fix: 优化抽中卡片时的排版
一行中的卡片数量为偶数时,卡片未居中
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@@ -52,31 +52,22 @@ export const useElementStyle = (element: any, person: IPersonConfig, index: numb
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return element
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return element
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}
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}
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// export const useElementPosition=(element:any,count:number,cardSize:{width:number,height:number},windowSize:{width:number,height:number},cardIndex:number)=>{
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/**
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// const centerPosition={
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* @description 设置抽中卡片的位置
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// x:0,
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* 最少一个,最大十个
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// y:windowSize.height/2-cardSize.height/2
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*/
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// }
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// TODO:不超过5个时:单行排列;超过5个时,6:上3下3;7:上3下4;8:上3下5;9:上4下5;10:上5下5
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// const index =cardIndex%5
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export const useElementPosition = (element: any, count: number, totalCount: number, cardSize: { width: number, height: number }, windowSize: { width: number, height: number }, cardIndex: number) => {
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// if(index==0){
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// element.position.x=centerPosition.x
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// element.position.y=centerPosition.y-Math.floor(cardIndex/5)*(cardSize.height+60)
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// }
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// else{
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// element.position.x=index%2===0?Math.ceil(index/2)*(cardSize.width+100):-Math.ceil(index/2)*(cardSize.width+100)
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// element.position.y=centerPosition.y-Math.floor(cardIndex/5)*(cardSize.height+60)
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// }
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// return element
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// }
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export const useElementPosition = (element: any, count: number, cardSize: { width: number, height: number }, windowSize: { width: number, height: number }, cardIndex: number) => {
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let xTable = 0
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let xTable = 0
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let yTable = 0
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let yTable = 0
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const centerPosition = {
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const centerPosition = {
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x: 0,
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x: 0,
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y: windowSize.height / 2 - cardSize.height / 2
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y: windowSize.height / 2 - cardSize.height / 2
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}
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}
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// 有一行为偶数的特殊数量
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const specialPosition = [2, 4, 7, 9]
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// 不包含特殊值的 和 分两行中第一行为奇数值的
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if (!specialPosition.includes(totalCount) || (totalCount > 5 && cardIndex < 5)) {
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const index = cardIndex % 5
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const index = cardIndex % 5
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if (index == 0) {
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if (index == 0) {
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xTable = centerPosition.x
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xTable = centerPosition.x
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@@ -86,6 +77,17 @@ export const useElementPosition = (element: any, count: number, cardSize: { widt
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xTable = index % 2 === 0 ? Math.ceil(index / 2) * (cardSize.width + 100) : -Math.ceil(index / 2) * (cardSize.width + 100)
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xTable = index % 2 === 0 ? Math.ceil(index / 2) * (cardSize.width + 100) : -Math.ceil(index / 2) * (cardSize.width + 100)
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yTable = centerPosition.y - Math.floor(cardIndex / 5) * (cardSize.height + 60)
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yTable = centerPosition.y - Math.floor(cardIndex / 5) * (cardSize.height + 60)
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}
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}
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}
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else {
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const index = cardIndex % 5
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if (index == 0) {
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xTable = centerPosition.x + (cardSize.width + 100) / 2
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yTable = centerPosition.y - Math.floor(cardIndex / 5) * (cardSize.height + 60)
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}
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else {
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xTable = index % 2 === 0 ? Math.ceil(index / 2) * (cardSize.width + 100) + (cardSize.width + 100) / 2 : -(Math.ceil(index / 2) * (cardSize.width + 100)) + (cardSize.width + 100) / 2
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yTable = centerPosition.y - Math.floor(cardIndex / 5) * (cardSize.height + 60)
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}
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}
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return { xTable, yTable }
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return { xTable, yTable }
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}
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}
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@@ -452,8 +452,9 @@ const stopLottery = async () => {
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luckyTargets.value.forEach((person: IPersonConfig, index: number) => {
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luckyTargets.value.forEach((person: IPersonConfig, index: number) => {
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let cardIndex = selectCard(luckyCardList.value, tableData.value.length, person.id)
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let cardIndex = selectCard(luckyCardList.value, tableData.value.length, person.id)
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luckyCardList.value.push(cardIndex)
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luckyCardList.value.push(cardIndex)
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const totalLuckyCount=luckyTargets.value.length
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let item = objects.value[cardIndex]
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let item = objects.value[cardIndex]
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const { xTable, yTable } = useElementPosition(item, rowCount.value, { width: cardSize.value.width * 2, height: cardSize.value.height * 2 }, windowSize, index)
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const { xTable, yTable } = useElementPosition(item, rowCount.value,totalLuckyCount, { width: cardSize.value.width * 2, height: cardSize.value.height * 2 }, windowSize, index)
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new TWEEN.Tween(item.position)
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new TWEEN.Tween(item.position)
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.to({
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.to({
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x: xTable,
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x: xTable,
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