset 布局,提升视觉层次和可维护性。 新增文本设置、布局设置、主题设置、图案设置和其他设置等分类区域。 优化部分输入控件的结构和样式类名,增强用户体验和代码可读性。 * feat(data): 调整默认图案列表顺序 2025改为2026 feat(ui): 添加配置项注释说明 为 FaceConfig.vue 中的各个设置字段添加了 HTML 注释,便于识别和维护不同功能区域。包括: - 文本设置(主标题、语言、文字大小) - 布局设置(列数、卡片宽度、卡片高度) - 主题设置(主题、背景图片) - 图案设置 - 其他设置(是否常显奖项列表、是否显示头像) * feat(PageHeader): 新增 PageHeader 组件并应用于多个配置页面 新增了 PageHeader 通用组件,用于统一页面标题和操作按钮区域的布局。 该组件包含 title 属性以及 buttons 和 alerts 两个具名插槽,便于复用和维护。 已在以下页面中集成使用: - 图片管理页(ImageConfig.vue) - 音乐管理页(MusicConfig.vue) - 人员管理页(PersonAll/index.vue) - 中奖者管理页(PersonAlready.vue) - 奖品管理页(PrizeConfig.vue) * fix(style): 调整 markdown 样式以支持主题变量 移除 media 查询,统一使用 CSS 变量定义颜色;修复组件中 i18n 导入位置问题。 * ``` fix(Config): 注释掉设置卡片颜色的逻辑 将设置卡片颜色的相关代码注释掉,完全使用用户使用的颜色,避免在主题切换时出现异常。 ``` * ``` refactor(FaceConfig): 移除未使用的颜色验证工具函数 从 FaceConfig 组件中移除了不再需要的 isHex 和 isRgbOrRgba 工具函数导入, 因为这些函数当前并未在组件中使用。这有助于减少不必要的代码依赖并提高 组件的简洁性。 ``` * fix(MusicConfig): 优化本地音乐列表项的显示样式 移除列表项中的 divide-y 类,为音乐名称添加 title 属性以显示完整名称, 并将音乐名称渲染为可点击的链接样式。 * build(workflow): 更新Node.js版本到22.x 将GitHub Actions工作流中的Node.js版本从20.x升级到22.x, 以使用最新的稳定版Node.js环境进行构建和测试。 * feat(router、config): 更新配置页面组件路径 将 FaceConfig、ImageConfig 和 MusicConfig 组件的导入路径从直接引用 `.vue` 文件改为引用 `index.vue`。 * build(eslint): 更新 ESLint 配置以忽略更多文件并添加警告规则 在原有忽略文件列表中新增了 '*.config.js' 文件类型,同时添加了 'no-console' 和 'no-debugger' 规则,并将其设置为警告级别,以提高 代码质量和一致性。 * feat(components): 添加图片上传组件及对话框功能 新增 `ImageUpload` 组件用于文件选择与预览,并集成到 `UploadDialog` 中实现图片上传逻辑。 更新了 `Dialog` 组件以支持可选属性和 model 绑定,增强其灵活性和可用性。 引入 `lucide-vue-next` 图标库支持图标渲染。 重构图片配置页面,移除旧上传逻辑,使用新的弹窗方式进行图片上传操作。 * feat(imgConfig): 优化图片存储结构 新增uuid依赖用于生成唯一ID,改进图片上传功能中的本地存储结构, 使用uuid替代时间戳作为键名以避免冲突,并调整从indexedDB读取数据的方式。 * feat: 音乐管理功能优化 * fix(MusicConfig): 移除上传对话框中的图片上传提示功能 移除了 UploadDialog 组件中不再使用的图片上传状态提示逻辑, 包括相关的响应式变量 imgUploadToast 及其对应的模板代码。 此变更简化了组件结构并移除了未使用的错误提示功能。 * fix(Config): 添加图片上传提示信息 在全局人脸配置页面添加了图片上传提示文本,提醒用户需要先上传图片到图片管理模块。 * feat(layout): 重构页面布局与音乐播放组件 将 PlayMusic 组件迁移至 layout/RightButton 并重构成通用右下角按钮组件, 提取音乐播放逻辑到独立 hook `usePlayMusic`,优化模态框提示逻辑并统一滚动行为。 * feat(prize-config): 引入拖拽功能并优化奖品配置界面 - 添加 `vue-draggable-plus` 和 `lodash-es` 依赖以支持列表拖拽排序 - 使用 `cloneDeep` 深拷贝奖品列表,避免直接修改原始数据 - 移除原有的手动排序逻辑(上下移动按钮),改用可视化拖拽方式 - 调整 UI 布局和样式,增强用户体验与可操作性 - 在 Demo 页面中添加 draggable 示例用于验证功能实现 * feat(Config): 动态显示当前年份并更新版权信息 将页脚中的版权年份从硬编码的 2024 改为动态获取的当前年份,并将作者名称添加跳转到 GitHub 主页的链接。 * fix(ui): 优化图片列表下拉选择器及表单项的样式与布局 * feat(person): 导入人员时添加uuid唯一标识字段 #91 * feat(utils): 添加安全洗牌与随机抽样函数 Feature #91 * test(random): 添加随机元素抽取函数的全面测试用例 Test #91 - 新增 Random.test.ts 文件,对 getRandomElements 函数进行详尽测试 - 包括基础功能、边界情况(count 为 0、负数、超出数组长度) - 支持空数组、单元素数组、字符串数组、对象数组等多种数据类型 - 增加概率性测试,验证多次调用结果不完全一致 - 20万次循环验证各元素被抽中概率接近理论值,确保算法公平性 * feat(home): 重构抽奖逻辑并优化初始化流程 Feature #91 * feat(Home): 添加初始化完成状态控制头部标题显示 Fix #91 * feat(HeaderTitle): 添加加载状态显示 #91 * feat(store): 调整默认人员列表类型定义 * feat(deps): 添加tauri打包(遗留pnpm build:file打包好的文件跨域无法访问) #94 * feat(icons): 添加tauri多种平台的应用图标资源 * fix(tauri): 更新 Cargo.toml 配置格式 #94 * build(workflow): 更新 GitHub Actions 工作流配置 #94 * build(workflow): 更新发布流程并移除旧的构建文件 * chore(release): 调整 GitHub Actions 工作流中的缩进格式 * build(deps): 固定 three.js 相关依赖版本 * build(workflows): 添加 fast-glob 依赖到 GitHub 工作流 * build(release): 添加发布名称和文件名以包含版本信息 * build(github): 升级下载构件操作到v4版本 * ci(release): 上传web构建产物作为GitHub Actions工件 * feat(Config): 支持多语言 README 文档展示 * feat(Global/FaceConfig): 添加跳转到图片管理页面的链接 #96 * chore: 格式化 * feat(i18n): 更新抽奖配置相关国际化文案 #96 * build: git钩子 * build: pre-psuh * feat(components): 添加 shadcn-vue 组件配置文件及配套组件库 #96 * feat(font): 添加本地字体选择功能(not done) #96 * feat: 更换字体v,以及页面加载之前就设置字体 #96 * chore: 删除v console.log #96 * build: pre-push * feat(globalConfig): 设置默认字体为微软雅黑 #96 * feat: 设置标题字体与全局字体同步 #96 * build(.gitignore): 添加 husky 目录到忽略文件 * docs(readme): 格式 * docs(readme): 移除关于build:file命令的过时文档 * build: 🏗️ 使用低版本node会报错,强制限制使用node 22.x版本 可在.npmrc里面修改为不强制使用 * feat: ✨ 上传文件时校验是否模板文件,否则提示 #96 * feat(layout): 添加全屏切换功能 #96 * refactor: ♻️ 界面设置页面重构,抽离逻辑 #96 * fix(background): 修复从本地存储获取图片数据的问题 #96 * refactor: ♻️ 重构奖项配置模块 #96 * feat(personalready): ✨ 已中奖的员页面修改switch组件 #96 * refactor(personalready): ♻️ 已中奖的界面代码重构 #96 * style: 💄 删除shadcn-vue的样式预设,只使用daisyui的样式 #96 * feat: ✨ 标题样式跟随主题,设置文本颜色会覆盖主题的标题颜色 #96 * fix(Global/FaceConfig): 调整主题设置中文本颜色按钮的高度样式 #96 * fix(home): 🐛 解决多次切换路由后页面卡顿的问题 #96 (#119) 卸载路由时清除requestAnimationFrame * 96 UI optimization (#122) * fix(home): 🐛 解决多次切换路由后页面卡顿的问题 #96 卸载路由时清除requestAnimationFrame * feat: ✨ 文件存储使用Blob格式 * style: 💄 修改部分类型any为具体类型 * feat: ✨ 界面设置中模块使用瀑布流布局 #96 * fix: 🐛 md文档更换文件夹解决控制台警告 * style: 💄 switch按钮改回使用daisyui组件 * refactor: ♻️ 所有人员列表提取tableColumn * style: 💄 奖项列表中的图片类型修复 * Confilct dev date 12 22 (#131) * fix(home): 🐛 解决多次切换路由后页面卡顿的问题 #96 卸载路由时清除requestAnimationFrame * feat: ✨ 文件存储使用Blob格式 * style: 💄 修改部分类型any为具体类型 * feat: ✨ 界面设置中模块使用瀑布流布局 #96 * fix: 🐛 md文档更换文件夹解决控制台警告 * style: 💄 switch按钮改回使用daisyui组件 * refactor: ♻️ 所有人员列表提取tableColumn * style: 💄 奖项列表中的图片类型修复 * fix(globalConfig): 修复当前音乐项类型缺失问题 * feat: ✨ single person not done * feat: ✨ 可添加单人 #96 * build(.gitignore): 添加 auto-imports.d.ts 到忽略文件 * fix: 🐛 上传、下载excel文件时修复路径错误 打包成应用和网页端的baseUrl不一样,使用环境变量来表示 * fix: 🐛 导入人员列表时处理有值为空的情况 * style: 💄 改变toaster的组件 * fix: 🐛 上传文件、解析数据与存储/读取数据的处理 、 * 96 UI optimization (#132) * fix(home): 🐛 解决多次切换路由后页面卡顿的问题 #96 卸载路由时清除requestAnimationFrame * feat: ✨ 文件存储使用Blob格式 * style: 💄 修改部分类型any为具体类型 * feat: ✨ 界面设置中模块使用瀑布流布局 #96 * fix: 🐛 md文档更换文件夹解决控制台警告 * style: 💄 switch按钮改回使用daisyui组件 * refactor: ♻️ 所有人员列表提取tableColumn * style: 💄 奖项列表中的图片类型修复 * fix(globalConfig): 修复当前音乐项类型缺失问题 * feat: ✨ single person not done * feat: ✨ 可添加单人 #96 * build(.gitignore): 添加 auto-imports.d.ts 到忽略文件 * fix: 🐛 上传、下载excel文件时修复路径错误 打包成应用和网页端的baseUrl不一样,使用环境变量来表示 * fix: 🐛 导入人员列表时处理有值为空的情况 * style: 💄 改变toaster的组件 * fix: 🐛 上传文件、解析数据与存储/读取数据的处理 、 * fix(Config): 更新备案信息链接样式 将备案信息的段落标签替换为可点击的链接标签,使用户能够直接跳转到工信部备案查询页面。同时添加了悬停效果样式,提升用户体验。 * 96 UI optimization (#136) * fix(home): 🐛 解决多次切换路由后页面卡顿的问题 #96 卸载路由时清除requestAnimationFrame * feat: ✨ 文件存储使用Blob格式 * style: 💄 修改部分类型any为具体类型 * feat: ✨ 界面设置中模块使用瀑布流布局 #96 * fix: 🐛 md文档更换文件夹解决控制台警告 * style: 💄 switch按钮改回使用daisyui组件 * refactor: ♻️ 所有人员列表提取tableColumn * style: 💄 奖项列表中的图片类型修复 * fix(globalConfig): 修复当前音乐项类型缺失问题 * feat: ✨ single person not done * feat: ✨ 可添加单人 #96 * build(.gitignore): 添加 auto-imports.d.ts 到忽略文件 * fix: 🐛 上传、下载excel文件时修复路径错误 打包成应用和网页端的baseUrl不一样,使用环境变量来表示 * fix: 🐛 导入人员列表时处理有值为空的情况 * style: 💄 改变toaster的组件 * fix: 🐛 上传文件、解析数据与存储/读取数据的处理 、 * fix(Config): 更新备案信息链接样式 将备案信息的段落标签替换为可点击的链接标签,使用户能够直接跳转到工信部备案查询页面。同时添加了悬停效果样式,提升用户体验。 * feat: ✨ 首页奖项列表样式修改 not done #96 * chore(deps): ✏️ 更新依赖版本 * chore: ✏️ gsap list demo * build: 🏗️ docker构建优化 * chore: ✏️ gsap scroll demo * style: 💄 gsap demno * feat: ✨ demo smooth scroll gsap scrolltrigger * feat(Demo): 添加更多颜色选项并注释GSAP动画 * refactor(PrizeList): 重构奖品列表组件结构 * feat(PrizeList): 重构奖品列表组件并添加滚动动画 * feat: ✨ 增加定时抽取功能 #96 * feat: ✨ 添加定时抽取功能的说明 * feat: ✨ 优化gsap #96 项数不多时不触发gsap * style: 💄 文本修改 * feat: ✨ 优化 * feat: ✨ 优化奖项列表 * fix(Home): 修复奖品列表滚动检测逻辑 * fix(home): 修复抽奖停止逻辑避免重复执行;调整卡片垂直居中位置计算 * feat: ✨ 播放中奖音频 #96 * 96 UI optimization (#137) * fix(home): 🐛 解决多次切换路由后页面卡顿的问题 #96 卸载路由时清除requestAnimationFrame * feat: ✨ 文件存储使用Blob格式 * style: 💄 修改部分类型any为具体类型 * feat: ✨ 界面设置中模块使用瀑布流布局 #96 * fix: 🐛 md文档更换文件夹解决控制台警告 * style: 💄 switch按钮改回使用daisyui组件 * refactor: ♻️ 所有人员列表提取tableColumn * style: 💄 奖项列表中的图片类型修复 * fix(globalConfig): 修复当前音乐项类型缺失问题 * feat: ✨ single person not done * feat: ✨ 可添加单人 #96 * build(.gitignore): 添加 auto-imports.d.ts 到忽略文件 * fix: 🐛 上传、下载excel文件时修复路径错误 打包成应用和网页端的baseUrl不一样,使用环境变量来表示 * fix: 🐛 导入人员列表时处理有值为空的情况 * style: 💄 改变toaster的组件 * fix: 🐛 上传文件、解析数据与存储/读取数据的处理 、 * fix(Config): 更新备案信息链接样式 将备案信息的段落标签替换为可点击的链接标签,使用户能够直接跳转到工信部备案查询页面。同时添加了悬停效果样式,提升用户体验。 * feat: ✨ 首页奖项列表样式修改 not done #96 * chore(deps): ✏️ 更新依赖版本 * chore: ✏️ gsap list demo * build: 🏗️ docker构建优化 * chore: ✏️ gsap scroll demo * style: 💄 gsap demno * feat: ✨ demo smooth scroll gsap scrolltrigger * feat(Demo): 添加更多颜色选项并注释GSAP动画 * refactor(PrizeList): 重构奖品列表组件结构 * feat(PrizeList): 重构奖品列表组件并添加滚动动画 * feat: ✨ 增加定时抽取功能 #96 * feat: ✨ 添加定时抽取功能的说明 * feat: ✨ 优化gsap #96 项数不多时不触发gsap * style: 💄 文本修改 * feat: ✨ 优化 * feat: ✨ 优化奖项列表 * fix(Home): 修复奖品列表滚动检测逻辑 * fix(home): 修复抽奖停止逻辑避免重复执行;调整卡片垂直居中位置计算 * feat: ✨ 播放中奖音频 #96 * style: 💄 下载模板成功后进行提示 * 96 UI optimization (#141) * fix(home): 🐛 解决多次切换路由后页面卡顿的问题 #96 卸载路由时清除requestAnimationFrame * feat: ✨ 文件存储使用Blob格式 * style: 💄 修改部分类型any为具体类型 * feat: ✨ 界面设置中模块使用瀑布流布局 #96 * fix: 🐛 md文档更换文件夹解决控制台警告 * style: 💄 switch按钮改回使用daisyui组件 * refactor: ♻️ 所有人员列表提取tableColumn * style: 💄 奖项列表中的图片类型修复 * fix(globalConfig): 修复当前音乐项类型缺失问题 * feat: ✨ single person not done * feat: ✨ 可添加单人 #96 * build(.gitignore): 添加 auto-imports.d.ts 到忽略文件 * fix: 🐛 上传、下载excel文件时修复路径错误 打包成应用和网页端的baseUrl不一样,使用环境变量来表示 * fix: 🐛 导入人员列表时处理有值为空的情况 * style: 💄 改变toaster的组件 * fix: 🐛 上传文件、解析数据与存储/读取数据的处理 、 * fix(Config): 更新备案信息链接样式 将备案信息的段落标签替换为可点击的链接标签,使用户能够直接跳转到工信部备案查询页面。同时添加了悬停效果样式,提升用户体验。 * feat: ✨ 首页奖项列表样式修改 not done #96 * chore(deps): ✏️ 更新依赖版本 * chore: ✏️ gsap list demo * build: 🏗️ docker构建优化 * chore: ✏️ gsap scroll demo * style: 💄 gsap demno * feat: ✨ demo smooth scroll gsap scrolltrigger * feat(Demo): 添加更多颜色选项并注释GSAP动画 * refactor(PrizeList): 重构奖品列表组件结构 * feat(PrizeList): 重构奖品列表组件并添加滚动动画 * feat: ✨ 增加定时抽取功能 #96 * feat: ✨ 添加定时抽取功能的说明 * feat: ✨ 优化gsap #96 项数不多时不触发gsap * style: 💄 文本修改 * feat: ✨ 优化 * feat: ✨ 优化奖项列表 * fix(Home): 修复奖品列表滚动检测逻辑 * fix(home): 修复抽奖停止逻辑避免重复执行;调整卡片垂直居中位置计算 * feat: ✨ 播放中奖音频 #96 * style: 💄 下载模板成功后进行提示 * docs: 📝 readme更新 * ci: 👷 git action触发改为推送release版本时执行 * Feature action (#143) * ci: 👷 整合github action配置文件 * docs: 📝 贡献文档修改 * Feature action (#144) * ci: 👷 整合github action配置文件 * docs: 📝 贡献文档修改 * style: 💄 更新版本 * style: 💄 cargo.lock版本更新 * Feature action (#149) * ci: 👷 整合github action配置文件 * docs: 📝 贡献文档修改 * style: 💄 更新版本 * style: 💄 cargo.lock版本更新 * feat(husky): 增强Git标签版本校验脚本 添加了对Git标签指向提交与release分支一致性的校验功能。 脚本现在会检查tag指向的提交是否与当前或任何release分支的最新提交一致, 确保发布流程的准确性。如果当前在release分支上,直接比较分支HEAD与tag指向的提交; 如果不在release分支上,则遍历所有release分支查找匹配的提交。 * feat: ✨ 国际化 * Feature action (#150) * ci: 👷 整合github action配置文件 * docs: 📝 贡献文档修改 * style: 💄 更新版本 * style: 💄 cargo.lock版本更新 * feat(husky): 增强Git标签版本校验脚本 添加了对Git标签指向提交与release分支一致性的校验功能。 脚本现在会检查tag指向的提交是否与当前或任何release分支的最新提交一致, 确保发布流程的准确性。如果当前在release分支上,直接比较分支HEAD与tag指向的提交; 如果不在release分支上,则遍历所有release分支查找匹配的提交。 * feat: ✨ 国际化 * fix: 🐛 修复国际化问题;修复字体大小未生效问题 * fix: 🐛 修复部分问题 * docs: 📝 update readme
This commit is contained in:
@@ -1,459 +0,0 @@
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<script setup lang='ts'>
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import type { IPrizeConfig } from '../../types/storeType'
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import defaultPrizeImage from '@/assets/images/龙.png'
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import ImageSync from '@/components/ImageSync/index.vue'
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import EditSeparateDialog from '@/components/NumberSeparate/EditSeparateDialog.vue'
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import i18n from '@/locales/i18n'
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import useStore from '@/store'
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import { storeToRefs } from 'pinia'
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import { onMounted, ref } from 'vue'
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import { useI18n } from 'vue-i18n'
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const { t } = useI18n()
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const prizeConfig = useStore().prizeConfig
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const globalConfig = useStore().globalConfig
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const system = useStore().system
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const { getPrizeConfig: localPrizeList, getCurrentPrize: currentPrize, getTemporaryPrize: temporaryPrize } = storeToRefs(prizeConfig)
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const { getIsShowPrizeList: isShowPrizeList, getImageList: localImageList } = storeToRefs(globalConfig)
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const { getIsMobile: isMobile } = storeToRefs(system)
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const prizeListRef = ref()
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const prizeListContainerRef = ref()
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const temporaryPrizeRef = ref()
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const selectedPrize = ref<IPrizeConfig | null>()
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// 获取prizeListRef高度
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function getPrizeListHeight() {
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let height = 200
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if (prizeListRef.value) {
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height = (prizeListRef.value as HTMLElement).offsetHeight
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}
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return height
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}
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const prizeShow = ref(structuredClone(isShowPrizeList.value))
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function addTemporaryPrize() {
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temporaryPrizeRef.value.showModal()
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}
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function deleteTemporaryPrize() {
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temporaryPrize.value.isShow = false
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prizeConfig.setTemporaryPrize(temporaryPrize.value)
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}
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function submitTemporaryPrize() {
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if (!temporaryPrize.value.name || !temporaryPrize.value.count) {
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// eslint-disable-next-line no-alert
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alert(i18n.global.t('error.completeInformation'))
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return
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}
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temporaryPrize.value.isShow = true
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temporaryPrize.value.id = new Date().getTime().toString()
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prizeConfig.setCurrentPrize(temporaryPrize.value)
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}
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function selectPrize(item: IPrizeConfig) {
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selectedPrize.value = item
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selectedPrize.value.isUsedCount = 0
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selectedPrize.value.isUsed = false
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if (selectedPrize.value.separateCount.countList.length > 1) {
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return
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}
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selectedPrize.value.separateCount = {
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enable: true,
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countList: [
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{
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id: '0',
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count: item.count,
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isUsedCount: 0,
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},
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],
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}
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}
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function submitData(value: any) {
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selectedPrize.value!.separateCount.countList = value
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selectedPrize.value = null
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}
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function changePersonCount() {
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temporaryPrize.value.separateCount.countList = []
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}
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function setCurrentPrize() {
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for (let i = 0; i < localPrizeList.value.length; i++) {
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if (localPrizeList.value[i].isUsedCount < localPrizeList.value[i].count) {
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prizeConfig.setCurrentPrize(localPrizeList.value[i])
