feat: 增加快捷键以及说明文档
This commit is contained in:
@@ -1,8 +1,10 @@
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import { createApp } from 'vue';
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import './style.css';
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import './style/markdown.css'
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import './style/style.scss'
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import * as THREE from 'three';
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import App from './App.vue';
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import VueDOMPurifyHTML from 'vue-dompurify-html'
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const app = createApp(App);
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// 全局svg组件
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@@ -19,4 +21,4 @@ pinia.use(piniaPluginPersist);
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app.config.globalProperties.$THREE = THREE; //挂载到原型
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app.component('svg-icon', svgIcon);
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app.use(router).use(pinia).mount('#app');
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app.use(router).use(VueDOMPurifyHTML).use(pinia).mount('#app');
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@@ -98,7 +98,16 @@ export const configRoutes={
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}
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}
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]
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}
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},
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{
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path: '/log-lottery/config/readme',
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name: 'Readme',
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component: () => import('@/views/Config/Readme/index.vue'),
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meta:{
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title: '操作说明',
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icon: 'readme'
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}
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},
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]
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}
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const routes = [
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1196
src/style/markdown.css
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1196
src/style/markdown.css
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File diff suppressed because it is too large
Load Diff
28
src/views/Config/Readme/index.vue
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28
src/views/Config/Readme/index.vue
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@@ -0,0 +1,28 @@
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<script setup lang='ts'>
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import {ref,onMounted} from 'vue'
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import markdownit from 'markdown-it'
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const md = markdownit()
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const readmeHtml=ref('')
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const readMd=()=>{
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fetch('/src/views/Config/Readme/readme.md')
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.then(res=>res.text())
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.then(res=>{
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readmeHtml.value = md.render(res)
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})
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}
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onMounted(() => {
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readMd()
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})
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</script>
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<template>
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<div class="mb-10 ml-3">
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<div class="markdown-body" v-dompurify-html="readmeHtml"></div>
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</div>
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</template>
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<style scoped>
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</style>
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31
src/views/Config/Readme/readme.md
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31
src/views/Config/Readme/readme.md
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@@ -0,0 +1,31 @@
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# 操作说明
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## 步骤
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1. 首次进入,没有数据展示,可以选择使用默认数据进行使用,查看整体展示效果。推荐导入自己的数据来进行操作。步骤如下:
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a. 人员配置-人员名单-下载模板,下载数据模板并修改填入数据(请注意表头不可修改)。
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b. 修改好后在同一个页面点击‘上传文件’,上传修改后的excel表格。
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2. 进入奖品配置,修改自己的奖品信息。名称尽量短一点,方便展示;是否全员参加意指该项奖项是否从全体人员中抽取(已中奖的依然可以参与);获奖人数指该奖项要抽取的人数;已获奖人数不可编辑;已抽取被选中时指该奖项已使用,取消选择会重置该奖项,但不会重置已获奖的人;图片是在首页展示时的奖品图片(可在图片列表自己上传);左侧图标调整奖品顺序用。
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完成上面两项已可以正常使用。
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## 功能说明
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1. 增加临时抽奖:抽奖页面的奖项列表有个‘+’号按钮,点击可临时增加抽奖,注意:一次只能增加一项临时抽奖,新增成功后当前奖项即设置为该临时奖项,抽取成功后返回正常奖项列表.
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2. 音乐与图片列表,可自己上传文件进行使用,图片上传成功后就可以在奖项配置中进行选择图片展示,音乐上传成功后即加入了播放列表.
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3. 音乐播放:使用鼠标左键点击是播放/暂停,使用鼠标右键点击是播放下一首.
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4. 界面配置-图案设置中可使用鼠标点击自定义配置首页中的高亮图案.
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5. 若不想在首页展示奖品列表,将界面配置中的'是否常显奖项列表'选中.
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6. 首页点击按钮时按钮值不会立即更新,会等动画结束后才会更新为目标值,属于正常现象.
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## 快捷键
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在抽奖页面设置了快捷键。
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| 快捷键 | 说明 |
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| --- | --- |
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| Space | 进入抽奖/开始/抽取幸运儿/继续 |
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| Esc | 取消 |
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@@ -369,7 +369,7 @@ const startLottery = () => {
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return
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}
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// 验证是否已抽完全部奖项
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if (currentPrize.value.isUsed||!currentPrize.value) {
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if (currentPrize.value.isUsed || !currentPrize.value) {
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toast.open({
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message: '抽奖抽完了',
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type: 'warning',
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@@ -471,8 +471,8 @@ const continueLottery = async () => {
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currentPrize.value.isUsed = true
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currentPrize.value.isUsedCount = currentPrize.value.count
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}
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personConfig.addAlreadyPersonList(luckyTargets.value, currentPrize.value)
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prizeConfig.updatePrizeConfig(currentPrize.value)
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personConfig.addAlreadyPersonList(luckyTargets.value, currentPrize.value)
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prizeConfig.updatePrizeConfig(currentPrize.value)
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await enterLottery()
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}
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const quitLottery = () => {
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@@ -546,10 +546,10 @@ const randomBallData = (mod: 'default' | 'lucky' | 'sphere' = 'default') => {
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// 两秒执行一次
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intervalTimer.value = setInterval(() => {
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// 产生随机数数组
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const indexLength=4
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const cardRandomIndexArr:number[]=[]
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const personRandomIndexArr:number[]=[]
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for(let i=0;i<indexLength;i++){
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const indexLength = 4
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const cardRandomIndexArr: number[] = []
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const personRandomIndexArr: number[] = []
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for (let i = 0; i < indexLength; i++) {
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cardRandomIndexArr.push(Math.round(Math.random() * (tableData.value.length - 1)))
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personRandomIndexArr.push(Math.round(Math.random() * (allPersonList.value.length - 1)))
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}
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@@ -558,16 +558,48 @@ const randomBallData = (mod: 'default' | 'lucky' | 'sphere' = 'default') => {
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}
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}, 200)
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}
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// 监听键盘
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const listenKeyboard = () => {
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window.addEventListener('keydown', (e: any) => {
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if ((e.keyCode !== 32 || e.keyCode !== 27) && !canOperate.value) {
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return
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}
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if (e.keyCode === 27 && currentStatus.value === 3) {
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quitLottery()
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}
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if(e.keyCode!==32){
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return
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}
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switch (currentStatus.value) {
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case 0:
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enterLottery()
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break;
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case 1:
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startLottery()
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break;
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case 2:
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stopLottery()
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break;
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case 3:
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continueLottery()
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break;
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default:
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break;
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}
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})
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}
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onMounted(() => {
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initTableData();
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init();
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animation();
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containerRef.value!.style.color = `${textColor}`
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randomBallData()
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listenKeyboard()
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});
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onUnmounted(() => {
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clearInterval(intervalTimer.value)
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intervalTimer.value = null
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window.removeEventListener('keydown', listenKeyboard)
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})
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// watch(() => currentPrize.value.isUsed, (val) => {
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// if (val) {
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