feat: pattern config
This commit is contained in:
@@ -4,13 +4,15 @@ import PrizeList from './PrizeList.vue'
|
||||
import { useElementStyle, useElementPosition } from '@/hooks/useElement'
|
||||
import StarsBackground from '@/components/StarsBackground/index.vue'
|
||||
import confetti from 'canvas-confetti'
|
||||
import { filterData } from '@/utils'
|
||||
import { filterData, selectCard } from '@/utils'
|
||||
import {rgba} from '@/utils/color'
|
||||
import { IPersonConfig } from '@/types/storeType'
|
||||
// import * as THREE from 'three'
|
||||
import {Scene,PerspectiveCamera,Object3D,Vector3} from 'three'
|
||||
import { Scene, PerspectiveCamera, Object3D, Vector3 } from 'three'
|
||||
// import {
|
||||
// CSS3DRenderer, CSS3DObject
|
||||
// } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
|
||||
import {CSS3DRenderer, CSS3DObject} from 'three-css3d'
|
||||
import { CSS3DRenderer, CSS3DObject } from 'three-css3d'
|
||||
// import { TrackballControls } from 'three/examples/jsm/controls/TrackballControls.js';
|
||||
import TrackballControls from 'three-trackballcontrols';
|
||||
// import TWEEN from 'three/examples/jsm/libs/tween.module.js';
|
||||
@@ -29,7 +31,7 @@ const prizeConfig = useStore().prizeConfig
|
||||
|
||||
const { getAllPersonList: allPersonList, getNotPersonList: notPersonList } = storeToRefs(personConfig)
|
||||
const { getCurrentPrize: currentPrize } = storeToRefs(prizeConfig)
|
||||
const { getTopTitle: topTitle, getCardColor: cardColor, getTextColor: textColor, getLuckyColor: luckyColor, getCardSize: cardSize, getTextSize: textSize, getRowCount: rowCount } = storeToRefs(globalConfig)
|
||||
const { getTopTitle: topTitle, getCardColor: cardColor,getPatterColor: patternColor, getPatternList: patternList, getTextColor: textColor, getLuckyColor: luckyColor, getCardSize: cardSize, getTextSize: textSize, getRowCount: rowCount } = storeToRefs(globalConfig)
|
||||
const tableData = ref<any[]>([])
|
||||
// const tableData = ref<any[]>(JSON.parse(JSON.stringify(alreadyPersonList.value)).concat(JSON.parse(JSON.stringify(notPersonList.value))))
|
||||
const currentStatus = ref(0) // 0为初始状态, 1为抽奖准备状态,2为抽奖中状态,3为抽奖结束状态
|
||||
@@ -53,7 +55,10 @@ const targets = {
|
||||
};
|
||||
|
||||
const luckyTargets = ref<any[]>([])
|
||||
const luckyCardList = ref<any[]>([])
|
||||
const luckyCardList = ref<number[]>([])
|
||||
let luckyCount = ref(10)
|
||||
|
||||
const intervalTimer = ref<any>(null)
|
||||
// const currentPrizeValue = ref(JSON.parse(JSON.stringify(currentPrize.value)))
|
||||
|
||||
// 填充数据,填满七行
|
||||
@@ -123,7 +128,7 @@ const init = () => {
|
||||
detail.innerHTML = `${tableData.value[i].department}<br/>${tableData.value[i].identity}`;
|
||||
element.appendChild(detail);
|
||||
|
||||
element = useElementStyle(element, cardColor.value, cardSize.value, textSize.value)
|
||||
element = useElementStyle(element, tableData.value[i],i,patternList.value,patternColor.value, cardColor.value, cardSize.value, textSize.value)
|
||||
const object = new CSS3DObject(element);
|
||||
object.position.x = Math.random() * 4000 - 2000;
|
||||
object.position.y = Math.random() * 4000 - 2000;
|
||||
@@ -203,38 +208,53 @@ const init = () => {
|
||||
|
||||