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return
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}
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}
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}
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onMounted(() => {
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prizeListContainerRef.value.style.height = `${getPrizeListHeight()}px`
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setCurrentPrize()
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})
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</script>
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<template>
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<div class="flex items-center">
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<dialog id="my_modal_1" ref="temporaryPrizeRef" class="border-none modal">
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<div class="modal-box">
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<h3 class="text-lg font-bold">
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{{ t('dialog.titleTemporary') }}
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</h3>
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<div class="flex flex-col gap-3">
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<label class="flex w-full max-w-xs">
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<div class="label">
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<span class="label-text">{{ t('table.name') }}:</span>
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</div>
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<input
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v-model="temporaryPrize.name" type="text" :placeholder="t('placeHolder.name')"
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class="max-w-xs input-sm input input-bordered"
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>
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</label>
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<label class="flex w-full max-w-xs">
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<div class="label">
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<span class="label-text">{{ t('table.fullParticipation') }}</span>
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</div>
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<input
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type="checkbox" :checked="temporaryPrize.isAll"
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class="mt-2 border-solid checkbox checkbox-secondary border-1"
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@change="temporaryPrize.isAll = !temporaryPrize.isAll"
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>
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</label>
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<label class="flex w-full max-w-xs">
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<div class="label">
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<span class="label-text">{{ t('table.setLuckyNumber') }}</span>
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</div>
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<input
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v-model="temporaryPrize.count" type="number" :placeholder="t('placeHolder.winnerCount')" class="max-w-xs input-sm input input-bordered"
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@change="changePersonCount"
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>
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</label>
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<label class="flex w-full max-w-xs">
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<div class="label">
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<span class="label-text">{{ t('table.luckyPeopleNumber') }}</span>
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</div>
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<input
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v-model="temporaryPrize.isUsedCount" disabled type="number" :placeholder="t('placeHolder.winnerCount')"
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class="max-w-xs input-sm input input-bordered"
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>
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</label>
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<label v-if="temporaryPrize.separateCount" class="flex w-full max-w-xs">
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<div class="label">
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<span class="label-text">{{ t('table.onceNumber') }}</span>
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</div>
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<div class="flex justify-start h-full" @click="selectPrize(temporaryPrize)">
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<ul
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v-if="temporaryPrize.separateCount.countList.length"
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class="flex flex-wrap w-full h-full gap-1 p-0 pt-1 m-0 cursor-pointer"
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>
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<li
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v-for="se in temporaryPrize.separateCount.countList"
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:key="se.id" class="relative flex items-center justify-center w-8 h-8 bg-slate-600/60 separated"
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>
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<div
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class="flex items-center justify-center w-full h-full tooltip"
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:data-tip="`${t('tooltip.doneCount') + se.isUsedCount}/${se.count}`"
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>
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<div
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class="absolute left-0 z-50 h-full bg-blue-300/80"
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:style="`width:${se.isUsedCount * 100 / se.count}%`"
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/>
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<span>{{ se.count }}</span>
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</div>
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</li>
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</ul>
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<button v-else class="btn btn-secondary btn-xs">{{ t('button.setting') }}</button>
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</div>
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</label>
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<label class="flex w-full max-w-xs">
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<div class="label">
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<span class="label-text">{{ t('table.image') }}</span>
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</div>
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<select v-model="temporaryPrize.picture" class="flex-1 w-12 select select-warning select-sm">
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<option v-if="temporaryPrize.picture.id" :value="{ id: '', name: '', url: '' }">❌
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</option>
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<option disabled selected>{{ t('table.selectPicture') }}</option>
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<option v-for="picItem in localImageList" :key="picItem.id" class="w-auto" :value="picItem">{{
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picItem.name }}
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</option>
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</select>
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</label>
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</div>
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<div class="modal-action">
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<form method="dialog" class="flex gap-3">
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<button class="btn btn-sm" @click="submitTemporaryPrize">
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{{ t('button.confirm') }}
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</button>
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<button class="btn btn-sm">
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{{ t('button.cancel') }}
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</button>
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</form>
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</div>
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</div>
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</dialog>
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<EditSeparateDialog
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:total-number="selectedPrize?.count" :separated-number="selectedPrize?.separateCount.countList"
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@submit-data="submitData"
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/>
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<div ref="prizeListContainerRef">
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<div v-if="temporaryPrize.isShow" class="h-20 w-72" :class="temporaryPrize.isShow ? 'current-prize' : ''">
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<div class="relative flex flex-row items-center justify-between w-full h-full shadow-xl card bg-base-100">
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<div
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v-if="temporaryPrize.isUsed"
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class="absolute z-50 w-full h-full bg-gray-800/70 item-mask rounded-xl"
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/>
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<figure class="w-10 h-10 rounded-xl">
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<ImageSync v-if="temporaryPrize.picture.url" :img-item="temporaryPrize.picture" />
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<img v-else :src="defaultPrizeImage" alt="Prize" class="object-cover h-full rounded-xl">
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</figure>
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<div class="items-center p-0 text-center card-body">
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<div class="tooltip tooltip-left" :data-tip="temporaryPrize.name">
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<h2 class="p-0 m-0 overflow-hidden w-28 card-title whitespace-nowrap text-ellipsis">
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{{
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temporaryPrize.name }}
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</h2>
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</div>
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<p class="absolute z-40 p-0 m-0 text-gray-300/80 mt-9">
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{{ temporaryPrize.isUsedCount }}/{{
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temporaryPrize.count }}
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</p>
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<progress
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class="w-3/4 h-6 progress progress-primary" :value="temporaryPrize.isUsedCount"
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:max="temporaryPrize.count"
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/>
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<!-- <p class="p-0 m-0">{{ item.isUsedCount }}/{{ item.count }}</p> -->
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</div>
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<div class="flex flex-col gap-1 mr-2">
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<div class="tooltip tooltip-left" :data-tip="t('tooltip.edit')">
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<div class="cursor-pointer hover:text-blue-400" @click="addTemporaryPrize">
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<svg-icon name="edit" />
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</div>
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</div>
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<div class="tooltip tooltip-left" :data-tip="t('tooltip.delete')">
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<div class="cursor-pointer hover:text-blue-400" @click="deleteTemporaryPrize">
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<svg-icon name="delete" />
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</div>
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</div>
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</div>
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</div>
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</div>
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<transition name="prize-list" :appear="true">
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<div v-if="prizeShow && !isMobile && !temporaryPrize.isShow" class="flex items-center">
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<ul ref="prizeListRef" class="flex flex-col gap-1 p-2 rounded-xl bg-slate-500/50">
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<li
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v-for="item in localPrizeList" :key="item.id"
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:class="currentPrize.id === item.id ? 'current-prize' : ''"
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>
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<div
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v-if="item.isShow"
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class="relative flex flex-row items-center justify-between w-64 h-20 shadow-xl card bg-base-100"
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>
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<div
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v-if="item.isUsed"
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class="absolute z-50 w-full h-full bg-gray-800/70 item-mask rounded-xl"
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/>
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<figure class="w-10 h-10 rounded-xl">
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<ImageSync v-if="item.picture.url" :img-item="item.picture" />
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<img
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v-else :src="defaultPrizeImage" alt="Prize"
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class="object-cover h-full rounded-xl"
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>
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</figure>
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<div class="items-center p-0 text-center card-body">
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<div class="tooltip tooltip-left" :data-tip="item.name">
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<h2
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class="w-24 p-0 m-0 overflow-hidden text-center card-title whitespace-nowrap text-ellipsis"
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>
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{{ item.name }}
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</h2>
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</div>
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<p class="absolute z-40 p-0 m-0 text-gray-300/80 mt-9">
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{{ item.isUsedCount }}/{{
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item.count }}
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</p>
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<progress
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class="w-3/4 h-6 progress progress-primary" :value="item.isUsedCount"
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:max="item.count"
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/>
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<!-- <p class="p-0 m-0">{{ item.isUsedCount }}/{{ item.count }}</p> -->
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</div>
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</div>
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</li>
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</ul>
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<div class="flex flex-col gap-3">
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<div class="tooltip tooltip-right" :data-tip="t('tooltip.prizeList')">
