96 UI optimization (#136)
* fix(home): 🐛 解决多次切换路由后页面卡顿的问题 #96 卸载路由时清除requestAnimationFrame * feat: ✨ 文件存储使用Blob格式 * style: 💄 修改部分类型any为具体类型 * feat: ✨ 界面设置中模块使用瀑布流布局 #96 * fix: 🐛 md文档更换文件夹解决控制台警告 * style: 💄 switch按钮改回使用daisyui组件 * refactor: ♻️ 所有人员列表提取tableColumn * style: 💄 奖项列表中的图片类型修复 * fix(globalConfig): 修复当前音乐项类型缺失问题 * feat: ✨ single person not done * feat: ✨ 可添加单人 #96 * build(.gitignore): 添加 auto-imports.d.ts 到忽略文件 * fix: 🐛 上传、下载excel文件时修复路径错误 打包成应用和网页端的baseUrl不一样,使用环境变量来表示 * fix: 🐛 导入人员列表时处理有值为空的情况 * style: 💄 改变toaster的组件 * fix: 🐛 上传文件、解析数据与存储/读取数据的处理 、 * fix(Config): 更新备案信息链接样式 将备案信息的段落标签替换为可点击的链接标签,使用户能够直接跳转到工信部备案查询页面。同时添加了悬停效果样式,提升用户体验。 * feat: ✨ 首页奖项列表样式修改 not done #96 * chore(deps): ✏️ 更新依赖版本 * chore: ✏️ gsap list demo * build: 🏗️ docker构建优化 * chore: ✏️ gsap scroll demo * style: 💄 gsap demno * feat: ✨ demo smooth scroll gsap scrolltrigger * feat(Demo): 添加更多颜色选项并注释GSAP动画 * refactor(PrizeList): 重构奖品列表组件结构 * feat(PrizeList): 重构奖品列表组件并添加滚动动画 * feat: ✨ 增加定时抽取功能 #96 * feat: ✨ 添加定时抽取功能的说明 * feat: ✨ 优化gsap #96 项数不多时不触发gsap * style: 💄 文本修改 * feat: ✨ 优化 * feat: ✨ 优化奖项列表 * fix(Home): 修复奖品列表滚动检测逻辑 * fix(home): 修复抽奖停止逻辑避免重复执行;调整卡片垂直居中位置计算 * feat: ✨ 播放中奖音频 #96
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98
src/views/Home/components/PrizeList/usePrizeList.ts
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98
src/views/Home/components/PrizeList/usePrizeList.ts
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@@ -0,0 +1,98 @@
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import type { IPrizeConfig } from '@/types/storeType'
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import { storeToRefs } from 'pinia'
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import { onMounted, ref } from 'vue'
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import i18n from '@/locales/i18n'
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import useStore from '@/store'
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export function usePrizeList(temporaryPrizeRef: any) {
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const prizeConfig = useStore().prizeConfig
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const globalConfig = useStore().globalConfig
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const system = useStore().system
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const {
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getPrizeConfig: localPrizeList,
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getCurrentPrize: currentPrize,
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getTemporaryPrize: temporaryPrize,
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} = storeToRefs(prizeConfig)
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const {
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getIsShowPrizeList: isShowPrizeList,
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getImageList: localImageList,
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}
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= storeToRefs(globalConfig)
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const { getIsMobile: isMobile } = storeToRefs(system)
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const selectedPrize = ref<IPrizeConfig | null>()
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const prizeShow = ref(structuredClone(isShowPrizeList.value))
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function addTemporaryPrize() {
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temporaryPrizeRef.value.showDialog()
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}
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function deleteTemporaryPrize() {
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temporaryPrize.value.isShow = false
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prizeConfig.setTemporaryPrize(temporaryPrize.value)
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}
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function submitTemporaryPrize() {
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if (!temporaryPrize.value.name || !temporaryPrize.value.count) {
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// eslint-disable-next-line no-alert
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alert(i18n.global.t('error.completeInformation'))
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return
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}
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temporaryPrize.value.isShow = true
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temporaryPrize.value.id = new Date().getTime().toString()
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prizeConfig.setCurrentPrize(temporaryPrize.value)
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}
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function selectPrize(item: IPrizeConfig) {
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selectedPrize.value = item
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selectedPrize.value.isUsedCount = 0
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selectedPrize.value.isUsed = false
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if (selectedPrize.value.separateCount.countList.length > 1) {
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return
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}
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selectedPrize.value.separateCount = {
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enable: true,
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countList: [
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{
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id: '0',
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count: item.count,
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isUsedCount: 0,
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},
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],
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}
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}
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function submitData(value: any) {
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selectedPrize.value!.separateCount.countList = value
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selectedPrize.value = null
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}
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function changePersonCount() {
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temporaryPrize.value.separateCount.countList = []
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}
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function setCurrentPrize() {
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for (let i = 0; i < localPrizeList.value.length; i++) {
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if (localPrizeList.value[i].isUsedCount < localPrizeList.value[i].count) {
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prizeConfig.setCurrentPrize(localPrizeList.value[i])
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return
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}
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}
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}
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onMounted(() => {
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setCurrentPrize()
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})
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return {
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temporaryPrize,
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changePersonCount,
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selectPrize,
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currentPrize,
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localImageList,
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addTemporaryPrize,
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submitTemporaryPrize,
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submitData,
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deleteTemporaryPrize,
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prizeShow,
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localPrizeList,
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isMobile,
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}
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}
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