const transform = (targets: any[], duration: number) => {
|
||||
TWEEN.removeAll();
|
||||
const objLength = objects.value.length;
|
||||
for (let i = 0; i < objLength; ++i) {
|
||||
let object = objects.value[i];
|
||||
let target = targets[i];
|
||||
new TWEEN.Tween(object.position)
|
||||
.to({ x: target.position.x, y: target.position.y, z: target.position.z },
|
||||
Math.random() * duration + duration)
|
||||
.easing(TWEEN.Easing.Exponential.InOut)
|
||||
.start();
|
||||
if(intervalTimer.value){
|
||||
clearInterval(intervalTimer.value);
|
||||
intervalTimer.value=null
|
||||
randomBallData('sphere')
|
||||
}
|
||||
|
||||
return new Promise((resolve) => {
|
||||
const objLength = objects.value.length;
|
||||
for (let i = 0; i < objLength; ++i) {
|
||||
let object = objects.value[i];
|
||||
let target = targets[i];
|
||||
new TWEEN.Tween(object.position)
|
||||
.to({ x: target.position.x, y: target.position.y, z: target.position.z },
|
||||
Math.random() * duration + duration)
|
||||
.easing(TWEEN.Easing.Exponential.InOut)
|
||||
.start();
|
||||
|
||||
|
||||
new TWEEN.Tween(object.rotation)
|
||||
.to({ x: target.rotation.x, y: target.rotation.y, z: target.rotation.z }, Math.random() * duration + duration)
|
||||
.easing(TWEEN.Easing.Exponential.InOut)
|
||||
new TWEEN.Tween(object.rotation)
|
||||
.to({ x: target.rotation.x, y: target.rotation.y, z: target.rotation.z }, Math.random() * duration + duration)
|
||||
.easing(TWEEN.Easing.Exponential.InOut)
|
||||
.start()
|
||||
.onComplete(() => {
|
||||
if (luckyCardList.value.length) {
|
||||
luckyCardList.value.forEach((cardIndex:any)=>{
|
||||
const item = objects.value[cardIndex]
|
||||
useElementStyle(item.element, {} as any,i,patternList.value,patternColor.value, cardColor.value, cardSize.value, textSize.value,'sphere')
|
||||
})
|
||||
}
|
||||
luckyTargets.value = [];
|
||||
luckyCardList.value = [];
|
||||
|
||||
canOperate.value = true
|
||||
});
|
||||
}
|
||||
|
||||
// 这个补间用来在位置与旋转补间同步执行,通过onUpdate在每次更新数据后渲染scene和camera
|
||||
new TWEEN.Tween({})
|
||||
.to({}, duration * 2)
|
||||
.onUpdate(render)
|
||||
.start()
|
||||
.onComplete(() => {
|
||||
if (luckyCardList.value.length) {
|
||||
luckyCardList.value.forEach((item: any) => {
|
||||
return useElementStyle(item.element, cardColor.value, cardSize.value, textSize.value)
|
||||
})
|
||||
}
|
||||
luckyCardList.value = [];
|
||||
|
||||
canOperate.value = true
|
||||
resolve('')
|
||||
});
|
||||
}
|
||||
})
|
||||
|
||||
// 这个补间用来在位置与旋转补间同步执行,通过onUpdate在每次更新数据后渲染scene和camera
|
||||
new TWEEN.Tween({})
|
||||
.to({}, duration * 2)
|
||||
.onUpdate(render)
|
||||
.start();
|
||||
// 整体自动旋转
|
||||
}
|
||||
function onWindowResize() {
|
||||
@@ -332,14 +352,18 @@ const enterLottery = async () => {
|
||||
if (!canOperate.value) {
|
||||
return
|
||||
}
|
||||
// luckyCardList.value = []
|
||||
// prizeConfig.setCurrentPrize(currentPrize.value)
|
||||
if (!intervalTimer.value) {
|
||||
randomBallData()
|
||||
}
|
||||
if(patternList.value.length){
|
||||
patternList.value.forEach((item:number)=>{
|
||||
objects.value[item-1].element.style.backgroundColor = rgba(cardColor.value, Math.random() * 0.5 + 0.25)
|
||||
})
|
||||
}
|
||||
canOperate.value = false