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<div
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class="flex items-center w-6 h-8 rounded-r-lg cursor-pointer prize-option bg-slate-500/50"
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@click="prizeShow = !prizeShow"
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>
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<svg-icon name="arrow_left" class="w-full h-full" />
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</div>
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</div>
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<div class="tooltip tooltip-right" :data-tip="t('tooltip.addActivity')">
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<div
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class="flex items-center w-6 h-8 rounded-r-lg cursor-pointer prize-option bg-slate-500/50"
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@click="addTemporaryPrize"
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>
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<svg-icon name="add" class="w-full h-full" />
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</div>
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</div>
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</div>
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</div>
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</transition>
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</div>
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<transition name="prize-operate" :appear="true">
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<div v-show="!prizeShow" class="tooltip tooltip-right" :data-tip="t('tooltip.prizeList')">
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<div
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class="flex items-center w-6 h-8 rounded-r-lg cursor-pointer prize-option bg-slate-500/50"
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@click="prizeShow = !prizeShow"
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>
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<svg-icon name="arrow_right" class="w-full h-full" />
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</div>
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</div>
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</transition>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style lang='scss' scoped>
|
||||
.label {
|
||||
width: 120px;
|
||||
}
|
||||
|
||||
.prize-list-enter-active {
|
||||
-webkit-animation: slide-right 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both;
|
||||
animation: slide-right 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both;
|
||||
}
|
||||
|
||||
.prize-list-leave-active {
|
||||
-webkit-animation: slide-left 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both;
|
||||
animation: slide-left 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both;
|
||||
}
|
||||
|
||||
.prize-operate-enter-active {
|
||||
// 延时显示
|
||||
animation: show-operate 0.6s;
|
||||
-webkit-animation: show-operate 0.6s;
|
||||
}
|
||||
|
||||
.current-prize {
|
||||
position: relative;
|
||||
display: block;
|
||||
overflow: hidden;
|
||||
isolation: isolate;
|
||||
|
||||
border-radius: 20px;
|
||||
padding: 3px;
|
||||
}
|
||||
|
||||
.current-prize::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 400%;
|
||||
height: 100%;
|
||||
background: linear-gradient(115deg, #4fcf70, #fad648, #a767e5, #12bcfe, #44ce7b);
|
||||
background-size: 25% 100%;
|
||||
animation: an-at-keyframe-css-at-rule-that-translates-via-the-transform-property-the-background-by-negative-25-percent-of-its-width-so-that-it-gives-a-nice-border-animation_-We-use-the-translate-property-to-have-a-nice-transition-so-it_s-not-a-jerk-of-a-start-or-stop .75s linear infinite;
|
||||
// animation-play-state: paused;
|
||||
translate: -5% 0%;
|
||||
transition: translate 0.25s ease-out;
|
||||
animation-play-state: running;
|
||||
transition-duration: 0.75s;
|
||||
translate: 0% 0%;
|
||||
}
|
||||
|
||||
.current-prize::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
inset: 4px;
|
||||
border-top-left-radius: 20px;
|
||||
border-bottom-right-radius: 20px;
|
||||
z-index: -1;
|
||||
}
|
||||
|
||||
@keyframes an-at-keyframe-css-at-rule-that-translates-via-the-transform-property-the-background-by-negative-25-percent-of-its-width-so-that-it-gives-a-nice-border-animation_-We-use-the-translate-property-to-have-a-nice-transition-so-it_s-not-a-jerk-of-a-start-or-stop {
|
||||
to {
|
||||
transform: translateX(-25%);
|
||||
}
|
||||
}
|
||||
|
||||
@-webkit-keyframes slide-right {
|
||||
0% {
|
||||
-webkit-transform: translateX(0);
|
||||
transform: translateX(0);
|
||||
}
|
||||
|
||||
100% {
|
||||
-webkit-transform: translateX(30px);
|
||||
transform: translateX(30px);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes slide-right {
|
||||
0% {
|
||||
-webkit-transform: translateX(-200px);
|
||||
transform: translateX(-200px);
|
||||
}
|
||||
|
||||
100% {
|
||||
-webkit-transform: translateX(0);
|
||||
transform: translateX(0);
|
||||
}
|
||||
}
|
||||
|
||||
@-webkit-keyframes slide-left {
|
||||
0% {
|
||||
-webkit-transform: translateX(0);
|
||||
transform: translateX(0);
|
||||
}
|
||||
|
||||
100% {
|
||||
-webkit-transform: translateX(-100px);
|
||||
transform: translateX(-100px);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes slide-left {
|
||||
0% {
|
||||
-webkit-transform: translateX(0);
|
||||
transform: translateX(0);
|
||||
}
|
||||
|
||||
100% {
|
||||
-webkit-transform: translateX(-400px);
|
||||
transform: translateX(-400px);
|
||||
}
|
||||
}
|
||||
|
||||
@-webkit-keyframes show-operate {
|
||||
0% {
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
99% {
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
100% {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes show-operate {
|
||||
0% {
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
99% {
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
100% {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
115
src/views/Home/components/HeaderTitle/index.vue
Normal file
115
src/views/Home/components/HeaderTitle/index.vue
Normal file
@@ -0,0 +1,115 @@
|
||||
<script setup lang='ts'>
|
||||
import type { CSSProperties } from 'vue'
|
||||
import { computed, toRefs } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import { useRouter } from 'vue-router'
|
||||
import { rgbToHex } from '@/utils/color'
|
||||
|
||||
interface Props {
|
||||
textSize: number
|
||||
textColor: string
|
||||
topTitle: string
|
||||
tableData: any[]
|
||||
setDefaultPersonList: () => void
|
||||
isInitialDone: boolean
|
||||
titleFont: string
|
||||
titleFontSyncGlobal: boolean
|
||||
}
|
||||
|
||||
const props = defineProps<Props>()
|
||||
const router = useRouter()
|
||||
const { tableData, textSize, textColor, topTitle, setDefaultPersonList, titleFont, titleFontSyncGlobal } = toRefs(props)
|
||||
const isTextColor = computed(() => {
|
||||
return rgbToHex(textColor.value) !== '#00000000'
|
||||
})
|
||||
const titleStyle = computed(() => {
|
||||
const style: CSSProperties = {
|
||||
fontSize: `${textSize.value * 1.5}px`,
|
||||
}
|
||||
if (!titleFontSyncGlobal.value) {
|
||||
style.fontFamily = titleFont.value
|
||||
}
|
||||
if (isTextColor.value) {
|
||||
style.color = textColor.value
|
||||
}
|
||||
|
||||
return style
|
||||
})
|
||||
const { t } = useI18n()
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="absolute z-10 flex flex-col items-center justify-center -translate-x-1/2 left-1/2">
|
||||
<h2
|
||||
class="pt-12 m-0 mb-12 tracking-wide text-center leading-12"
|
||||
:class="{ 'animate-pulse bg-linear-to-r from-primary via-secondary to-accent bg-clip-text text-transparent': !isTextColor }"
|
||||
:style="titleStyle"
|
||||
>
|
||||
{{ topTitle }}
|
||||
</h2>
|
||||
<div v-if="isInitialDone" class="flex gap-3">
|
||||
<button
|
||||
v-if="tableData.length <= 0" class="cursor-pointer btn btn-outline btn-secondary btn-lg"
|
||||
@click="router.push('config')"
|
||||
>
|
||||
{{ t('button.noInfoAndImport') }}
|
||||
</button>
|
||||
<button
|
||||
v-if="tableData.length <= 0" class="cursor-pointer btn btn-outline btn-secondary btn-lg"
|
||||
@click="setDefaultPersonList"
|
||||
>
|
||||
{{ t('button.useDefault') }}
|
||||
</button>
|
||||
</div>
|
||||
<!-- 加载中 -->
|
||||
<div v-else class="flex gap-3 items-center">
|
||||
<span class="loading loading-spinner loading-xl" />
|
||||
<span>{{ t('button.loading') }}</span>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.header-title {
|
||||
-webkit-animation: tracking-in-expand-fwd 0.8s cubic-bezier(0.215, 0.610, 0.355, 1.000) both;
|
||||
animation: tracking-in-expand-fwd 0.8s cubic-bezier(0.215, 0.610, 0.355, 1.000) both;
|
||||
}
|
||||
|
||||
@-webkit-keyframes tracking-in-expand-fwd {
|
||||
0% {
|
||||
letter-spacing: -0.5em;
|
||||
-webkit-transform: translateZ(-700px);
|
||||
transform: translateZ(-700px);
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
40% {
|
||||
opacity: 0.6;
|
||||
}
|
||||
|
||||
100% {
|
||||
-webkit-transform: translateZ(0);
|
||||
transform: translateZ(0);
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes tracking-in-expand-fwd {
|
||||
0% {
|
||||
letter-spacing: -0.5em;
|
||||
-webkit-transform: translateZ(-700px);
|
||||
transform: translateZ(-700px);
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
40% {
|
||||
opacity: 0.6;
|
||||
}
|
||||
|
||||
100% {
|
||||
-webkit-transform: translateZ(0);
|
||||
transform: translateZ(0);
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
335
src/views/Home/components/OptionsButton/index.scss
Normal file
335
src/views/Home/components/OptionsButton/index.scss
Normal file
@@ -0,0 +1,335 @@
|
||||
#menu {
|
||||
position: absolute;
|
||||
z-index: 100;
|
||||
width: 100%;
|
||||
bottom: 50px;
|
||||
text-align: center;
|
||||
margin: 0 auto;
|
||||
font-size: 32px;
|
||||
|
||||
.start {
|
||||
// 居中
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.btn-stars {
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 13rem;
|
||||
overflow: hidden;
|
||||
height: 3rem;
|
||||
background-size: 300% 300%;
|
||||
backdrop-filter: blur(1rem);
|
||||
border-radius: 5rem;
|
||||
transition: 0.5s;
|
||||
animation: gradient_301 5s ease infinite;
|
||||
border: double 4px transparent;
|
||||
background-image: linear-gradient(#212121, #212121), linear-gradient(137.48deg, #ffdb3b 10%, #FE53BB 45%, #8F51EA 67%, #0044ff 87%);
|
||||
background-origin: border-box;
|
||||
background-clip: content-box, border-box;
|
||||
-webkit-animation: pulsate-fwd 1.2s ease-in-out infinite both;
|
||||
animation: pulsate-fwd 1.2s ease-in-out infinite both;
|
||||
|
||||
&:hover #container-stars {
|
||||
z-index: 1;
|
||||
background-color: #212121;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
transform: scale(1.1)
|
||||
}
|
||||
|
||||
&:active {
|
||||
border: double 4px #FE53BB;
|
||||
background-origin: border-box;
|
||||
background-clip: content-box, border-box;
|
||||
animation: none;
|
||||
}
|
||||
|
||||
&:active .circle {
|
||||
background: #FE53BB;
|
||||
}
|
||||
|
||||
strong {
|
||||
z-index: 2;
|
||||
font-family: 'Avalors Personal Use';
|
||||
font-size: 12px;
|
||||
letter-spacing: 5px;
|
||||
color: #FFFFFF;
|
||||
text-shadow: 0 0 4px white;
|
||||
}
|
||||
|
||||
#container-stars {
|
||||
position: absolute;
|
||||
z-index: -1;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
transition: 0.5s;
|
||||
backdrop-filter: blur(1rem);
|
||||
border-radius: 5rem;
|
||||
|
||||
#stars {
|
||||
position: relative;
|
||||
background: transparent;
|
||||
width: 200rem;
|
||||
height: 200rem;
|
||||
|
||||
&::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
top: -10rem;
|
||||
left: -100rem;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
animation: animStarRotate 90s linear infinite;
|
||||
}
|
||||
|
||||
&::after {
|
||||
background-image: radial-gradient(#ffffff 1px, transparent 1%);
|
||||
background-size: 50px 50px;
|
||||
}
|
||||
|
||||
&::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: -50%;
|
||||
width: 170%;
|
||||
height: 500%;
|
||||
animation: animStar 60s linear infinite;
|
||||
}
|
||||
|
||||
&::before {
|
||||
background-image: radial-gradient(#ffffff 1px, transparent 1%);
|
||||
background-size: 50px 50px;
|
||||
opacity: 0.5;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
#glow {
|
||||
position: absolute;
|
||||
display: flex;
|
||||
width: 12rem;
|
||||
|
||||
.circle {
|
||||
width: 100%;
|
||||
height: 30px;
|
||||
filter: blur(2rem);
|
||||
animation: pulse_3011 4s infinite;
|
||||
z-index: -1;
|
||||
|
||||
&:nth-of-type(1) {
|
||||
background: rgba(254, 83, 186, 0.636);
|
||||
}
|
||||
|
||||
&:nth-of-type(2) {
|
||||
background: rgba(142, 81, 234, 0.704);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.btn-neon {
|
||||
--glow-color: rgb(217, 176, 255);
|
||||
--glow-spread-color: rgba(191, 123, 255, 0.781);
|
||||
--enhanced-glow-color: rgb(231, 206, 255);
|
||||
--btn-color: rgb(100, 61, 136);
|
||||
-webkit-animation: pulsate-fwd 0.9s ease-in-out infinite both;
|
||||
animation: pulsate-fwd 0.9s ease-in-out infinite both;
|
||||
cursor: pointer;
|
||||
border: .25em solid var(--glow-color);
|
||||
padding: 1em 3em;
|
||||
color: var(--glow-color);
|
||||
font-size: 15px;
|
||||
font-weight: bold;
|
||||
background-color: var(--btn-color);
|
||||
border-radius: 1em;
|
||||
outline: none;
|
||||
box-shadow: 0 0 1em .25em var(--glow-color),
|
||||
0 0 4em 1em var(--glow-spread-color),
|
||||
inset 0 0 .75em .25em var(--glow-color);
|
||||
text-shadow: 0 0 .5em var(--glow-color);
|
||||
position: relative;
|
||||
transition: all 0.3s;
|
||||
-webkit-animation: swing-in-top-fwd 0.5s cubic-bezier(0.175, 0.885, 0.320, 1.275) both;
|
||||
animation: swing-in-top-fwd 0.5s cubic-bezier(0.175, 0.885, 0.320, 1.275) both;
|
||||
|
||||
&::after {
|
||||
pointer-events: none;
|
||||
content: "";
|
||||
position: absolute;
|
||||
top: 120%;
|
||||
left: 0;
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
background-color: var(--glow-spread-color);
|
||||
filter: blur(2em);
|
||||
opacity: .7;
|
||||
transform: perspective(1.5em) rotateX(35deg) scale(1, .6);
|
||||
}
|
||||
|
||||
&:hover {
|
||||
color: var(--btn-color);
|
||||
background-color: var(--glow-color);
|
||||
box-shadow: 0 0 1em .25em var(--glow-color),
|
||||
0 0 4em 2em var(--glow-spread-color),
|
||||
inset 0 0 .75em .25em var(--glow-color);
|
||||
}
|
||||
|
||||
&:active {
|
||||
box-shadow: 0 0 0.6em .25em var(--glow-color),
|
||||
0 0 2.5em 2em var(--glow-spread-color),
|
||||
inset 0 0 .5em .25em var(--glow-color);
|
||||
}
|
||||
}
|
||||
|
||||
.btn-cancel {
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 13rem;
|
||||
overflow: hidden;
|
||||
height: 3rem;
|
||||
background-size: 300% 300%;
|
||||
backdrop-filter: blur(1rem);
|
||||
border-radius: 5rem;
|
||||
transition: 0.5s;
|
||||
animation: gradient_301 5s ease infinite;
|
||||
border: double 4px transparent;
|
||||
background-image: linear-gradient(#212121, #212121), linear-gradient(137.48deg, #ffdb3b 10%, #FE53BB 45%, #8F51EA 67%, #0044ff 87%);
|
||||
background-origin: border-box;
|
||||
background-clip: content-box, border-box;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes animStar {
|
||||
from {
|
||||
transform: translateY(0);
|
||||
}
|
||||
|
||||
to {
|
||||
transform: translateY(-135rem);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes animStarRotate {
|
||||
from {
|
||||
transform: rotate(360deg);
|
||||
}
|
||||
|
||||
to {
|
||||
transform: rotate(0);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes gradient_301 {
|
||||
0% {
|
||||
background-position: 0% 50%;
|
||||
}
|
||||
|
||||
50% {
|
||||
background-position: 100% 50%;
|
||||
}
|
||||
|
||||
100% {
|
||||
background-position: 0% 50%;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes pulse_3011 {
|
||||
0% {
|
||||
transform: scale(0.75);
|
||||
box-shadow: 0 0 0 0 rgba(0, 0, 0, 0.7);
|
||||
}
|
||||
|
||||
70% {
|
||||
transform: scale(1);
|
||||
box-shadow: 0 0 0 10px rgba(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
100% {
|
||||
transform: scale(0.75);
|
||||
box-shadow: 0 0 0 0 rgba(0, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// 按钮动画
|
||||
@-webkit-keyframes pulsate-fwd {
|
||||
0% {
|
||||
-webkit-transform: scale(1);
|
||||
transform: scale(1);
|
||||
}
|
||||
|
||||
50% {
|
||||
-webkit-transform: scale(1.1);
|
||||
transform: scale(1.1);
|
||||
}
|
||||
|
||||
100% {
|
||||
-webkit-transform: scale(1);
|
||||
transform: scale(1);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes pulsate-fwd {
|
||||
0% {
|
||||
-webkit-transform: scale(1);
|
||||
transform: scale(1);
|
||||
}
|
||||
|
||||
50% {
|
||||
-webkit-transform: scale(1.2);
|
||||
