添加了抽奖中和抽奖完成时的音效

This commit is contained in:
Silence@2024
2026-01-08 16:12:26 +08:00
parent 1c91564e13
commit b47582b25a
3 changed files with 147 additions and 1 deletions

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src/assets/audio/end.mp3 Normal file

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@@ -9,6 +9,8 @@ import { TrackballControls } from 'three/examples/jsm/controls/TrackballControls
import { nextTick, onMounted, onUnmounted, ref } from 'vue' import { nextTick, onMounted, onUnmounted, ref } from 'vue'
import { useToast } from 'vue-toast-notification' import { useToast } from 'vue-toast-notification'
import enterAudio from '@/assets/audio/enter.wav' import enterAudio from '@/assets/audio/enter.wav'
import worldCupAudio from '@/assets/audio/worldcup.mp3'
import dongSound from '@/assets/audio/end.mp3'
import { useElementPosition, useElementStyle } from '@/hooks/useElement' import { useElementPosition, useElementStyle } from '@/hooks/useElement'
import i18n from '@/locales/i18n' import i18n from '@/locales/i18n'
import useStore from '@/store' import useStore from '@/store'
@@ -70,6 +72,10 @@ export function useViewModel() {
const isInitialDone = ref<boolean>(false) const isInitialDone = ref<boolean>(false)
const animationFrameId = ref<any>(null) const animationFrameId = ref<any>(null)
const playingAudios = ref<HTMLAudioElement[]>([]) const playingAudios = ref<HTMLAudioElement[]>([])
// 抽奖音乐相关
const lotteryMusic = ref<HTMLAudioElement | null>(null)
function initThreeJs() { function initThreeJs() {
const felidView = 40 const felidView = 40
const width = window.innerWidth const width = window.innerWidth
@@ -312,6 +318,90 @@ export function useViewModel() {
}) })
} }
/**
* @description: 开始抽奖音乐
*/
function startLotteryMusic() {
if (lotteryMusic.value) {
lotteryMusic.value.pause()
lotteryMusic.value = null
}
lotteryMusic.value = new Audio(worldCupAudio)
lotteryMusic.value.loop = true
lotteryMusic.value.volume = 0.7
lotteryMusic.value.play().catch((error) => {
console.error('播放抽奖音乐失败:', error)
})
}
/**
* @description: 停止抽奖音乐
*/
function stopLotteryMusic() {
if (lotteryMusic.value) {
lotteryMusic.value.pause()
lotteryMusic.value = null
}
}
/**
* @description: 播放结束音效
*/
function playEndSound() {
console.log('准备播放结束音效', dongSound)
// 清理已结束的音频
playingAudios.value = playingAudios.value.filter(audio => !audio.ended)
try {
const endSound = new Audio(dongSound)
endSound.volume = 1.0
// 简化播放逻辑
const playPromise = endSound.play()
if (playPromise) {
playPromise
.then(() => {
console.log('结束音效播放成功')
playingAudios.value.push(endSound)
})
.catch(err => {
console.error('播放失败:', err.name, err.message)
if (err.name === 'NotAllowedError') {
console.warn('自动播放被阻止,需用户交互后播放')
}
})
}
endSound.onended = () => {
console.log('结束音效播放完成')
const index = playingAudios.value.indexOf(endSound)
if (index > -1) playingAudios.value.splice(index, 1)
}
} catch (error) {
console.error('创建音频对象失败:', error)
}
}
/**
* @description: 重置音频状态
*/
function resetAudioState() {
// 停止抽奖音乐
stopLotteryMusic()
// 清理所有正在播放的音频
playingAudios.value.forEach(audio => {
if (!audio.ended && !audio.paused) {
audio.pause()
}
})
playingAudios.value = []
}
/** /**