|
||||
transform(targets.sphere, 1000)
|
||||
await transform(targets.sphere, 1000)
|
||||
currentStatus.value = 1
|
||||
setTimeout(() => {
|
||||
rollBall(0.1, 2000)
|
||||
}, 2000)
|
||||
rollBall(0.1, 2000)
|
||||
}
|
||||
// 开始抽奖
|
||||
const startLottery = () => {
|
||||
@@ -376,17 +400,16 @@ const stopLottery = async () => {
|
||||
if (!canOperate.value) {
|
||||
return
|
||||
}
|
||||
clearInterval(intervalTimer.value)
|
||||
intervalTimer.value = null
|
||||
canOperate.value = false
|
||||
TWEEN.removeAll();
|
||||
// TWEEN.removeAll();
|
||||
rollBall(0, 1)
|
||||
currentStatus.value = 0
|
||||
// 抽奖池是否为全体人员
|
||||
const personPool = currentPrize.value.isAll ? allPersonList.value : notPersonList.value
|
||||
// const notPersonListLength = personPool.length;
|
||||
// 每次最多抽十个
|
||||
let luckyCount = 10
|
||||
const leftover = currentPrize.value.count - currentPrize.value.isUsedCount
|
||||
leftover < luckyCount ? luckyCount = leftover : luckyCount
|
||||
leftover < luckyCount.value ? luckyCount.value = leftover : luckyCount
|
||||
if (personPool.length < leftover) {
|
||||
toast.open({
|
||||
message: '抽奖人数不够',
|
||||
@@ -397,22 +420,19 @@ const stopLottery = async () => {
|
||||
|
||||
return;
|
||||
}
|
||||
for (let i = 0; i < luckyCount; i++) {
|
||||
for (let i = 0; i < luckyCount.value; i++) {
|
||||
if (personPool.length > 0) {
|
||||
const randomIndex = Math.round(Math.random() * (personPool.length-1))
|
||||
const randomIndex = Math.round(Math.random() * (personPool.length - 1))
|
||||
luckyTargets.value.push(personPool[randomIndex])
|
||||
console.log(
|
||||
'leftover:', leftover, '\n',
|
||||
'luckyCount', luckyCount, '\n',
|
||||
'currentPrize.value.isUsedCount', currentPrize.value.isUsedCount, '\n',
|
||||
'randomIndex', randomIndex, '\n',
|
||||
'personPool.length - 1', personPool.length - 1, '\n',
|
||||
'personPool[randomIndex]', personPool[randomIndex], '\n',
|
||||
)
|
||||
console.log(
|
||||
'cadd id:', personPool[randomIndex].id)
|
||||
let luckyCard = objects.value[personPool[randomIndex].id]
|
||||
luckyCardList.value.push(luckyCard)
|
||||
// console.log(
|
||||
// 'leftover:', leftover, '\n',
|
||||
// 'luckyCount', luckyCount, '\n',
|
||||
// 'currentPrize.value.isUsedCount', currentPrize.value.isUsedCount, '\n',
|
||||
// 'randomIndex', randomIndex, '\n',
|
||||
// 'personPool.length - 1', personPool.length - 1, '\n',
|
||||
// 'personPool[randomIndex]', personPool[randomIndex], '\n',
|
||||
// )
|
||||
|
||||
|
||||
personPool.splice(randomIndex, 1)
|
||||
// console.log(
|
||||
@@ -420,18 +440,22 @@ const stopLottery = async () => {
|
||||
// )
|
||||
}
|
||||
}
|
||||
const luckyCardListLength = luckyCardList.value.length;
|
||||
const windowSize = { width: window.innerWidth, height: window.innerHeight }
|
||||
luckyCardListLength && luckyCardList.value.slice(-luckyCount).forEach((item: any, index: number) => {
|
||||
item.element = useElementStyle(item.element, luckyColor.value, { width: cardSize.value.width * 2, height: cardSize.value.height * 2 }, textSize.value * 2, 'lucky')
|
||||
item = useElementPosition(item, rowCount.value, { width: cardSize.value.width * 2, height: cardSize.value.height * 2 }, windowSize, index)
|