transform: scale(1.2);
|
||||
}
|
||||
|
||||
100% {
|
||||
-webkit-transform: scale(1);
|
||||
transform: scale(1);
|
||||
}
|
||||
}
|
||||
|
||||
@-webkit-keyframes tracking-in-expand-fwd {
|
||||
0% {
|
||||
letter-spacing: -0.5em;
|
||||
-webkit-transform: translateZ(-700px);
|
||||
transform: translateZ(-700px);
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
40% {
|
||||
opacity: 0.6;
|
||||
}
|
||||
|
||||
100% {
|
||||
-webkit-transform: translateZ(0);
|
||||
transform: translateZ(0);
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes tracking-in-expand-fwd {
|
||||
0% {
|
||||
letter-spacing: -0.5em;
|
||||
-webkit-transform: translateZ(-700px);
|
||||
transform: translateZ(-700px);
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
40% {
|
||||
opacity: 0.6;
|
||||
}
|
||||
|
||||
100% {
|
||||
-webkit-transform: translateZ(0);
|
||||
transform: translateZ(0);
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
79
src/views/Home/components/OptionsButton/index.vue
Normal file
79
src/views/Home/components/OptionsButton/index.vue
Normal file
@@ -0,0 +1,79 @@
|
||||
<script setup lang='ts'>
|
||||
import { toRefs } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import { LotteryStatus } from '@/views/Home/type'
|
||||
|
||||
interface Props {
|
||||
currentStatus: LotteryStatus
|
||||
tableData: any[]
|
||||
enterLottery: () => void
|
||||
startLottery: () => void
|
||||
stopLottery: () => void
|
||||
continueLottery: () => void
|
||||
quitLottery: () => void
|
||||
}
|
||||
const props = defineProps<Props>()
|
||||
|
||||
const { currentStatus, tableData, enterLottery, startLottery, stopLottery, continueLottery, quitLottery } = toRefs(props)
|
||||
const { t } = useI18n()
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div id="menu">
|
||||
<button v-if="currentStatus === LotteryStatus.init && tableData.length > 0" class="btn-neon" @click="enterLottery">
|
||||
{{ t('button.enterLottery') }}
|
||||
</button>
|
||||
|
||||
<div v-if="currentStatus === LotteryStatus.ready" class="start">
|
||||
<button class="btn-stars" @click="startLottery">
|
||||
<strong>{{ t('button.start') }}</strong>
|
||||
<div id="container-stars">
|
||||
<div id="stars" />
|
||||
</div>
|
||||
|
||||
<div id="glow">
|
||||
<div class="circle" />
|
||||
<div class="circle" />
|
||||
</div>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<button v-if="currentStatus === LotteryStatus.running" class="btn-neon btn glass btn-lg" @click="stopLottery">
|
||||
{{ t('button.selectLucky') }}
|
||||
</button>
|
||||
|
||||
<div v-if="currentStatus === LotteryStatus.end" class="flex justify-center gap-6 enStop">
|
||||
<div class="start">
|
||||
<button class="btn-stars" @click="continueLottery">
|
||||
<strong>{{ t('button.continue') }}</strong>
|
||||
<div id="container-stars">
|
||||
<div id="stars" />
|
||||
</div>
|
||||
|
||||
<div id="glow">
|
||||
<div class="circle" />
|
||||
<div class="circle" />
|
||||
</div>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="start">
|
||||
<button class="btn-stars btn-cancel" @click="quitLottery">
|
||||
<strong>{{ t('button.cancel') }}</strong>
|
||||
<div id="container-stars">
|
||||
<div id="stars" />
|
||||
</div>
|
||||
|
||||
<div id="glow">
|
||||
<div class="circle" />
|
||||
<div class="circle" />
|
||||
</div>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
@use './index.scss'
|
||||
</style>
|
||||
97
src/views/Home/components/PrizeList/index.scss
Normal file
97
src/views/Home/components/PrizeList/index.scss
Normal file
@@ -0,0 +1,97 @@
|
||||
.label {
|
||||
width: 120px;
|
||||
}
|
||||
|
||||
.prize-list-enter-active {
|
||||
-webkit-animation: slide-right 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both;
|
||||
animation: slide-right 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both;
|
||||
}
|
||||
|
||||
.prize-list-leave-active {
|
||||
-webkit-animation: slide-left 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both;
|
||||
animation: slide-left 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940) both;
|
||||
}
|
||||
|
||||
.prize-operate-enter-active {
|
||||
// 延时显示
|
||||
animation: show-operate 0.6s;
|
||||
-webkit-animation: show-operate 0.6s;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@-webkit-keyframes slide-right {
|
||||
0% {
|
||||
-webkit-transform: translateX(0);
|
||||
transform: translateX(0);
|
||||
}
|
||||
|
||||
100% {
|
||||
-webkit-transform: translateX(30px);
|
||||
transform: translateX(30px);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes slide-right {
|
||||
0% {
|
||||
-webkit-transform: translateX(-200px);
|
||||
transform: translateX(-200px);
|
||||
}
|
||||
|
||||
100% {
|
||||
-webkit-transform: translateX(0);
|
||||
transform: translateX(0);
|
||||
}
|
||||
}
|
||||
|
||||
@-webkit-keyframes slide-left {
|
||||
0% {
|
||||
-webkit-transform: translateX(0);
|
||||
transform: translateX(0);
|
||||
}
|
||||
|
||||
100% {
|
||||
-webkit-transform: translateX(-100px);
|
||||
transform: translateX(-100px);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes slide-left {
|
||||
0% {
|
||||
-webkit-transform: translateX(0);
|
||||
transform: translateX(0);
|
||||
}
|
||||
|
||||
100% {
|
||||
-webkit-transform: translateX(-400px);
|
||||
transform: translateX(-400px);
|
||||
}
|
||||
}
|
||||
|
||||
@-webkit-keyframes show-operate {
|
||||
0% {
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
99% {
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
100% {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes show-operate {
|
||||
0% {
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
99% {
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
100% {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
68
src/views/Home/components/PrizeList/index.vue
Normal file
68
src/views/Home/components/PrizeList/index.vue
Normal file
@@ -0,0 +1,68 @@
|
||||
<script setup lang='ts'>
|
||||
import type { IPrizeConfig } from '@/types/storeType'
|
||||
import { ref } from 'vue'
|
||||
// import { useI18n } from 'vue-i18n'
|
||||
import EditSeparateDialog from '@/components/NumberSeparate/EditSeparateDialog.vue'
|
||||
import OfficialPrizeList from './parts/OfficialPrizeList/index.vue'
|
||||
import OperationButton from './parts/OperationButton.vue'
|
||||
import TemporaryDialog from './parts/TemporaryDialog.vue'
|
||||
import TemporaryList from './parts/TemporaryList.vue'
|
||||
import { usePrizeList } from './usePrizeList'
|
||||
|
||||
const temporaryPrizeRef = ref()
|
||||
const {
|
||||
temporaryPrize,
|
||||
changePersonCount,
|
||||
selectPrize,
|
||||
localImageList,
|
||||
addTemporaryPrize,
|
||||
submitTemporaryPrize,
|
||||
submitData,
|
||||
deleteTemporaryPrize,
|
||||
prizeShow,
|
||||
currentPrize,
|
||||
localPrizeList,
|
||||
isMobile,
|
||||
} = usePrizeList(temporaryPrizeRef)
|
||||
const selectedPrize = ref<IPrizeConfig | null>()
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div v-if="localPrizeList.length" class="flex h-2/3 items-center overflow-hidden">
|
||||
<TemporaryDialog
|
||||
ref="temporaryPrizeRef"
|
||||
v-model:temporary-prize="temporaryPrize"
|
||||
:change-person-count="changePersonCount"
|
||||
:select-prize="selectPrize"
|
||||
:local-image-list="localImageList"
|
||||
:add-temporary-prize="addTemporaryPrize"
|
||||
:submit-temporary-prize="submitTemporaryPrize"
|
||||
/>
|
||||
<EditSeparateDialog
|
||||
:total-number="selectedPrize?.count" :separated-number="selectedPrize?.separateCount.countList"
|
||||
@submit-data="submitData"
|
||||
/>
|
||||
<div class="h-full">
|
||||
<TemporaryList
|
||||
v-if="temporaryPrize.isShow"
|
||||
:temporary-prize="temporaryPrize"
|
||||
:add-temporary-prize="addTemporaryPrize"
|
||||
:delete-temporary-prize="deleteTemporaryPrize"
|
||||
/>
|
||||
<OfficialPrizeList
|
||||
v-show="!temporaryPrize.isShow"
|
||||
v-model:prize-show="prizeShow"
|
||||
:temporary-prize-show="temporaryPrize.isShow"
|
||||
:local-prize-list="localPrizeList"
|
||||
:current-prize="currentPrize"
|
||||
:is-mobile="isMobile"
|
||||
:add-temporary-prize="addTemporaryPrize"
|
||||
/>
|
||||
</div>
|
||||
<OperationButton v-if="!temporaryPrize.isShow" v-model:prize-show="prizeShow" :add-temporary-prize="addTemporaryPrize" />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style lang='scss' scoped>
|
||||
@use "./index.scss";
|
||||
</style>
|
||||
@@ -0,0 +1,140 @@
|
||||
.scroll-button::before,
|
||||
.scroll-button::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: -1;
|
||||
transform: translate(12px 12px);
|
||||
}
|
||||
|
||||
.scroll-button::before {
|
||||
transform: translate(0, -6px);
|
||||
opacity: 0.6;
|
||||
}
|
||||
|
||||
.scroll-button::after {
|
||||
transform: translate(0, 6px);
|
||||
opacity: 0.4;
|
||||
}
|
||||
|
||||
/* 添加动画效果 */
|
||||
.scroll-button-down {
|
||||
animation: bounce-down 2s infinite;
|
||||
}
|
||||
|
||||
/* 添加动画效果 */
|
||||
.scroll-button-up {
|
||||
animation: bounce-up 2s infinite;
|
||||
}
|
||||
|
||||
.scroll-container {
|
||||
&::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
border-radius: 12px;
|
||||
}
|
||||
}
|
||||
|
||||
.scroll-container-end {
|
||||
height: 100%;
|
||||
|
||||
&::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
height: 90%;
|
||||
width: 100%;
|
||||
border-radius: 12px;
|
||||
}
|
||||
}
|
||||
|
||||
.no-scroll {}
|
||||
|
||||
@keyframes bounce-down {
|
||||
|
||||
0%,
|
||||
20%,
|
||||
50%,
|
||||
80%,
|
||||
100% {
|
||||
transform: translateY(0);
|
||||
}
|
||||
|
||||
40% {
|
||||
transform: translateY(-5px);
|
||||
}
|
||||
|
||||
60% {
|
||||
transform: translateY(-2px);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes bounce-up {
|
||||
|
||||
0%,
|
||||
20%,
|
||||
50%,
|
||||
80%,
|
||||
100% {
|
||||
transform: translateY(0);
|
||||
}
|
||||
|
||||
40% {
|
||||
transform: translateY(5px);
|
||||
}
|
||||
|
||||
60% {
|
||||
transform: translateY(2px);
|
||||
}
|
||||
}
|
||||
|
||||
.scroll-button:hover {
|
||||
transform: translateY(-3px);
|
||||
}
|
||||
|
||||
.current-prize {
|
||||
position: relative;
|
||||
display: block;
|
||||
overflow: clip;
|
||||
isolation: isolate;
|
||||
|
||||
border-radius: 20px;
|
||||
padding: 3px;
|
||||
}
|
||||
|
||||
.current-prize::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 400%;
|
||||
height: 100%;
|
||||
background: linear-gradient(115deg, #4fcf70, #fad648, #a767e5, #12bcfe, #44ce7b);
|
||||
background-size: 25% 100%;
|
||||
animation: an-at-keyframe-css-at-rule-that-translates-via-the-transform-property-the-background-by-negative-25-percent-of-its-width-so-that-it-gives-a-nice-border-animation_-We-use-the-translate-property-to-have-a-nice-transition-so-it_s-not-a-jerk-of-a-start-or-stop .75s linear infinite;
|
||||
// animation-play-state: paused;
|
||||
translate: -5% 0%;
|
||||
transition: translate 0.25s ease-out;
|
||||
animation-play-state: running;
|
||||
transition-duration: 0.75s;
|
||||
translate: 0% 0%;
|
||||
}
|
||||
|
||||
.current-prize::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
inset: 4px;
|
||||
border-top-left-radius: 20px;
|
||||
border-bottom-right-radius: 20px;
|
||||
z-index: -1;
|
||||
}
|
||||
|
||||
@keyframes an-at-keyframe-css-at-rule-that-translates-via-the-transform-property-the-background-by-negative-25-percent-of-its-width-so-that-it-gives-a-nice-border-animation_-We-use-the-translate-property-to-have-a-nice-transition-so-it_s-not-a-jerk-of-a-start-or-stop {
|
||||
to {
|
||||
transform: translateX(-25%);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,123 @@
|
||||
<script setup lang='ts'>
|
||||
import type { IPrizeConfig } from '@/types/storeType'
|
||||
import { ref, watch } from 'vue'
|
||||
import defaultPrizeImage from '@/assets/images/龙.png'
|
||||
import { useGsap } from './useGsap'
|
||||
|
||||
const props = defineProps<{
|
||||
isMobile: boolean
|
||||
localPrizeList: IPrizeConfig[]
|
||||
currentPrize: IPrizeConfig
|
||||
temporaryPrizeShow: boolean
|
||||
addTemporaryPrize: () => void
|
||||
}>()
|
||||
|
||||
const prizeShow = defineModel<boolean>('prizeShow')
|
||||
const scrollContainerRef = ref<any>(null)
|
||||
const ulContainerRef = ref<any>(null)
|
||||
const isScroll = ref(false)
|
||||
const liRefs = ref([])
|
||||
|
||||
const {
|
||||
showUpButton,
|
||||
showDownButton,
|
||||
handleScroll,
|
||||
} = useGsap(scrollContainerRef, liRefs, isScroll, prizeShow, props.temporaryPrizeShow)
|
||||
|
||||
// 获取ulContainerRef的高度
|
||||
function getUlContainerHeight() {
|
||||
if (ulContainerRef.value) {
|
||||
return ulContainerRef.value.offsetHeight
|
||||
}
|
||||
return 0
|
||||
}
|
||||
// 获取scrollContainerRef的高度
|
||||
function getScrollContainerHeight() {
|
||||
if (scrollContainerRef.value) {
|
||||
return scrollContainerRef.value.offsetHeight
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
function getIsScroll() {
|
||||
const ulHeight = getUlContainerHeight()
|
||||
const scrollHeight = getScrollContainerHeight()
|
||||
if (ulHeight > scrollHeight + 20) {
|
||||
isScroll.value = true
|
||||
}
|
||||
else {
|
||||
isScroll.value = false
|
||||
scrollContainerRef.value.style.height = `${ulHeight}px`
|
||||
}
|
||||
}
|
||||
|
||||
watch ([prizeShow, () => props.temporaryPrizeShow], (val) => {
|
||||
if (!val[0]) {
|
||||
return
|
||||
}
|
||||
setTimeout (() => {
|
||||
getIsScroll()
|
||||
}, 0)
|
||||
}, { immediate: true })
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<transition name="prize-list" class="h-full" :appear="true">
|
||||
<div v-show="prizeShow && !isMobile && !temporaryPrizeShow" class="flex items-center h-full relative ">
|
||||
<div v-if="isScroll" class="w-full h-16 flex justify-center scroll-button scroll-button-up absolute top-0 z-50">
|
||||
<SvgIcon v-show="showUpButton" name="chevron-up" size="64px" class="text-gray-200/80 cursor-pointer" @click="handleScroll(-150)" />
|
||||
</div>
|
||||
<div ref="scrollContainerRef" :class="isScroll ? (showDownButton ? 'scroll-container' : 'scroll-container-end') : 'no-scroll bg-slate-500/50'" class="h-full no-before overflow-y-auto overflow-x-hidden scroll-smooth hide-scrollbar before:bg-slate-500/50 z-20 rounded-xl">
|
||||
<ul ref="ulContainerRef" class="flex flex-col gap-1 p-2">
|
||||
<li
|
||||
v-for="item in localPrizeList"
|
||||
ref="liRefs" :key="item.id"
|
||||
:class="currentPrize.id === item.id ? 'current-prize' : ''"
|
||||
>
|
||||
<div
|
||||
v-if="item.isShow"
|
||||
class="relative flex flex-row items-center justify-between w-64 h-20 px-3 gap-6 shadow-xl card bg-base-100"
|
||||
>
|
||||
<div
|
||||
v-if="item.isUsed"
|
||||
class="absolute z-50 w-full left-0 h-full bg-gray-800/70 item-mask rounded-xl"
|
||||
/>
|
||||
<figure class="w-10 h-10 rounded-xl">
|
||||
<ImageSync v-if="item.picture.url" :img-item="item.picture" />
|
||||
<img
|
||||
v-else :src="defaultPrizeImage" alt="Prize"
|
||||
class="object-cover h-full rounded-xl"
|
||||
>
|
||||
</figure>
|
||||
<div class="items-center p-0 card-body">
|
||||
<div class="tooltip tooltip-left w-full pl-1" :data-tip="item.name">
|
||||
<h2
|
||||
class="w-24 p-0 m-0 overflow-hidden card-title whitespace-nowrap text-ellipsis"
|
||||
>
|
||||
{{ item.name }}
|
||||
</h2>
|
||||
</div>
|
||||
<p class="absolute z-40 p-0 m-0 text-gray-300/80 mt-9">
|
||||
{{ item.isUsedCount }}/{{
|
||||
item.count }}
|
||||
</p>
|
||||
<progress
|
||||
class="w-full h-6 progress bg-[#52545b] progress-primary" :value="item.isUsedCount"
|
||||
:max="item.count"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
<div v-if="isScroll" class="h-24" />
|
||||
</div>
|
||||
<div v-if="isScroll" class="w-full h-16 flex justify-center scroll-button scroll-button-down absolute bottom-0 z-50">
|
||||
<SvgIcon v-show="showDownButton" name="chevron-down" size="64px" class="text-gray-200/80 cursor-pointer" @click="handleScroll(150)" />
|
||||
</div>
|
||||
</div>
|
||||
</transition>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
@use "./index.scss";
|
||||
</style>
|
||||
@@ -0,0 +1,93 @@
|
||||
import type { Ref } from 'vue'
|
||||
import gsap from 'gsap'
|
||||
import { ScrollTrigger } from 'gsap/ScrollTrigger'
|
||||
import { onBeforeUnmount, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
export function useGsap(scrollContainerRef: any, liRefs: any, isScroll: Ref<boolean>, prizeShow: any, temporaryPrizeShow: boolean) {
|
||||
gsap.registerPlugin(ScrollTrigger)
|
||||
|
||||
const ctx = ref()
|
||||
const showUpButton = ref(false)
|
||||
const showDownButton = ref(true)
|
||||
function initGsapAnimation() {
|
||||
ctx.value = gsap.context(() => {
|
||||
liRefs.value.forEach((box: any) => {
|
||||
gsap.fromTo(box, { rotationX: -90, rotateZ: -20, opacity: 0 }, {
|
||||
rotationX: 0,
|
||||
rotateZ: 0,
|
||||
opacity: 1,
|
||||
scrollTrigger: {
|
||||
trigger: box,
|
||||
scroller: scrollContainerRef.value, // <- Specify the scroller!