* @description: 开始抽奖,由横铺变换为球体(或其他图形) * @description: 开始抽奖,由横铺变换为球体(或其他图形)
* @returns 随机抽取球数据 * @returns 随机抽取球数据
@@ -321,6 +411,20 @@ export function useViewModel() {
if (!canOperate.value) { if (!canOperate.value) {
return return
} }
// 重置音频状态
resetAudioState()
// 预加载音频资源以解决浏览器自动播放策略
try {
const audioContext = window.AudioContext || (window as any).webkitAudioContext
if (audioContext) {
console.log('音频上下文可用')
}
} catch (e) {
console.warn('音频上下文不可用:', e)
}
if (!intervalTimer.value) { if (!intervalTimer.value) {
randomBallData() randomBallData()
} }
@@ -396,6 +500,10 @@ export function useViewModel() {
position: 'top-right', position: 'top-right',
duration: 8000, duration: 8000,
}) })
// 开始播放抽奖音乐
startLotteryMusic()
currentStatus.value = LotteryStatus.running currentStatus.value = LotteryStatus.running
rollBall(10, 3000) rollBall(10, 3000)
if (definiteTime.value) { if (definiteTime.value) {
@@ -413,6 +521,12 @@ export function useViewModel() {
if (!canOperate.value) { if (!canOperate.value) {
return return
} }
// 停止抽奖音乐
stopLotteryMusic()
// 播放结束音效
playEndSound()
// clearInterval(intervalTimer.value) // clearInterval(intervalTimer.value)
// intervalTimer.value = null // intervalTimer.value = null
canOperate.value = false canOperate.value = false
@@ -459,11 +573,17 @@ export function useViewModel() {
} }
// 播放音频中将卡片越多audio对象越多声音越大 // 播放音频中将卡片越多audio对象越多声音越大
function playWinMusic() { function playWinMusic() {
// 清理已结束的音频
playingAudios.value = playingAudios.value.filter(audio => !audio.ended && !audio.paused)
if (playingAudios.value.length > maxAudioLimit) { if (playingAudios.value.length > maxAudioLimit) {
console.log('音频播放数量已达到上限,请勿重复播放') console.log('音频播放数量已达到上限,请勿重复播放')
return return
} }
const enterNewAudio = new Audio(enterAudio) const enterNewAudio = new Audio(enterAudio)
enterNewAudio.volume = 0.8
playingAudios.value.push(enterNewAudio) playingAudios.value.push(enterNewAudio)
enterNewAudio.play() enterNewAudio.play()
.then(() => { .then(() => {
@@ -483,6 +603,14 @@ export function useViewModel() {
playingAudios.value.splice(index, 1) playingAudios.value.splice(index, 1)
} }
}) })
// 播放错误时从数组中移除
enterNewAudio.onerror = () => {
const index = playingAudios.value.indexOf(enterNewAudio)
if (index > -1) {
playingAudios.value.splice(index, 1)
}
}
} }
/** /**
* @description: 继续,意味着这抽奖作数,计入数据库 * @description: 继续,意味着这抽奖作数,计入数据库
@@ -514,6 +642,9 @@ export function useViewModel() {
* @description: 放弃本次抽奖,回到初始状态 * @description: 放弃本次抽奖,回到初始状态
*/ */
function quitLottery() { function quitLottery() {
// 停止抽奖音乐
stopLotteryMusic()
enterLottery() enterLottery()
currentStatus.value = LotteryStatus.init currentStatus.value = LotteryStatus.init
} }
@@ -590,6 +721,21 @@ export function useViewModel() {
} }
clearInterval(intervalTimer.value) clearInterval(intervalTimer.value)
intervalTimer.value = null intervalTimer.value = null
// 停止抽奖音乐
stopLotteryMusic()
// 清理所有音频资源
playingAudios.value.forEach(audio => {
if (!audio.ended && !audio.paused) {
audio.pause()
}
// 释放音频资源
audio.src = ''
audio.load()
})
playingAudios.value = []
if (scene.value) { if (scene.value) {
scene.value.traverse((object: Object3D) => { scene.value.traverse((object: Object3D) => {
if ((object as any).material) { if ((object as any).material) {