||||
luckyTargets.value.forEach((person: IPersonConfig, index: number) => {
|
||||
let cardIndex = selectCard(luckyCardList.value, tableData.value.length, person.id)
|
||||
luckyCardList.value.push(cardIndex)
|
||||
let item = objects.value[cardIndex]
|
||||
const { xTable, yTable } = useElementPosition(item, rowCount.value, { width: cardSize.value.width * 2, height: cardSize.value.height * 2 }, windowSize, index)
|
||||
new TWEEN.Tween(item.position)
|
||||
.to({
|
||||
x: item.x,
|
||||
y: item.y,
|
||||
x: xTable,
|
||||
y: yTable,
|
||||
z: 1000
|
||||
}, 1000)
|
||||
}, 1200)
|
||||
.easing(TWEEN.Easing.Exponential.InOut)
|
||||
.onStart(() => {
|
||||
item.element = useElementStyle(item.element, person,cardIndex,patternList.value,patternColor.value, luckyColor.value, { width: cardSize.value.width * 2, height: cardSize.value.height * 2 }, textSize.value * 2, 'lucky')
|
||||
})
|
||||
.start()
|
||||
new TWEEN.Tween(item.rotation)
|
||||
.to({
|
||||
@@ -446,22 +470,32 @@ const stopLottery = async () => {
|
||||
resetCamera()
|
||||
})
|
||||
})
|
||||
// currentPrize.value.isUsedCount += luckyCount
|
||||
// if (currentPrize.value.isUsedCount >= currentPrize.value.count) {
|
||||
// currentPrize.value.isUsed = true
|
||||
// }
|
||||
// luckyCardList.value = []
|
||||
|
||||
// personConfig.addAlreadyPersonList(luckyTargets.value, currentPrize.value)
|
||||
// prizeConfig.updatePrizeConfig(currentPrize.value)
|
||||
currentStatus.value = 3
|
||||
}
|
||||
// 继续
|
||||
const continueLottery = async () => {
|
||||
// currentPrize.value.isUsedCount += luckyCount.value
|
||||
if (currentPrize.value.isUsedCount >= currentPrize.value.count) {
|
||||
currentPrize.value.isUsed = true
|
||||
}
|
||||
personConfig.addAlreadyPersonList(luckyTargets.value, currentPrize.value)
|
||||
prizeConfig.updatePrizeConfig(currentPrize.value)
|
||||
|
||||
// prizeConfig.setCurrentPrize(currentPrize.value)
|
||||
luckyTargets.value = []
|
||||
prizeConfig.setCurrentPrize(currentPrize.value)
|
||||
luckyCount.value = 10
|
||||
await enterLottery()
|
||||
// startLottery()
|
||||
currentStatus.value = 1
|
||||
}
|
||||
const quitLottery = () => {
|
||||
enterLottery()
|
||||
currentStatus.value = 0
|
||||
}
|
||||
// 庆祝动画
|
||||
const confettiFire = () => {
|
||||
var duration = 3 * 1000;
|
||||
var end = Date.now() + duration;
|
||||
const duration = 3 * 1000;
|
||||
const end = Date.now() + duration;
|
||||
(function frame() {
|
||||
// launch a few confetti from the left edge
|
||||
confetti({
|
||||
@@ -520,14 +554,32 @@ const setDefaultPersonList = () => {
|
||||
// 刷新页面
|
||||
window.location.reload()
|
||||
}
|
||||
// 随机替换数据
|
||||
const randomBallData = (mod: 'default' | 'lucky' |'sphere'='default') => {
|
||||
// 两秒执行一次
|
||||
intervalTimer.value = setInterval(() => {
|
||||
// 产生随机数数组
|
||||
const cardRandomIndexArr = [Math.round(Math.random() * (tableData.value.length - 1)), Math.round(Math.random() * (tableData.value.length - 1)), Math.round(Math.random() * (tableData.value.length - 1))]
|
||||
const personRandomIndexArr = [Math.round(Math.random() * (allPersonList.value.length - 1)), Math.round(Math.random() * (allPersonList.value.length - 1)), Math.round(Math.random() * (allPersonList.value.length - 1))]