|
||||
start: 'bottom 100%',
|
||||
end: 'top 70%',
|
||||
scrub: true,
|
||||
},
|
||||
})
|
||||
})
|
||||
}, scrollContainerRef.value) // <- Scope!
|
||||
}
|
||||
|
||||
function disposeGsapAnimation() {
|
||||
if (!ctx.value) {
|
||||
return
|
||||
}
|
||||
ctx.value.revert() // <- Easy Cleanup!
|
||||
}
|
||||
function scrollHandler() {
|
||||
const scrollHeight = scrollContainerRef.value.scrollHeight
|
||||
const scrollTop = scrollContainerRef.value.scrollTop
|
||||
const containerHeight = scrollContainerRef.value.clientHeight
|
||||
// 滚动滑到底部
|
||||
if (scrollTop + containerHeight >= scrollHeight - 10) {
|
||||
showDownButton.value = false
|
||||
showUpButton.value = true
|
||||
}
|
||||
// 在中间
|
||||
else if (scrollTop && scrollTop + containerHeight < scrollHeight) {
|
||||
showDownButton.value = true
|
||||
showUpButton.value = true
|
||||
}
|
||||
// 滚动滑到顶部
|
||||
else {
|
||||
showDownButton.value = true
|
||||
showUpButton.value = false
|
||||
}
|
||||
}
|
||||
function listenScrollContainer() {
|
||||
scrollContainerRef.value.addEventListener('scroll', scrollHandler)
|
||||
}
|
||||
function removeScrollContainer() {
|
||||
if (scrollContainerRef.value) {
|
||||
scrollContainerRef.value.removeEventListener('scroll', scrollHandler)
|
||||
}
|
||||
}
|
||||
|
||||
function handleScroll(h: number) {
|
||||
scrollContainerRef.value.scrollTop += h
|
||||
}
|
||||
watch([isScroll, prizeShow, temporaryPrizeShow], ([val1, val2, val3]) => {
|
||||
if (val1 && val2 && !val3) {
|
||||
setTimeout(() => {
|
||||
initGsapAnimation()
|
||||
listenScrollContainer()
|
||||
}, 0)
|
||||
}
|
||||
})
|
||||
onBeforeUnmount(() => {
|
||||
if (!isScroll.value)
|
||||
return
|
||||
removeScrollContainer()
|
||||
})
|
||||
onUnmounted(() => {
|
||||
if (!isScroll.value)
|
||||
return
|
||||
disposeGsapAnimation()
|
||||
})
|
||||
|
||||
return {
|
||||
showUpButton,
|
||||
showDownButton,
|
||||
handleScroll,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
<script setup lang='ts'>
|
||||
import { useI18n } from 'vue-i18n'
|
||||
|
||||
defineProps<{
|
||||
addTemporaryPrize: () => void
|
||||
}>()
|
||||
const { t } = useI18n()
|
||||
const prizeShow = defineModel('prizeShow', {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<transition name="prize-operate" :appear="true">
|
||||
<div>
|
||||
<div v-show="prizeShow" class="tooltip tooltip-right flex flex-col gap-3" :data-tip="t('tooltip.prizeList')">
|
||||
<div class="tooltip tooltip-right" :data-tip="t('tooltip.prizeList')">
|
||||
<div
|
||||
class="flex items-center w-6 h-8 rounded-r-lg cursor-pointer prize-option bg-slate-500/50"
|
||||
@click="prizeShow = !prizeShow"
|
||||
>
|
||||
<svg-icon name="arrow_left" class="w-full h-full" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="tooltip tooltip-right" :data-tip="t('tooltip.addActivity')">
|
||||
<div
|
||||
class="flex items-center w-6 h-8 rounded-r-lg cursor-pointer prize-option bg-slate-500/50"
|
||||
@click="addTemporaryPrize"
|
||||
>
|
||||
<svg-icon name="add" class="w-full h-full" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div v-show="!prizeShow" class="tooltip tooltip-right" :data-tip="t('tooltip.prizeList')">
|
||||
<div
|
||||
class="flex items-center w-6 h-8 rounded-r-lg cursor-pointer prize-option bg-slate-500/50"
|
||||
@click="prizeShow = !prizeShow"
|
||||
>
|
||||
<svg-icon name="arrow_right" class="w-full h-full" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</transition>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
|
||||
</style>
|
||||
127
src/views/Home/components/PrizeList/parts/TemporaryDialog.vue
Normal file
127
src/views/Home/components/PrizeList/parts/TemporaryDialog.vue
Normal file
@@ -0,0 +1,127 @@
|
||||
<script setup lang='ts'>
|
||||
import type { IImage, IPrizeConfig } from '@/types/storeType'
|
||||
import { ref, watch } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
|
||||
defineProps<{
|
||||
changePersonCount: () => void
|
||||
selectPrize: (prize: IPrizeConfig) => void
|
||||
localImageList: IImage[]
|
||||
submitTemporaryPrize: () => void
|
||||
addTemporaryPrize: () => void
|
||||
}>()
|
||||
const { t } = useI18n()
|
||||
const dialogRef = ref<HTMLDialogElement | null>(null)
|
||||
const temporaryPrize = defineModel<IPrizeConfig>('temporaryPrize', { required: true })
|
||||
function showDialog() {
|
||||
dialogRef.value?.showModal()
|
||||
}
|
||||
defineExpose({
|
||||
showDialog,
|
||||
closed,
|
||||
})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<dialog id="my_modal_1" ref="dialogRef" class="border-none modal">
|
||||
<div class="modal-box">
|
||||
<h3 class="text-lg font-bold">
|
||||
{{ t('dialog.titleTemporary') }}
|
||||
</h3>
|
||||
<div class="flex flex-col gap-3">
|
||||
<label class="flex w-full max-w-xs">
|
||||
<div class="label">
|
||||
<span class="label-text">{{ t('table.name') }}:</span>
|
||||
</div>
|
||||
<input
|
||||
v-model="temporaryPrize.name" type="text" :placeholder="t('placeHolder.name')"
|
||||
class="max-w-xs input-sm input input-bordered"
|
||||
>
|
||||
</label>
|
||||
<label class="flex w-full max-w-xs">
|
||||
<div class="label">
|
||||
<span class="label-text">{{ t('table.fullParticipation') }}</span>
|
||||
</div>
|
||||
<input
|
||||
type="checkbox" :checked="temporaryPrize.isAll"
|
||||
class="mt-2 border-solid checkbox checkbox-secondary border"
|
||||
@change="temporaryPrize.isAll = !temporaryPrize.isAll"
|
||||
>
|
||||
</label>
|
||||
<label class="flex w-full max-w-xs">
|
||||
<div class="label">
|
||||
<span class="label-text">{{ t('table.setLuckyNumber') }}</span>
|
||||
</div>
|
||||
<input
|
||||
v-model="temporaryPrize.count" type="number" :placeholder="t('placeHolder.winnerCount')" class="max-w-xs input-sm input input-bordered"
|
||||
@change="changePersonCount"
|
||||
>
|
||||
</label>
|
||||
<label class="flex w-full max-w-xs">
|
||||
<div class="label">
|
||||
<span class="label-text">{{ t('table.luckyPeopleNumber') }}</span>
|
||||
</div>
|
||||
<input
|
||||
v-model="temporaryPrize.isUsedCount" disabled type="number" :placeholder="t('placeHolder.winnerCount')"
|
||||
class="max-w-xs input-sm input input-bordered"
|
||||
>
|
||||
</label>
|
||||
<label v-if="temporaryPrize.separateCount" class="flex w-full max-w-xs">
|
||||
<div class="label">
|
||||
<span class="label-text">{{ t('table.onceNumber') }}</span>
|
||||
</div>
|
||||
<div class="flex justify-start h-full" @click="selectPrize(temporaryPrize)">
|
||||
<ul
|
||||
v-if="temporaryPrize.separateCount.countList.length"
|
||||
class="flex flex-wrap w-full h-full gap-1 p-0 pt-1 m-0 cursor-pointer"
|
||||
>
|
||||
<li
|
||||
v-for="se in temporaryPrize.separateCount.countList"
|
||||
:key="se.id" class="relative flex items-center justify-center w-8 h-8 bg-slate-600/60 separated"
|
||||
>
|
||||
<div
|
||||
class="flex items-center justify-center w-full h-full tooltip"
|
||||
:data-tip="`${t('tooltip.doneCount') + se.isUsedCount}/${se.count}`"
|
||||
>
|
||||
<div
|
||||
class="absolute left-0 z-50 h-full bg-blue-300/80"
|
||||
:style="`width:${se.isUsedCount * 100 / se.count}%`"
|
||||
/>
|
||||
<span>{{ se.count }}</span>
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
<button v-else class="btn btn-secondary btn-xs">{{ t('button.setting') }}</button>
|
||||
</div>
|
||||
</label>
|
||||
<label class="flex w-full max-w-xs">
|
||||
<div class="label">
|
||||
<span class="label-text">{{ t('table.image') }}</span>
|
||||
</div>
|
||||
<select v-model="temporaryPrize.picture" class="flex-1 w-12 select select-warning select-sm">
|
||||
<option v-if="temporaryPrize.picture.id" :value="{ id: '', name: '', url: '' }">❌
|
||||
</option>
|
||||
<option disabled selected>{{ t('table.selectPicture') }}</option>
|
||||
<option v-for="picItem in localImageList" :key="picItem.id" class="w-auto" :value="picItem">{{
|
||||
picItem.name }}
|
||||
</option>
|
||||
</select>
|
||||
</label>
|
||||
</div>
|
||||
<div class="modal-action">
|
||||
<form method="dialog" class="flex gap-3">
|
||||
<button class="btn btn-sm" @click="submitTemporaryPrize">
|
||||
{{ t('button.confirm') }}
|
||||
</button>
|
||||
<button class="btn btn-sm">
|
||||
{{ t('button.cancel') }}
|
||||
</button>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</dialog>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
|
||||
</style>
|
||||
60
src/views/Home/components/PrizeList/parts/TemporaryList.vue
Normal file
60
src/views/Home/components/PrizeList/parts/TemporaryList.vue
Normal file
@@ -0,0 +1,60 @@
|
||||
<script setup lang='ts'>
|
||||
import type { IPrizeConfig } from '@/types/storeType'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
|
||||
import defaultPrizeImage from '@/assets/images/龙.png'
|
||||
|
||||
defineProps<{
|
||||
temporaryPrize: IPrizeConfig
|
||||
addTemporaryPrize: () => void
|
||||
deleteTemporaryPrize: () => void
|
||||
}>()
|
||||
|
||||
const { t } = useI18n()
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="h-20 w-72" :class="temporaryPrize.isShow ? 'current-prize' : ''">
|
||||
<div class="relative flex flex-row items-center justify-between w-full h-full shadow-xl card bg-base-100">
|
||||
<div
|
||||
v-if="temporaryPrize.isUsed"
|
||||
class="absolute z-50 w-full h-full bg-gray-800/70 item-mask rounded-xl"
|
||||
/>
|
||||
<figure class="w-10 h-10 rounded-xl">
|
||||
<ImageSync v-if="temporaryPrize.picture.url" :img-item="temporaryPrize.picture" />
|
||||
<img v-else :src="defaultPrizeImage" alt="Prize" class="object-cover h-full rounded-xl">
|
||||
</figure>
|
||||
<div class="items-center p-0 text-center card-body">
|
||||
<div class="tooltip tooltip-left" :data-tip="temporaryPrize.name">
|
||||
<h2 class="p-0 m-0 overflow-hidden w-28 card-title whitespace-nowrap text-ellipsis">
|
||||
{{ temporaryPrize.name }}
|
||||
</h2>
|
||||
</div>
|
||||
<p class="absolute z-40 p-0 m-0 text-gray-300/80 mt-9">
|
||||
{{ temporaryPrize.isUsedCount }}/{{ temporaryPrize.count }}
|
||||
</p>
|
||||
<progress
|
||||
class="w-3/4 h-6 progress progress-primary" :value="temporaryPrize.isUsedCount"
|
||||
:max="temporaryPrize.count"
|
||||
/>
|
||||
<!-- <p class="p-0 m-0">{{ item.isUsedCount }}/{{ item.count }}</p> -->
|
||||
</div>
|
||||
<div class="flex flex-col gap-1 mr-2">
|
||||
<div class="tooltip tooltip-left" :data-tip="t('tooltip.edit')">
|
||||
<div class="cursor-pointer hover:text-blue-400" @click="addTemporaryPrize">
|
||||
<svg-icon name="edit" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="tooltip tooltip-left" :data-tip="t('tooltip.delete')">
|
||||
<div class="cursor-pointer hover:text-blue-400" @click="deleteTemporaryPrize">
|
||||
<svg-icon name="delete" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
|
||||
</style>
|
||||
98
src/views/Home/components/PrizeList/usePrizeList.ts
Normal file
98
src/views/Home/components/PrizeList/usePrizeList.ts
Normal file
@@ -0,0 +1,98 @@
|
||||
import type { IPrizeConfig } from '@/types/storeType'
|
||||
import { storeToRefs } from 'pinia'
|
||||
import { onMounted, ref } from 'vue'
|
||||
import i18n from '@/locales/i18n'
|
||||
|
||||
import useStore from '@/store'
|
||||
|
||||
export function usePrizeList(temporaryPrizeRef: any) {
|
||||
const prizeConfig = useStore().prizeConfig
|
||||
const globalConfig = useStore().globalConfig
|
||||
const system = useStore().system
|
||||
const {
|
||||
getPrizeConfig: localPrizeList,
|
||||
getCurrentPrize: currentPrize,
|
||||
getTemporaryPrize: temporaryPrize,
|
||||
} = storeToRefs(prizeConfig)
|
||||
const {
|
||||
getIsShowPrizeList: isShowPrizeList,
|
||||
getImageList: localImageList,
|
||||
}
|
||||
= storeToRefs(globalConfig)
|
||||
const { getIsMobile: isMobile } = storeToRefs(system)
|
||||
|
||||
const selectedPrize = ref<IPrizeConfig | null>()
|
||||
const prizeShow = ref(structuredClone(isShowPrizeList.value))
|
||||
|
||||
function addTemporaryPrize() {
|
||||
temporaryPrizeRef.value.showDialog()
|
||||
}
|
||||
|
||||
function deleteTemporaryPrize() {
|
||||
temporaryPrize.value.isShow = false
|
||||
prizeConfig.setTemporaryPrize(temporaryPrize.value)
|
||||
}
|
||||
function submitTemporaryPrize() {
|
||||
if (!temporaryPrize.value.name || !temporaryPrize.value.count) {
|
||||
// eslint-disable-next-line no-alert
|
||||
alert(i18n.global.t('error.completeInformation'))
|
||||
return
|
||||
}
|
||||
temporaryPrize.value.isShow = true
|
||||
temporaryPrize.value.id = new Date().getTime().toString()
|
||||
prizeConfig.setCurrentPrize(temporaryPrize.value)
|
||||
}
|
||||
function selectPrize(item: IPrizeConfig) {
|
||||
selectedPrize.value = item
|
||||
selectedPrize.value.isUsedCount = 0
|
||||
selectedPrize.value.isUsed = false
|
||||
|
||||
if (selectedPrize.value.separateCount.countList.length > 1) {
|
||||
return
|
||||
}
|
||||
selectedPrize.value.separateCount = {
|
||||
enable: true,
|
||||
countList: [
|
||||
{
|
||||
id: '0',
|
||||
count: item.count,
|
||||
isUsedCount: 0,