|
||||
|
||||
for (let i = 0; i < cardRandomIndexArr.length; i++) {
|
||||
objects.value[cardRandomIndexArr[i]].element = useElementStyle(objects.value[cardRandomIndexArr[i]].element, allPersonList.value[personRandomIndexArr[i]],cardRandomIndexArr[i],patternList.value,patternColor.value, cardColor.value, { width: cardSize.value.width, height: cardSize.value.height }, textSize.value,mod)
|
||||
}
|
||||
// const randomCardIndex = Math.round(Math.random() * (tableData.value.length - 1))
|
||||
// const randomPersonIndex = Math.round(Math.random() * (allPersonList.value.length - 1))
|
||||
// objects.value[randomCardIndex].element = useElementStyle(objects.value[randomCardIndex].element, allPersonList.value[randomPersonIndex], cardColor.value, { width: cardSize.value.width, height: cardSize.value.height }, textSize.value, 'default')
|
||||
}, 200)
|
||||
}
|
||||
onMounted(() => {
|
||||
initTableData();
|
||||
init();
|
||||
animation();
|
||||
containerRef.value!.style.color = `${textColor}`
|
||||
randomBallData()
|
||||
});
|
||||
onUnmounted(() => {
|
||||
clearInterval(intervalTimer.value)
|
||||
intervalTimer.value = null
|
||||
})
|
||||
// watch(() => currentPrize.value.isUsed, (val) => {
|
||||
// if (val) {
|
||||
@@ -552,8 +604,9 @@ onUnmounted(() => {
|
||||
<!-- 选中菜单结构 start-->
|
||||
<div id="menu">
|
||||
<button class="btn-end " @click="enterLottery" v-if="currentStatus == 0 && tableData.length > 0">进入抽奖</button>
|
||||
<div class="start">
|
||||
<button class="btn-start" @click="startLottery" v-if="currentStatus == 1"><strong>开始</strong>
|
||||
|
||||
<div class="start" v-if="currentStatus == 1">
|
||||
<button class="btn-start" @click="startLottery"><strong>开始</strong>
|
||||
<div id="container-stars">
|
||||
<div id="stars"></div>
|
||||
</div>
|
||||
@@ -564,10 +617,36 @@ onUnmounted(() => {
|
||||
</div>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
|
||||
<button class="btn-end btn glass btn-lg" @click="stopLottery" v-if="currentStatus == 2">抽取幸运儿</button>
|
||||
|
||||
<div v-if="currentStatus == 3" class="flex justify-center gap-6 enStop">
|
||||
<div class="start">
|
||||
<button class="btn-start" @click="continueLottery"><strong>继续!</strong>
|
||||
<div id="container-stars">
|
||||
<div id="stars"></div>
|
||||
</div>
|
||||
|
||||
<div id="glow">
|
||||
<div class="circle"></div>
|
||||
<div class="circle"></div>
|
||||
</div>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="start">
|
||||
<button class="btn-cancel" @click="quitLottery"><strong>取消</strong>
|
||||
<div id="container-stars">
|
||||
<div id="stars"></div>
|
||||
</div>
|
||||
|
||||
<div id="glow">
|
||||
<div class="circle"></div>
|
||||
<div class="circle"></div>
|
||||
</div>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<!-- <button id="table" @click="transform(targets.table, 2000)">TABLE</button> -->
|
||||
<!-- <button id="helix" @click="transform(targets.helix, 2000)">HELIX</button> -->
|
||||
|
||||
@@ -591,7 +670,15 @@ onUnmounted(() => {
|
||||
margin: 0 auto;
|
||||
font-size: 32px;
|
||||
}
|
||||
|
||||
// .enter-enter-active{
|
||||
// -webkit-animation: fade-in-fwd 0.6s cubic-bezier(0.390, 0.575, 0.565, 1.000) both;