|
||||
},
|
||||
],
|
||||
}
|
||||
}
|
||||
function submitData(value: any) {
|
||||
selectedPrize.value!.separateCount.countList = value
|
||||
selectedPrize.value = null
|
||||
}
|
||||
function changePersonCount() {
|
||||
temporaryPrize.value.separateCount.countList = []
|
||||
}
|
||||
function setCurrentPrize() {
|
||||
for (let i = 0; i < localPrizeList.value.length; i++) {
|
||||
if (localPrizeList.value[i].isUsedCount < localPrizeList.value[i].count) {
|
||||
prizeConfig.setCurrentPrize(localPrizeList.value[i])
|
||||
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
onMounted(() => {
|
||||
setCurrentPrize()
|
||||
})
|
||||
|
||||
return {
|
||||
temporaryPrize,
|
||||
changePersonCount,
|
||||
selectPrize,
|
||||
currentPrize,
|
||||
localImageList,
|
||||
addTemporaryPrize,
|
||||
submitTemporaryPrize,
|
||||
submitData,
|
||||
deleteTemporaryPrize,
|
||||
prizeShow,
|
||||
localPrizeList,
|
||||
isMobile,
|
||||
}
|
||||
}
|
||||
72
src/views/Home/components/StarsBackground/index.vue
Normal file
72
src/views/Home/components/StarsBackground/index.vue
Normal file
@@ -0,0 +1,72 @@
|
||||
<script setup lang='ts'>
|
||||
import { useElementSize } from '@vueuse/core'
|
||||
import localforage from 'localforage'
|
||||
import Sparticles from 'sparticles'
|
||||
import { onMounted, onUnmounted, ref } from 'vue'
|
||||
|
||||
const props = defineProps({
|
||||
homeBackground: {
|
||||
type: Object,
|
||||
default: () => ({
|
||||
id: '',
|
||||
name: '',
|
||||
url: '',
|
||||
}),
|
||||
},
|
||||
})
|
||||
const imageDbStore = localforage.createInstance({
|
||||
name: 'imgStore',
|
||||
})
|
||||
const imgUrl = ref('')
|
||||
const starRef = ref()
|
||||
|
||||
const { width, height } = useElementSize(starRef)
|
||||
const options = ref({ shape: 'star', parallax: 1.2, rotate: true, twinkle: true, speed: 10, count: 200 })
|
||||
function addSparticles(node: any, width: number, height: number) {
|
||||
const sparticleInstance = new Sparticles(node, options.value, width, height)
|
||||
return sparticleInstance
|
||||
}
|
||||
// 页面大小改变时
|
||||
function listenWindowSize() {
|
||||
window.addEventListener('resize', () => {
|
||||
if (width.value && height.value) {
|
||||
addSparticles(starRef.value, width.value, height.value)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
async function getImageStoreItem(item: any): Promise<string> {
|
||||
let image = ''
|
||||
if (item.url === 'Storage') {
|
||||
const key = item.id
|
||||
const imageData = await imageDbStore.getItem(key) as any
|
||||
image = URL.createObjectURL(imageData.data)
|
||||
}
|
||||
else {
|
||||
image = item.url
|
||||
}
|
||||
|
||||
return image
|
||||
}
|
||||
onMounted(() => {
|
||||
getImageStoreItem(props.homeBackground).then((image) => {
|
||||
imgUrl.value = image
|
||||
})
|
||||
addSparticles(starRef.value, width.value, height.value)
|
||||
listenWindowSize()
|
||||
})
|
||||
onUnmounted(() => {
|
||||
window.removeEventListener('resize', listenWindowSize)
|
||||
})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div v-if="homeBackground.url" class="home-background w-screen h-screen overflow-hidden">
|
||||
<img :src="imgUrl" class="w-full h-full object-cover" alt="">
|
||||
</div>
|
||||
<div v-else ref="starRef" class="w-screen h-screen overflow-hidden" />
|
||||
</template>
|
||||
|
||||
<style lang='scss' scoped>
|
||||
|
||||
</style>
|
||||
File diff suppressed because it is too large
Load Diff
12
src/views/Home/type.ts
Normal file
12
src/views/Home/type.ts
Normal file
@@ -0,0 +1,12 @@
|
||||
export enum LotteryStatus {
|
||||
init = 0,
|
||||
ready = 1,
|
||||
running = 2,
|
||||
end = 3,
|
||||
}
|
||||
export interface TargetType {
|
||||
grid: any[]
|
||||
helix: any[]
|
||||
table: any[]
|
||||
sphere: any[]
|
||||
}
|
||||
689
src/views/Home/useViewModel.ts
Normal file
689
src/views/Home/useViewModel.ts
Normal file
@@ -0,0 +1,689 @@
|
||||
import type { Material, Object3D } from 'three'
|
||||
import type { TargetType } from './type'
|
||||
import type { IPersonConfig } from '@/types/storeType'
|
||||
import * as TWEEN from '@tweenjs/tween.js'
|
||||
import { storeToRefs } from 'pinia'
|
||||
import { PerspectiveCamera, Scene } from 'three'
|
||||
import { CSS3DObject, CSS3DRenderer } from 'three-css3d'
|
||||
import { TrackballControls } from 'three/examples/jsm/controls/TrackballControls.js'
|
||||
import { nextTick, onMounted, onUnmounted, ref } from 'vue'
|
||||
import { useToast } from 'vue-toast-notification'
|
||||
import enterAudio from '@/assets/audio/enter.wav'
|
||||
import { useElementPosition, useElementStyle } from '@/hooks/useElement'
|
||||
import i18n from '@/locales/i18n'
|
||||
import useStore from '@/store'
|
||||
import { selectCard } from '@/utils'
|
||||
import { rgba } from '@/utils/color'
|
||||
import { LotteryStatus } from './type'
|
||||
import { confettiFire, createSphereVertices, createTableVertices, getRandomElements, initTableData } from './utils'
|
||||
|
||||
const maxAudioLimit = 10
|
||||
export function useViewModel() {
|
||||
const toast = useToast()
|
||||
// store里面存储的值
|
||||
const { personConfig, globalConfig, prizeConfig } = useStore()
|
||||
const {
|
||||
getAllPersonList: allPersonList,
|
||||
getNotPersonList: notPersonList,
|
||||
getNotThisPrizePersonList: notThisPrizePersonList,
|
||||
} = storeToRefs(personConfig)
|
||||
const { getCurrentPrize: currentPrize } = storeToRefs(prizeConfig)
|
||||
const {
|
||||
getCardColor: cardColor,
|
||||
getPatterColor: patternColor,
|
||||
getPatternList: patternList,
|
||||
getTextColor: textColor,
|
||||
getLuckyColor: luckyColor,
|
||||
getCardSize: cardSize,
|
||||
getTextSize: textSize,
|
||||
getRowCount: rowCount,
|
||||
getIsShowAvatar: isShowAvatar,
|
||||
getTitleFont: titleFont,
|
||||
getTitleFontSyncGlobal: titleFontSyncGlobal,
|
||||
getDefiniteTime: definiteTime,
|
||||
getWinMusic: isPlayWinMusic,
|
||||
} = storeToRefs(globalConfig)
|
||||
// three初始值
|
||||
const ballRotationY = ref(0)
|
||||
const containerRef = ref<HTMLElement>()
|
||||
const canOperate = ref(true)
|
||||
const cameraZ = ref(3000)
|
||||
const scene = ref()
|
||||
const camera = ref()
|
||||
const renderer = ref()
|
||||
const controls = ref()
|
||||
const objects = ref<any[]>([])
|
||||
const targets: TargetType = {
|
||||
grid: [],
|
||||
helix: [],
|
||||
table: [],
|
||||
sphere: [],
|
||||
}
|
||||
// 页面数据初始值
|
||||
const currentStatus = ref<LotteryStatus>(LotteryStatus.init) // 0为初始状态, 1为抽奖准备状态,2为抽奖中状态,3为抽奖结束状态
|
||||
const tableData = ref<any[]>([])
|
||||
const luckyTargets = ref<any[]>([])
|
||||
const luckyCardList = ref<number[]>([])
|
||||
const luckyCount = ref(10)
|
||||
const personPool = ref<IPersonConfig[]>([])
|
||||
const intervalTimer = ref<any>(null)
|
||||
const isInitialDone = ref<boolean>(false)
|
||||
const animationFrameId = ref<any>(null)
|
||||
const playingAudios = ref<HTMLAudioElement[]>([])
|
||||
function initThreeJs() {
|
||||
const felidView = 40
|
||||
const width = window.innerWidth
|
||||
const height = window.innerHeight
|
||||
const aspect = width / height
|
||||
const nearPlane = 1
|
||||
const farPlane = 10000
|
||||
const WebGLoutput = containerRef.value
|
||||
|
||||
scene.value = new Scene()
|
||||
camera.value = new PerspectiveCamera(felidView, aspect, nearPlane, farPlane)
|
||||
camera.value.position.z = cameraZ.value
|
||||
renderer.value = new CSS3DRenderer()
|
||||
renderer.value.setSize(width, height * 0.9)
|
||||
renderer.value.domElement.style.position = 'absolute'
|
||||
// 垂直居中
|
||||
renderer.value.domElement.style.paddingTop = '50px'
|
||||
renderer.value.domElement.style.top = '50%'
|
||||
renderer.value.domElement.style.left = '50%'
|
||||
renderer.value.domElement.style.transform = 'translate(-50%, -50%)'
|
||||
WebGLoutput!.appendChild(renderer.value.domElement)
|
||||
|
||||
controls.value = new TrackballControls(camera.value, renderer.value.domElement)
|
||||
controls.value.rotateSpeed = 1
|
||||
controls.value.staticMoving = true
|
||||
controls.value.minDistance = 500
|
||||
controls.value.maxDistance = 6000
|
||||
controls.value.addEventListener('change', render)
|
||||
|
||||
const tableLen = tableData.value.length
|
||||
for (let i = 0; i < tableLen; i++) {
|
||||
let element = document.createElement('div')
|
||||
element.className = 'element-card'
|
||||
|
||||
const number = document.createElement('div')
|
||||
number.className = 'card-id'
|
||||
number.textContent = tableData.value[i].uid
|
||||
if (isShowAvatar.value)
|
||||
number.style.display = 'none'
|
||||
element.appendChild(number)
|
||||
|
||||
const symbol = document.createElement('div')
|
||||
symbol.className = 'card-name'
|
||||
symbol.textContent = tableData.value[i].name
|
||||
if (isShowAvatar.value)
|
||||
symbol.className = 'card-name card-avatar-name'
|
||||
element.appendChild(symbol)
|
||||
|
||||
const detail = document.createElement('div')
|
||||
detail.className = 'card-detail'
|
||||
detail.innerHTML = `${tableData.value[i].department}<br/>${tableData.value[i].identity}`
|
||||
if (isShowAvatar.value)
|
||||
detail.style.display = 'none'
|
||||
element.appendChild(detail)
|
||||
|
||||
const avatar = document.createElement('img')
|
||||
avatar.className = 'card-avatar'
|
||||
avatar.src = tableData.value[i].avatar
|
||||
avatar.alt = 'avatar'
|
||||
avatar.style.width = '140px'
|
||||
avatar.style.height = '140px'
|
||||
if (!isShowAvatar.value)
|
||||
avatar.style.display = 'none'
|
||||
element.appendChild(avatar)
|
||||
|
||||
element = useElementStyle(element, tableData.value[i], i, patternList.value, patternColor.value, cardColor.value, cardSize.value, textSize.value)
|
||||
const object = new CSS3DObject(element)
|
||||
object.position.x = Math.random() * 4000 - 2000
|
||||
object.position.y = Math.random() * 4000 - 2000
|
||||
object.position.z = Math.random() * 4000 - 2000
|
||||
scene.value.add(object)
|
||||
|
||||
objects.value.push(object)
|
||||
}
|
||||
// 创建横铺的界面
|
||||
const tableVertices = createTableVertices({ tableData: tableData.value, rowCount: rowCount.value, cardSize: cardSize.value })
|
||||
targets.table = tableVertices
|
||||
// 创建球体
|
||||
const sphereVertices = createSphereVertices({ objectsLength: objects.value.length })
|
||||
targets.sphere = sphereVertices
|
||||
window.addEventListener('resize', onWindowResize, false)
|
||||
transform(targets.table, 1000)
|
||||
render()
|
||||
}
|
||||
function render() {
|
||||
if (renderer.value) {
|
||||
renderer.value.render(scene.value, camera.value)
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @description: 位置变换
|
||||
* @param targets 目标位置
|
||||
* @param duration 持续时间
|
||||
*/
|
||||
function transform(targets: any[], duration: number) {
|
||||
TWEEN.removeAll()
|
||||
if (intervalTimer.value) {
|
||||
clearInterval(intervalTimer.value)
|
||||
intervalTimer.value = null
|
||||
randomBallData('sphere')
|
||||
}
|
||||
|
||||
return new Promise((resolve) => {
|
||||
const objLength = objects.value.length
|
||||
for (let i = 0; i < objLength; ++i) {
|
||||
const object = objects.value[i]
|
||||
const target = targets[i]
|
||||
new TWEEN.Tween(object.position)
|
||||
.to({ x: target.position.x, y: target.position.y, z: target.position.z }, Math.random() * duration + duration)
|
||||
.easing(TWEEN.Easing.Exponential.InOut)
|
||||
.start()
|
||||
|
||||
new TWEEN.Tween(object.rotation)
|
||||
.to({ x: target.rotation.x, y: target.rotation.y, z: target.rotation.z }, Math.random() * duration + duration)
|
||||
.easing(TWEEN.Easing.Exponential.InOut)
|
||||
.start()
|
||||
.onComplete(() => {
|
||||
if (luckyCardList.value.length) {
|
||||
luckyCardList.value.forEach((cardIndex: any) => {
|
||||
const item = objects.value[cardIndex]
|
||||
useElementStyle(item.element, {} as any, i, patternList.value, patternColor.value, cardColor.value, cardSize.value, textSize.value, 'sphere')
|
||||
})
|
||||
}
|
||||
luckyTargets.value = []
|
||||
luckyCardList.value = []
|
||||
canOperate.value = true
|
||||
})
|
||||
}
|
||||
|
||||
// 这个补间用来在位置与旋转补间同步执行,通过onUpdate在每次更新数据后渲染scene和camera
|
||||
new TWEEN.Tween({})
|
||||
.to({}, duration * 2)
|
||||
.onUpdate(render)
|
||||
.start()
|
||||
.onComplete(() => {
|
||||
canOperate.value = true
|
||||
resolve('')
|
||||
})
|
||||
})
|
||||
}
|
||||
/**
|
||||
* @description: 窗口大小改变时重新设置渲染器的大小
|
||||
*/
|
||||
function onWindowResize() {
|
||||
camera.value.aspect = window.innerWidth / window.innerHeight
|
||||
camera.value.updateProjectionMatrix()
|
||||
|
||||
renderer.value.setSize(window.innerWidth, window.innerHeight)
|
||||
render()
|
||||
}
|
||||
|
||||
/**
|
||||
* [animation update all tween && controls]
|
||||
*/
|
||||
function animation() {
|
||||
TWEEN.update()
|
||||
if (controls.value) {
|
||||
controls.value.update()
|
||||
}
|
||||
// 设置自动旋转
|
||||
// 设置相机位置
|
||||
animationFrameId.value = requestAnimationFrame(animation)
|
||||
}
|
||||
/**
|
||||
* @description: 旋转的动画
|
||||
* @param rotateY 绕y轴旋转圈数
|
||||
* @param duration 持续时间,单位秒
|
||||
*/
|
||||
function rollBall(rotateY: number, duration: number) {
|
||||
TWEEN.removeAll()
|
||||
|
||||
return new Promise((resolve) => {
|
||||
scene.value.rotation.y = 0
|
||||
ballRotationY.value = Math.PI * rotateY * 1000
|
||||
const rotateObj = new TWEEN.Tween(scene.value.rotation)
|
||||
rotateObj
|
||||
.to(
|
||||
{
|
||||
// x: Math.PI * rotateX * 1000,
|
||||
x: 0,
|
||||
y: ballRotationY.value,
|
||||
// z: Math.PI * rotateZ * 1000
|
||||
z: 0,
|
||||
},
|
||||
duration * 1000,
|
||||
)
|
||||
.onUpdate(render)
|
||||
.start()
|
||||
.onStop(() => {
|
||||
resolve('')
|
||||
})
|
||||
.onComplete(() => {
|
||||
resolve('')
|
||||
})
|
||||
})
|
||||
}
|
||||
/**
|
||||
* @description: 视野转回正面
|
||||
*/
|
||||
function resetCamera() {
|
||||
new TWEEN.Tween(camera.value.position)
|
||||
.to(
|
||||
{
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 3000,
|
||||
},
|
||||
1000,
|
||||
)
|
||||
.onUpdate(render)
|
||||
.start()
|
||||
.onComplete(() => {
|
||||
new TWEEN.Tween(camera.value.rotation)
|
||||
.to(
|
||||
{
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0,
|
||||
},
|
||||
1000,
|
||||
)
|
||||
.onUpdate(render)
|
||||
.start()
|
||||
.onComplete(() => {
|
||||
canOperate.value = true
|
||||
// camera.value.lookAt(scene.value.position)
|
||||
camera.value.position.y = 0
|
||||
camera.value.position.x = 0
|
||||
camera.value.position.z = 3000
|
||||
camera.value.rotation.x = 0
|
||||
camera.value.rotation.y = 0
|
||||
camera.value.rotation.z = -0
|
||||
controls.value.reset()
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* @description: 开始抽奖,由横铺变换为球体(或其他图形)
|
||||
* @returns 随机抽取球数据
|
||||
*/
|
||||
/// <IP_ADDRESS>description 进入抽奖准备状态
|
||||
async function enterLottery() {
|
||||
if (!canOperate.value) {
|
||||
return
|
||||
}
|
||||
if (!intervalTimer.value) {
|
||||
randomBallData()
|
||||
}
|
||||
if (patternList.value.length) {
|
||||
for (let i = 0; i < patternList.value.length; i++) {
|
||||
if (i < rowCount.value * 7) {
|
||||
objects.value[patternList.value[i] - 1].element.style.backgroundColor = rgba(cardColor.value, Math.random() * 0.5 + 0.25)
|
||||
}
|
||||
}
|
||||
}
|
||||
canOperate.value = false
|
||||
await transform(targets.sphere, 1000)
|
||||
currentStatus.value = LotteryStatus.ready
|
||||
rollBall(0.1, 2000)
|
||||
}
|
||||
/**
|
||||
* @description 开始抽奖
|
||||
*/
|
||||
function startLottery() {
|
||||
if (!canOperate.value) {
|
||||
return
|
||||
}
|
||||
// 验证是否已抽完全部奖项
|
||||
if (currentPrize.value.isUsed || !currentPrize.value) {
|
||||
toast.open({
|
||||
message: i18n.global.t('error.personIsAllDone'),
|
||||
type: 'warning',
|
||||
position: 'top-right',
|
||||
duration: 10000,
|
||||
})
|
||||
|
||||
return
|
||||
}
|
||||
personPool.value = currentPrize.value.isAll ? notThisPrizePersonList.value : notPersonList.value
|
||||
// 验证抽奖人数是否还够
|
||||
if (personPool.value.length < currentPrize.value.count - currentPrize.value.isUsedCount) {
|
||||
toast.open({
|
||||
message: i18n.global.t('error.personNotEnough'),
|
||||
type: 'warning',
|
||||
position: 'top-right',
|
||||
duration: 10000,
|
||||
})
|
||||
|
||||
return
|
||||
}
|
||||
luckyCount.value = 10
|
||||
// 自定义抽奖个数
|
||||
|
||||
let leftover = currentPrize.value.count - currentPrize.value.isUsedCount
|
||||
const customCount = currentPrize.value.separateCount
|
||||
if (customCount && customCount.enable && customCount.countList.length > 0) {
|
||||
for (let i = 0; i < customCount.countList.length; i++) {
|
||||
if (customCount.countList[i].isUsedCount < customCount.countList[i].count) {
|
||||
leftover = customCount.countList[i].count - customCount.countList[i].isUsedCount
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
luckyCount.value = leftover < luckyCount.value ? leftover : luckyCount.value
|
||||
// 重构抽奖函数
|
||||
luckyTargets.value = getRandomElements(personPool.value, luckyCount.value)
|
||||
luckyTargets.value.forEach((item) => {
|
||||
const index = personPool.value.findIndex(person => person.id === item.id)
|
||||
if (index > -1) {
|
||||
personPool.value.splice(index, 1)
|
||||
}
|
||||
})
|
||||
|
||||
toast.open({
|
||||
// message: `现在抽取${currentPrize.value.name} ${leftover}人`,
|
||||
message: i18n.global.t('error.startDraw', { count: currentPrize.value.name, leftover }),
|
||||
type: 'default',
|
||||
position: 'top-right',
|
||||
duration: 8000,
|
||||
})
|
||||
currentStatus.value = LotteryStatus.running
|
||||
rollBall(10, 3000)
|
||||
if (definiteTime.value) {
|
||||
setTimeout(() => {
|
||||
if (currentStatus.value === LotteryStatus.running) {
|
||||
stopLottery()
|
||||
}
|
||||
}, definiteTime.value * 1000)
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @description: 停止抽奖,抽出幸运人
|
||||
*/
|
||||
async function stopLottery() {
|
||||
if (!canOperate.value) {
|
||||
return
|
||||
}
|
||||
// clearInterval(intervalTimer.value)
|
||||
// intervalTimer.value = null
|
||||
canOperate.value = false
|
||||
rollBall(0, 1)
|
||||
|
||||
const windowSize = { width: window.innerWidth, height: window.innerHeight }
|
||||
luckyTargets.value.forEach((person: IPersonConfig, index: number) => {
|
||||
const cardIndex = selectCard(luckyCardList.value, tableData.value.length, person.id)
|
||||
luckyCardList.value.push(cardIndex)
|
||||
const totalLuckyCount = luckyTargets.value.length
|
||||
const item = objects.value[cardIndex]
|
||||
const { xTable, yTable } = useElementPosition(item, rowCount.value, totalLuckyCount, { width: cardSize.value.width * 2, height: cardSize.value.height * 2 }, windowSize, index)
|
||||
new TWEEN.Tween(item.position)
|
||||
.to({
|
||||
x: xTable,
|
||||
y: yTable,
|
||||
z: 1000,
|
||||
}, 1200)
|
||||
.easing(TWEEN.Easing.Exponential.InOut)
|
||||
.onStart(() => {
|
||||
item.element = useElementStyle(item.element, person, cardIndex, patternList.value, patternColor.value, luckyColor.value, { width: cardSize.value.width * 2, height: cardSize.value.height * 2 }, textSize.value * 2, 'lucky')
|
||||
})
|
||||
.start()
|
||||
.onComplete(() => {
|
||||
canOperate.value = true
|
||||
currentStatus.value = LotteryStatus.end
|
||||
})
|
||||
new TWEEN.Tween(item.rotation)
|
||||
.to({
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0,
|
||||
}, 900)
|
||||
.easing(TWEEN.Easing.Exponential.InOut)
|
||||
.start()
|
||||
.onComplete(() => {
|
||||
if (isPlayWinMusic.value) {
|
||||
playWinMusic()
|
||||
}
|
||||
confettiFire()
|
||||
resetCamera()
|
||||
})
|
||||
})
|
||||
}
|
||||
// 播放音频,中将卡片越多audio对象越多,声音越大
|
||||
function playWinMusic() {
|
||||
if (playingAudios.value.length > maxAudioLimit) {
|
||||
console.log('音频播放数量已达到上限,请勿重复播放')
|
||||
return
|
||||
}
|
||||
const enterNewAudio = new Audio(enterAudio)
|
||||
playingAudios.value.push(enterNewAudio)
|
||||
enterNewAudio.play()
|
||||
.then(() => {
|
||||
// 当音频播放结束后,从数组中移除
|
||||
enterNewAudio.onended = () => {
|
||||
const index = playingAudios.value.indexOf(enterNewAudio)
|
||||
if (index > -1) {
|
||||
playingAudios.value.splice(index, 1)
|
||||
}
|
||||
}
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('播放音频失败:', error)
|
||||
// 如果播放失败,也从数组中移除
|
||||
const index = playingAudios.value.indexOf(enterNewAudio)
|
||||
if (index > -1) {
|
||||
playingAudios.value.splice(index, 1)
|
||||
}
|
||||
})
|
||||
}
|
||||
/**
|
||||
* @description: 继续,意味着这抽奖作数,计入数据库
|
||||
*/
|
||||
async function continueLottery() {
|
||||
if (!canOperate.value) {
|
||||
return
|
||||
}
|
||||
const customCount = currentPrize.value.separateCount
|
||||
if (customCount && customCount.enable && customCount.countList.length > 0) {
|
||||
for (let i = 0; i < customCount.countList.length; i++) {
|
||||
if (customCount.countList[i].isUsedCount < customCount.countList[i].count) {
|
||||
customCount.countList[i].isUsedCount += luckyCount.value
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
currentPrize.value.isUsedCount += luckyCount.value
|
||||
luckyCount.value = 0
|
||||
if (currentPrize.value.isUsedCount >= currentPrize.value.count) {
|
||||
currentPrize.value.isUsed = true
|
||||
currentPrize.value.isUsedCount = currentPrize.value.count
|
||||
}
|
||||
personConfig.addAlreadyPersonList(luckyTargets.value, currentPrize.value)
|
||||
prizeConfig.updatePrizeConfig(currentPrize.value)
|
||||
await enterLottery()
|
||||
}
|
||||
/**
|
||||
* @description: 放弃本次抽奖,回到初始状态
|
||||
*/
|
||||
function quitLottery() {
|
||||
enterLottery()
|
||||
currentStatus.value = LotteryStatus.init
|
||||
}
|
||||
|
||||
/**
|
||||
* @description: 随机替换卡片中的数据(不改变原有的值,只是显示)
|
||||
* @param {string} mod 模式
|
||||
*/
|
||||
function randomBallData(mod: 'default' | 'lucky' | 'sphere' = 'default') {
|
||||
// 两秒执行一次
|
||||
intervalTimer.value = setInterval(() => {
|
||||
// 产生随机数数组
|
||||
const indexLength = 4
|
||||
const cardRandomIndexArr: number[] = []
|
||||
const personRandomIndexArr: number[] = []
|
||||
for (let i = 0; i < indexLength; i++) {
|
||||
// 解决随机元素概率过于不均等问题
|
||||
const randomCardIndex = Math.floor(Math.random() * (tableData.value.length - 1))
|
||||
const randomPersonIndex = Math.floor(Math.random() * (allPersonList.value.length - 1))
|
||||
if (luckyCardList.value.includes(randomCardIndex)) {
|
||||
continue
|
||||
}
|
||||
cardRandomIndexArr.push(randomCardIndex)
|
||||
personRandomIndexArr.push(randomPersonIndex)
|
||||
}
|
||||
for (let i = 0; i < cardRandomIndexArr.length; i++) {
|
||||
if (!objects.value[cardRandomIndexArr[i]]) {
|
||||
continue
|
||||
}
|
||||
objects.value[cardRandomIndexArr[i]].element = useElementStyle(objects.value[cardRandomIndexArr[i]].element, allPersonList.value[personRandomIndexArr[i]], cardRandomIndexArr[i], patternList.value, patternColor.value, cardColor.value, { width: cardSize.value.width, height: cardSize.value.height }, textSize.value, mod, 'change')
|
||||
}
|
||||
}, 200)
|
||||
}
|
||||
/**
|
||||
* @description: 键盘监听,快捷键操作
|
||||
*/
|
||||
function listenKeyboard(e: any) {
|
||||
if ((e.keyCode !== 32 || e.keyCode !== 27) && !canOperate.value) {
|
||||
return
|
||||
}
|
||||
if (e.keyCode === 27 && currentStatus.value === LotteryStatus.running) {
|
||||
quitLottery()
|
||||
}
|
||||
if (e.keyCode !== 32) {
|
||||
return
|
||||
}
|
||||
switch (currentStatus.value) {
|
||||
case LotteryStatus.init:
|
||||
enterLottery()
|
||||
break
|
||||
case LotteryStatus.ready:
|
||||
startLottery()
|
||||
break
|
||||
case LotteryStatus.running:
|
||||
stopLottery()
|
||||
break
|
||||
case LotteryStatus.end:
|
||||
continueLottery()
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @description: 清理资源,避免内存溢出
|
||||
*/
|
||||
function cleanup() {
|
||||
// 停止所有Tween动画
|
||||
TWEEN.removeAll()
|
||||
|
||||
// 清理动画循环
|
||||
if ((window as any).cancelAnimationFrame) {
|
||||
(window as any).cancelAnimationFrame(animationFrameId.value)
|
||||
}
|
||||
clearInterval(intervalTimer.value)
|
||||
intervalTimer.value = null
|
||||
if (scene.value) {
|
||||
scene.value.traverse((object: Object3D) => {
|
||||
if ((object as any).material) {
|
||||
if (Array.isArray((object as any).material)) {
|
||||
(object as any).material.forEach((material: Material) => {
|
||||
material.dispose()
|
||||
})
|
||||
}
|
||||
else {
|
||||
(object as any).material.dispose()
|
||||
}
|
||||
}
|
||||
if ((object as any).geometry) {
|
||||
(object as any).geometry.dispose()
|
||||
}
|
||||
if ((object as any).texture) {
|
||||
(object as any).texture.dispose()
|
||||
}
|
||||
})
|
||||
scene.value.clear()
|
||||
}
|
||||
|
||||
if (objects.value) {
|
||||
objects.value.forEach((object) => {
|
||||
if (object.element) {
|
||||
object.element.remove()
|
||||
}
|
||||
})
|
||||
objects.value = []
|
||||
}
|
||||
|
||||
if (controls.value) {
|
||||
controls.value.removeEventListener('change')
|
||||
controls.value.dispose()
|
||||
}
|
||||
// 移除所有事件监听
|
||||
window.removeEventListener('resize', onWindowResize)
|
||||
scene.value = null
|
||||
camera.value = null
|
||||
renderer.value = null
|
||||
controls.value = null
|
||||
}
|
||||
/**
|
||||
* @description: 设置默认人员列表
|
||||
*/
|
||||
function setDefaultPersonList() {
|
||||
personConfig.setDefaultPersonList()
|
||||
// 刷新页面
|
||||
window.location.reload()
|
||||
}
|
||||
const init = () => {
|
||||
const startTime = Date.now()
|
||||
const maxWaitTime = 2000 // 2秒
|
||||
|
||||
const checkAndInit = () => {
|
||||
// 如果人员列表有数据或者等待时间超过2秒,则执行初始化
|
||||
if (allPersonList.value.length > 0 || (Date.now() - startTime) >= maxWaitTime) {
|
||||
console.log('初始化完成')
|
||||
tableData.value = initTableData({ allPersonList: allPersonList.value, rowCount: rowCount.value })
|
||||
initThreeJs()
|
||||
animation()
|
||||
containerRef.value!.style.color = `${textColor}`
|
||||
randomBallData()
|
||||
window.addEventListener('keydown', listenKeyboard)
|
||||
isInitialDone.value = true
|
||||
}
|
||||
else {
|
||||
console.log('等待人员列表数据...')