|
||||
// animation: fade-in-fwd 0.6s cubic-bezier(0.390, 0.575, 0.565, 1.000) both;
|
||||
// animation-delay:0.5s ;
|
||||
// }
|
||||
// .enter-leave-active{
|
||||
// -webkit-animation: swing-out-top-bck 0.45s cubic-bezier(0.600, -0.280, 0.735, 0.045) both;
|
||||
// animation: swing-out-top-bck 0.45s cubic-bezier(0.600, -0.280, 0.735, 0.045) both;
|
||||
// }
|
||||
.start {
|
||||
// 居中
|
||||
display: flex;
|
||||
@@ -619,6 +706,25 @@ onUnmounted(() => {
|
||||
animation: pulsate-fwd 1.2s ease-in-out infinite both;
|
||||
}
|
||||
|
||||
.btn-cancel {
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 13rem;
|
||||
overflow: hidden;
|
||||
height: 3rem;
|
||||
background-size: 300% 300%;
|
||||
backdrop-filter: blur(1rem);
|
||||
border-radius: 5rem;
|
||||
transition: 0.5s;
|
||||
animation: gradient_301 5s ease infinite;
|
||||
border: double 4px transparent;
|
||||
background-image: linear-gradient(#212121, #212121), linear-gradient(137.48deg, #ffdb3b 10%, #FE53BB 45%, #8F51EA 67%, #0044ff 87%);
|
||||
background-origin: border-box;
|
||||
background-clip: content-box, border-box;
|
||||
}
|
||||
|
||||
#container-stars {
|
||||
position: absolute;
|
||||
z-index: -1;
|
||||
@@ -795,6 +901,8 @@ strong {
|
||||
text-shadow: 0 0 .5em var(--glow-color);
|
||||
position: relative;
|
||||
transition: all 0.3s;
|
||||
-webkit-animation: swing-in-top-fwd 0.5s cubic-bezier(0.175, 0.885, 0.320, 1.275) both;
|
||||
animation: swing-in-top-fwd 0.5s cubic-bezier(0.175, 0.885, 0.320, 1.275) both;
|
||||
}
|
||||
|
||||
.btn-end::after {
|
||||
@@ -858,4 +966,62 @@ strong {
|
||||
-webkit-transform: scale(1);
|
||||
transform: scale(1);
|
||||
}
|
||||
}</style>
|
||||
}
|
||||
@-webkit-keyframes fade-in-fwd {
|
||||
0% {
|
||||
-webkit-transform: translateZ(-80px);
|
||||
transform: translateZ(-80px);
|
||||
opacity: 0;
|
||||
}
|
||||
100% {
|
||||
-webkit-transform: translateZ(0);
|
||||
transform: translateZ(0);
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
@keyframes fade-in-fwd {
|
||||
0% {
|
||||
-webkit-transform: translateZ(-80px);
|
||||
transform: translateZ(-80px);
|
||||
opacity: 0;
|
||||
}
|
||||
100% {
|
||||
-webkit-transform: translateZ(0);
|
||||
transform: translateZ(0);
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
@-webkit-keyframes swing-out-top-bck {
|
||||
0% {
|
||||
-webkit-transform: rotateX(0deg);
|
||||
transform: rotateX(0deg);
|
||||
-webkit-transform-origin: top;
|
||||
transform-origin: top;
|
||||
opacity: 1;
|
||||
}
|
||||
100% {
|
||||
-webkit-transform: rotateX(-100deg);
|
||||
transform: rotateX(-100deg);
|
||||
-webkit-transform-origin: top;
|
||||
transform-origin: top;
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
@keyframes swing-out-top-bck {
|
||||
0% {
|
||||
-webkit-transform: rotateX(0deg);
|
||||
transform: rotateX(0deg);
|
||||
-webkit-transform-origin: top;
|
||||
transform-origin: top;
|
||||
opacity: 1;
|
||||
}
|
||||
100% {
|
||||
-webkit-transform: rotateX(-100deg);
|
||||
transform: rotateX(-100deg);
|
||||
-webkit-transform-origin: top;
|
||||
transform-origin: top;
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
|
||||
</style>
|
||||
|
||||
Reference in New Issue
Block a user