|
||||
// 继续等待
|
||||
setTimeout(checkAndInit, 100) // 每100毫秒检查一次
|
||||
}
|
||||
}
|
||||
|
||||
checkAndInit()
|
||||
}
|
||||
onMounted(() => {
|
||||
init()
|
||||
})
|
||||
onUnmounted(() => {
|
||||
nextTick(() => {
|
||||
cleanup()
|
||||
})
|
||||
clearInterval(intervalTimer.value)
|
||||
intervalTimer.value = null
|
||||
window.removeEventListener('keydown', listenKeyboard)
|
||||
})
|
||||
|
||||
return {
|
||||
setDefaultPersonList,
|
||||
startLottery,
|
||||
continueLottery,
|
||||
quitLottery,
|
||||
containerRef,
|
||||
stopLottery,
|
||||
enterLottery,
|
||||
tableData,
|
||||
currentStatus,
|
||||
isInitialDone,
|
||||
titleFont,
|
||||
titleFontSyncGlobal,
|
||||
}
|
||||
}
|
||||
131
src/views/Home/util.ts
Normal file
131
src/views/Home/util.ts
Normal file
@@ -0,0 +1,131 @@
|
||||
import type { IPersonConfig } from '@/types/storeType'
|
||||
import confetti from 'canvas-confetti'
|
||||
import { Object3D, Vector3 } from 'three'
|
||||
import { filterData } from '@/utils'
|
||||
/**
|
||||
* @description 初始化表格数据
|
||||
* @param0 allPersonList 所有人的列表
|
||||
* @param1 rowCount 行数,默认是7行
|
||||
* @returns 表格数据
|
||||
*/
|
||||
export function initTableData({ allPersonList, rowCount }: { allPersonList: IPersonConfig[], rowCount: number }): IPersonConfig[] {
|
||||
let tableData: IPersonConfig[] = []
|
||||
if (allPersonList.length <= 0) {
|
||||
return []
|
||||
}
|
||||
const totalCount = rowCount * 7
|
||||
const allPersonLength = allPersonList.length
|
||||
if (allPersonLength < totalCount) {
|
||||
tableData = Array.from({ length: totalCount }, () => JSON.parse(JSON.stringify(allPersonList))).flat()
|
||||
}
|
||||
else {
|
||||
tableData = allPersonList.slice(0, totalCount)
|
||||
}
|
||||
tableData = filterData(tableData.slice(0, totalCount), rowCount)
|
||||
return tableData
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 横铺图形:处理数据,把每个卡片在界面的位置写入
|
||||
* @param0 tableData 表格数据
|
||||
* @param1 rowCount 每行有多少个元素
|
||||
* @param2 cardSize 卡片的大小
|
||||
* @returns Object3D[]
|
||||
*/
|
||||
export function createTableVertices({ tableData, rowCount, cardSize }: { tableData: IPersonConfig[], rowCount: number, cardSize: { width: number, height: number } }): Object3D[] {
|
||||
const tableLen = tableData.length
|
||||
const objects: Object3D[] = []
|
||||
for (let i = 0; i < tableLen; i++) {
|
||||
const object = new Object3D()
|
||||
|
||||
object.position.x = tableData[i].x * (cardSize.width + 40) - rowCount * 90
|
||||
object.position.y = -tableData[i].y * (cardSize.height + 20) + 1000
|
||||
object.position.z = 0
|
||||
objects.push(object)
|
||||
// targets.table.push(object)
|
||||
}
|
||||
return objects
|
||||
}
|
||||
/**
|
||||
* @description 创建球体
|
||||
* @param0 objectsLength 物体的个数
|
||||
* @returns Object3D[]
|
||||
*/
|
||||
export function createSphereVertices({ objectsLength }: { objectsLength: number }): Object3D[] {
|
||||
let i = 0
|
||||
const resObjects: Object3D[] = []
|
||||
// const objLength = objects.value.length
|
||||
const vector = new Vector3()
|
||||
|
||||
for (; i < objectsLength; ++i) {
|
||||
const phi = Math.acos(-1 + (2 * i) / objectsLength)
|
||||
const theta = Math.sqrt(objectsLength * Math.PI) * phi
|
||||
const object = new Object3D()
|
||||
|
||||
object.position.x = 800 * Math.cos(theta) * Math.sin(phi)
|
||||
object.position.y = 800 * Math.sin(theta) * Math.sin(phi)
|
||||
object.position.z = -800 * Math.cos(phi)
|
||||
|
||||
// rotation object
|
||||
vector.copy(object.position).multiplyScalar(2)
|
||||
object.lookAt(vector)
|
||||
resObjects.push(object)
|
||||
}
|
||||
return resObjects
|
||||
}
|
||||
|
||||
export function confettiFire() {
|
||||
const duration = 3 * 1000
|
||||
const end = Date.now() + duration;
|
||||
(function frame() {
|
||||
// launch a few confetti from the left edge
|
||||
confetti({
|
||||
particleCount: 2,
|
||||
angle: 60,
|
||||
spread: 55,
|
||||
origin: { x: 0 },
|
||||
})
|
||||
// and launch a few from the right edge
|
||||
confetti({
|
||||
particleCount: 2,
|
||||
angle: 120,
|
||||
spread: 55,
|
||||
origin: { x: 1 },
|
||||
})
|
||||
|
||||
// keep going until we are out of time
|
||||
if (Date.now() < end) {
|
||||
requestAnimationFrame(frame)
|
||||
}
|
||||
}())
|
||||
centerFire(0.25, {
|
||||
spread: 26,
|
||||
startVelocity: 55,
|
||||
})
|
||||
centerFire(0.2, {
|
||||
spread: 60,
|
||||
})
|
||||
centerFire(0.35, {
|
||||
spread: 100,
|
||||
decay: 0.91,
|
||||
scalar: 0.8,
|
||||
})
|
||||
centerFire(0.1, {
|
||||
spread: 120,
|
||||
startVelocity: 25,
|
||||
decay: 0.92,
|
||||
scalar: 1.2,
|
||||
})
|
||||
centerFire(0.1, {
|
||||
spread: 120,
|
||||
startVelocity: 45,
|
||||
})
|
||||
}
|
||||
function centerFire(particleRatio: number, opts: any) {
|
||||
const count = 200
|
||||
confetti({
|
||||
origin: { y: 0.7 },
|
||||
...opts,
|
||||
particleCount: Math.floor(count * particleRatio),
|
||||
})
|
||||
}
|
||||
2
src/views/Home/utils/index.ts
Normal file
2
src/views/Home/utils/index.ts
Normal file
@@ -0,0 +1,2 @@
|
||||
export * from './random'
|
||||
export * from './table'
|
||||
53
src/views/Home/utils/random.ts
Normal file
53
src/views/Home/utils/random.ts
Normal file
@@ -0,0 +1,53 @@
|
||||
/**
|
||||
* 浏览器端加密安全洗牌(无需指定抽取数量)
|
||||
* @param array 要洗牌的数组
|
||||
* @returns 洗牌后的新数组
|
||||
*/
|
||||
function shuffleBrowserCrypto<T>(array: T[]): T[] {
|
||||
const newArray = [...array]
|
||||
if (newArray.length <= 1)
|
||||
return newArray
|
||||
|
||||
// 遍历数组,每轮生成一个随机索引
|
||||
for (let i = newArray.length - 1; i > 0; i--) {
|
||||
// 步骤1:生成一个 32 位无符号加密随机数(仅需1个)
|
||||
const randomBuffer = new Uint32Array(1) // 长度1表示只生成1个随机数
|
||||
crypto.getRandomValues(randomBuffer)
|
||||
|
||||
// 步骤2:将随机数映射到 [0, i] 范围(核心:动态适配当前i的范围)
|
||||
const randomIndex = randomBuffer[0] % (i + 1);
|
||||
|
||||
// 步骤3:交换元素
|
||||
[newArray[i], newArray[randomIndex]] = [newArray[randomIndex], newArray[i]]
|
||||
}
|
||||
return newArray
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 从源数组中随机获取指定数量的元素
|
||||
* @param {Array} sourceArray 源数组
|
||||
* @param {number} count 要获取的元素数量
|
||||
* @returns {Array} 随机获取的元素
|
||||
*/
|
||||
|
||||
export function getRandomElements<T>(sourceArray: T[], count: number): T[] {
|
||||
if (count <= 0)
|
||||
return []
|
||||
if (count >= sourceArray.length) {
|
||||
return shuffleBrowserCrypto([...sourceArray])
|
||||
} // 抽全部=洗牌
|
||||
|
||||
const newArray = [...sourceArray]
|
||||
const result: T[] = []
|
||||
|
||||
// 抽取 count 个元素,每轮选一个随机索引加入结果,然后从原数组移除
|
||||
for (let i = 0; i < count; i++) {
|
||||
const randomBuffer = new Uint32Array(1)
|
||||
crypto.getRandomValues(randomBuffer)
|
||||
const randomIndex = randomBuffer[0] % newArray.length
|
||||
|
||||
result.push(newArray[randomIndex])
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
131
src/views/Home/utils/table.ts
Normal file
131
src/views/Home/utils/table.ts
Normal file
@@ -0,0 +1,131 @@
|
||||
import type { IPersonConfig } from '@/types/storeType'
|
||||
import confetti from 'canvas-confetti'
|
||||
import { Object3D, Vector3 } from 'three'
|
||||
import { filterData } from '@/utils'
|
||||
/**
|
||||
* @description 初始化表格数据
|
||||
* @param0 allPersonList 所有人的列表
|
||||
* @param1 rowCount 行数,默认是7行
|
||||
* @returns 表格数据
|
||||
*/
|
||||
export function initTableData({ allPersonList, rowCount }: { allPersonList: IPersonConfig[], rowCount: number }): IPersonConfig[] {
|
||||
let tableData: IPersonConfig[] = []
|
||||
if (allPersonList.length <= 0) {
|
||||
return []
|
||||
}
|
||||
const totalCount = rowCount * 7
|
||||
const allPersonLength = allPersonList.length
|
||||
if (allPersonLength < totalCount) {
|
||||
tableData = Array.from({ length: totalCount }, () => JSON.parse(JSON.stringify(allPersonList))).flat()
|
||||
}
|
||||
else {
|
||||
tableData = allPersonList.slice(0, totalCount)
|
||||
}
|
||||
tableData = filterData(tableData.slice(0, totalCount), rowCount)
|
||||
return tableData
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 横铺图形:处理数据,把每个卡片在界面的位置写入
|
||||
* @param0 tableData 表格数据
|
||||
* @param1 rowCount 每行有多少个元素
|
||||
* @param2 cardSize 卡片的大小
|
||||
* @returns Object3D[]
|
||||
*/
|
||||
export function createTableVertices({ tableData, rowCount, cardSize }: { tableData: IPersonConfig[], rowCount: number, cardSize: { width: number, height: number } }): Object3D[] {
|
||||
const tableLen = tableData.length
|
||||
const objects: Object3D[] = []
|
||||
for (let i = 0; i < tableLen; i++) {
|
||||
const object = new Object3D()
|
||||
|
||||
object.position.x = tableData[i].x * (cardSize.width + 40) - rowCount * 90
|
||||
object.position.y = -tableData[i].y * (cardSize.height + 20) + 1000
|
||||
object.position.z = 0
|
||||
objects.push(object)
|
||||
// targets.table.push(object)
|
||||
}
|
||||
return objects
|
||||
}
|
||||
/**
|
||||
* @description 创建球体
|
||||
* @param0 objectsLength 物体的个数
|
||||
* @returns Object3D[]
|
||||
*/
|
||||
export function createSphereVertices({ objectsLength }: { objectsLength: number }): Object3D[] {
|
||||
let i = 0
|
||||
const resObjects: Object3D[] = []
|
||||
// const objLength = objects.value.length
|
||||
const vector = new Vector3()
|
||||
|
||||
for (; i < objectsLength; ++i) {
|
||||
const phi = Math.acos(-1 + (2 * i) / objectsLength)
|
||||
const theta = Math.sqrt(objectsLength * Math.PI) * phi
|
||||
const object = new Object3D()
|
||||
|
||||
object.position.x = 800 * Math.cos(theta) * Math.sin(phi)
|
||||
object.position.y = 800 * Math.sin(theta) * Math.sin(phi)
|
||||
object.position.z = -800 * Math.cos(phi)
|
||||
|
||||
// rotation object
|
||||
vector.copy(object.position).multiplyScalar(2)
|
||||
object.lookAt(vector)
|
||||
resObjects.push(object)
|
||||
}
|
||||
return resObjects
|
||||
}
|
||||
|
||||
export function confettiFire() {
|
||||
const duration = 3 * 1000
|
||||
const end = Date.now() + duration;
|
||||
(function frame() {
|
||||
// launch a few confetti from the left edge
|
||||
confetti({
|
||||
particleCount: 2,
|
||||
angle: 60,
|
||||
spread: 55,
|
||||
origin: { x: 0 },
|
||||
})
|
||||
// and launch a few from the right edge
|
||||
confetti({
|
||||
particleCount: 2,
|
||||
angle: 120,
|
||||
spread: 55,
|
||||
origin: { x: 1 },
|
||||
})
|
||||
|
||||
// keep going until we are out of time
|
||||
if (Date.now() < end) {
|
||||
requestAnimationFrame(frame)
|
||||
}
|
||||
}())
|
||||
centerFire(0.25, {
|
||||
spread: 26,
|
||||
startVelocity: 55,
|
||||
})
|
||||
centerFire(0.2, {
|
||||
spread: 60,
|
||||
})
|
||||
centerFire(0.35, {
|
||||
spread: 100,
|
||||
decay: 0.91,
|
||||
scalar: 0.8,
|
||||
})
|
||||
centerFire(0.1, {
|
||||
spread: 120,
|
||||
startVelocity: 25,
|
||||
decay: 0.92,
|
||||
scalar: 1.2,
|
||||
})
|
||||
centerFire(0.1, {
|
||||
spread: 120,
|
||||
startVelocity: 45,
|
||||
})
|
||||
}
|
||||
function centerFire(particleRatio: number, opts: any) {
|
||||
const count = 200
|
||||
confetti({
|
||||
origin: { y: 0.7 },
|
||||
...opts,
|
||||
particleCount: Math.floor(count * particleRatio),
|
||||
})
|
||||
}
|
||||
Reference in New Issue
Block a user